Thief PvE players, MMO's Lost children

Thief PvE players, MMO's Lost children

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Posted by: DesertRose.2031

DesertRose.2031

I generally feel like Thieves could use some PvE love, but I mean support/dungeon when I say that, not solo or DE.

Are you saying Thieves need a buff to be made more valuable in dungeons? With virtually perma-Blind and a very spam-able blast finisher Thieves are one of the best dungeon professions in the game. I rather expect a nerf than a buff.

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Posted by: bwillb.2165

bwillb.2165

Blind doesn’t work at all well on dungeon bosses. Blast finishers are nice, though.

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Posted by: Draxius.7839

Draxius.7839

Still amusing there’s no actual math or logic behind this post.

Also, as someome who played Rift, it was balanced highly for PvP as well as PvE, just like any other MMO, so it’s clear your wires are crossed somewhere. The sheer amount of PvP balancing in the first 6 months of the game was hilarious.

In fact, I never understand how these statements come out anyways – Every single MMO that has both PvE/PvP is balanced for both.

Anyways, after testing the signet yesterday, same conclusions as before. BS takes a damage hit, subsequent parts of the combo are stronger. P/P is better, S/P is better, D/D is better, everything else is better because of it. Case closed – PvE buff.

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Posted by: Agenteusa.6380

Agenteusa.6380

I’m a thief, I think thieves are perfectly viable in Pve but not godlike like some described.

There are far better classes for Pve than thief and if any should have been nerfed on the dmg hand it should have been the warrior for obvious reasons but that doesn´t matter now.

Like most said the changes from the 22nd Patch are actually good for Pve imo since you have more versatility from the buff as it spreads 5 attacks now.

For PvP though it’s a nerf , mainly for d/d users.

OP if you’re looking to be the best class or amongst the best classes in pve though, forget about it at least for now.

Either you go full glass and can bring the pain but you’re basically a piñata or you spec for some survivability and you do kitten dmg.

But either way I feel we’re still squishy.

Of course you can bring some utility (shadow refuge is very useful as are other skills situationally) and poisons if you choose to spec them to spread vulnerability but so can some other classes that have more survivability and more support options.

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Posted by: Lyonell.1753

Lyonell.1753

PvE f’ed ? How I been pveing with my thief a lot lately while i teach my friend the ropes of the thief and I have 0 to -10 problems with them. In fact thiefs seem like one of the most viable pve classes I have played, one of the most enjoyable too. Hell I even enjoy Orr with him!!! And I thought that was impossible!

You might never be as godly as me indeed, but you can at least be decent and succeed.

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Posted by: bwillb.2165

bwillb.2165

In fact, I never understand how these statements come out anyways – Every single MMO that has both PvE/PvP is balanced for both.

That’s simply not true. World of Warcraft was very much PvP focused with its balance. They even went so far as to make a certain rogue talent require resilience, a PvP-only stat, to get full benefit, because people were using the talent in PvP with glass cannon gear and becoming too invulnerable. This made it useless in PvE, and not a single kitten was given by blizzard.

Guild Wars had the same PvP focus on balance at least until they split the numbers, and so far Guild Wars 2 has had the same focus as well. I haven’t seen a single nerf or buff that was because of something being too strong or weak in dynamic events or dungeons.

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Posted by: Draxius.7839

Draxius.7839

In fact, I never understand how these statements come out anyways – Every single MMO that has both PvE/PvP is balanced for both.

That’s simply not true. World of Warcraft was very much PvP focused with its balance. They even went so far as to make a certain rogue talent require resilience, a PvP-only stat, to get full benefit, because people were using the talent in PvP with glass cannon gear and becoming too invulnerable. This made it useless in PvE, and not a single kitten was given by blizzard.

Guild Wars had the same PvP focus on balance at least until they split the numbers, and so far Guild Wars 2 has had the same focus as well. I haven’t seen a single nerf or buff that was because of something being too strong or weak in dynamic events or dungeons.

If you’re attempting to say WoW wasn’t also focused on PvE, that is simply wrong.

They balance around both. I played WoW for 5 years from the vanilla days, doing both hard progressive endgame raiding and serious pvp, and they focused both equally hard. Part of the mentality of playing an MMO should be realizing that it isn’t just one or the other, that there are going to be tweaks that affect both, and part of being good at the game and continuing to enjoy it is adapting to the tweaks the developer puts into it.

I’ve played pretty much every MMO since the days of Ultima online, up into Rift, Aeon, and this – Both trees will get hit with changes, and no matter what, whinge posts like this will exist. You just get used to it after a while.

If you played WoW seriously and looked at the forums, the amount of needless complaints make the few whining threads on these forums look like so much chaff. The moderators keep this place pretty clean (Although I wish they would remove posts like this, like the person’s other posts) and keep valueless threads out of discussion for the most part.

This change was clearly meant to reduce a spike in PvP damage, but in doing it, they ALSO took into mind the effect it would have on PvE (Not that backstab builds are common, or even useful in PvE in the first place, but you know people are going to complain anyways) As such, they made a change that helped every other build’s effectiveness and kept the damage of BS’s rotation around the same. All people have to do is learn and adapt – something that won’t be done with posting rant posts in the forums.

(edited by Draxius.7839)

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Posted by: bwillb.2165

bwillb.2165

In fact, I never understand how these statements come out anyways – Every single MMO that has both PvE/PvP is balanced for both.

That’s simply not true. World of Warcraft was very much PvP focused with its balance. They even went so far as to make a certain rogue talent require resilience, a PvP-only stat, to get full benefit, because people were using the talent in PvP with glass cannon gear and becoming too invulnerable. This made it useless in PvE, and not a single kitten was given by blizzard.

Guild Wars had the same PvP focus on balance at least until they split the numbers, and so far Guild Wars 2 has had the same focus as well. I haven’t seen a single nerf or buff that was because of something being too strong or weak in dynamic events or dungeons.

If you’re attempting to say WoW wasn’t also focused on PvE, that is simply wrong.

They balance around both. I played WoW for 5 years from the vanilla days, doing both hard progressive endgame raiding and serious pvp, and they focused both equally hard. Part of the mentality of playing an MMO should be realizing that it isn’t just one or the other, that there are going to be tweaks that affect both, and part of being good at the game and continuing to enjoy it is adapting to the tweaks the developer puts into it.

I’ve played pretty much every MMO since the days of Ultima online, up into Rift, Aeon, and this – Both trees will get hit with changes, and no matter what, whinge posts like this will exist. You just get used to it after a while.

If you played WoW seriously and looked at the forums, the amount of needless complaints make the few whining threads on these forums look like so much chaff. The moderators keep this place pretty clean (Although I wish they would remove posts like this, like the person’s other posts) and keep valueless threads out of discussion for the most part.

This change was clearly meant to reduce a spike in PvP damage, but in doing it, they ALSO took into mind the effect it would have on PvE (Not that backstab builds are common, or even useful in PvE in the first place, but you know people are going to complain anyways) As such, they made a change that helped every other build’s effectiveness and kept the damage of BS’s rotation around the same. All people have to do is learn and adapt – something that won’t be done with posting rant posts in the forums.

Could you please point me to a change in WoW that was made for the sake of PvE that hurt PvP play? I’ve already pointed to one that was made for PvP that hurt PvE.

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Posted by: Manta.7962

Manta.7962

Thieves are great in PvE because the AI instantly disengages when you stealth. Just run past everything (25% faster too) and mine like there’s no tomorrow.