Thief PvP/PvE Evasive-Tanker

Thief PvP/PvE Evasive-Tanker

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Posted by: klarkc.3754

klarkc.3754

Please, see my build, and let me know if you have any suggestions:

http://gw2skills.net/editor/?fYAQNAsaVlcmaPHcy5E+5EymCfSo4eYhJVT1pgr0KA

This build is used in WvW as a zerg pusher and mob tanker.

Atributes (only exotic):

  • 1737 Power
  • 1545 Precision
  • 1578 Toughness
  • 1619 Vitality

    34% Critical Chance
    53 Critical Damage (~200% de crit dmg)
    Health: 18k
    Healing Power: 515
    Armor: 2642

Sigils, runes:

Sword: http://www.gw2db.com/items/27885-superior-sigil-s-of-rage
Pistol: http://www.gw2db.com/items/27921-superior-sigil-of-hydromancy
Shortbow: http://www.gw2db.com/items/27895-superior-sigil-of-purity
Gear: http://www.gw2db.com/items/49990-superior-rune-s-of-the-wurm

Gear:

  • WvW Invaders + Karma Toughness/Vitality
  • Some Ascalon gear.
  • DPS/Tank Jewecraft Accessories

I liked this build so much, plz review ^^.

(edited by klarkc.3754)

Thief PvP/PvE Evasive-Tanker

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Posted by: Aervius.2016

Aervius.2016

It looks like it’s emulating a playstyle/role which I’m sure would be better filled by:
1.) Mesmer
2.) Warrior
3.) Guardian

I hate to be that guy, but it does seem like you’re trying to make a “porsche become a F350” if you’ll excuse the motor-trend metaphor.

What is the specific intent of this build, “in action”.
Hypotheticals, you know.

Kolt – Human Thief
[NEX]
#swaguuma

Thief PvP/PvE Evasive-Tanker

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Posted by: klarkc.3754

klarkc.3754

It looks like it’s emulating a playstyle/role which I’m sure would be better filled by:
1.) Mesmer
2.) Warrior
3.) Guardian

I hate to be that guy, but it does seem like you’re trying to make a “porsche become a F350” if you’ll excuse the motor-trend metaphor.

What is the specific intent of this build, “in action”.
Hypotheticals, you know.

It’s more likely to be a last stand man with stealth and dodge in mind, in the WvW confusion this thief are very evasive and the “i hate this guy” man. With some control skills and a decent dps amount, can push back enemys while using your cd’s. And without cd’s simply back/stealth and wait next cd’s pop.

More likely a carry or pusher and not static tanker. An a hard-to-target foe.

Thief PvP/PvE Evasive-Tanker

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Posted by: klarkc.3754

klarkc.3754

Here is the link for the complete guide: http://guildwars2brasil.com.br/forum/index.php?/topic/2791-pvppve-thief-tank-sim-n%C3%B3s-podemos/

Sry it’s not in english, but anyway you can understand something.

Thief PvP/PvE Evasive-Tanker

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Posted by: Aervius.2016

Aervius.2016

Well, for your consideration:
If your intent is to help in mass fights, be evasive and have access to stealth (if you’re not getting focused, you’re effectively mitigating damage) I’d suggest a D/D Conditions build.

AC gear can still accomplish this “out of the box” (CD/T/P set) with Knight’s / Carrion jewelry. I could see the logic behind the Signet of Malice for a static tanker- but then having Vigorous Renewal meant that you’d have 12s windows where you’d be missing out on the entire reason for taking SoM to begin with (heal per hit).

So, try this one: (intothemists is laughing at my jobs’ out of date IE9, lol)
0 Deadly Arts
0 Critical Strikes
10 Shadow Arts – Shadow’s Embrace
30 Acrobatics – Vigorous Recovery + Quick Recovery + Assassin’s Reward
30 Trickery – Uncatchable + Bountiful Theft + Hastened Replenishment

Dagger + Dagger / Shortbow
Heal:
-Withdraw (now granting 10s Vigor and +4 Initiative)
Utility:
-Caltrops
-Shadow Refuge
-Roll For Initiative
Elite:
-Thieves Guild or Dagger Storm (your personal preference, really. Situationally, either can be “clutch”.)

Sword + Pistol can’t use (abuse) Stealth in the same way that off-hand Dagger users can, and Sword + Dagger suffers in direct damage “burst” as a trade off for more control/stable pacing.

By taking Withdraw and RoI, (with Feline Grace minor, too) you effectively have 5 on-demand evade windows that don’t eat into your initiative.

With Bountiful Theft, you strip two boons and gain 19.5s of Vigor from Steal (which is on a 31.5s cooldown for this build) so you’re effectively running Vigor for 20s every 30s.
You’re dodge-rolling till your eyes bleed… well, I mean, until your enemies bleed.
Which will be a lot because each time you dodge roll you put down a field of caltrops that Cripples and Bleeds (field lasts about 1s after it hits the ground, but it’s free for dodging).
Not to mention that Death Blossom applies 3 stacks of some of the longest duration bleeds in the game. (not the longest, but close-ish.) Couple that with it’s evade window and disorienting movement effect, people will have a hard time keeping track of you- let alone hitting you. (Unless they get tired of your acrobatic bullkitten and just pew pew you do death).

Furthermore, you’ll have almost Perma-Vigor from alternating between your Heal Skill and Steal.
Shadow Refuge can be used to “cover” your Caltrops field- and those uppity Warriors/Guardians will run into the AoE of your Refuge trying to hit you while you’re Stealthed and kitten themselves by applying a boat-load of bleed stacks onto themselves because they are also standing on top of your Caltops.

Then Thieves Guild for the pandemonium it can cause in a zerg v. zerg scenario
Or Dagger Storm for the same reason. ( I just don’t usually take DS, as it’s damage seems far too unpredictable and effectively ‘RNG’, whereas the summoned Thieves will attack your target, switching targets when you do.)

I hope that helps, and if it doesn’t my apologies.

Kolt – Human Thief
[NEX]
#swaguuma

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Posted by: klarkc.3754

klarkc.3754

Well, for your consideration:
If your intent is to help in mass fights, be evasive and have access to stealth (if you’re not getting focused, you’re effectively mitigating damage) I’d suggest a D/D Conditions build.

AC gear can still accomplish this “out of the box” (CD/T/P set) with Knight’s / Carrion jewelry. I could see the logic behind the Signet of Malice for a static tanker- but then having Vigorous Renewal meant that you’d have 12s windows where you’d be missing out on the entire reason for taking SoM to begin with (heal per hit).

So, try this one: (intothemists is laughing at my jobs’ out of date IE9, lol)
0 Deadly Arts
0 Critical Strikes
10 Shadow Arts – Shadow’s Embrace
30 Acrobatics – Vigorous Recovery + Quick Recovery + Assassin’s Reward
30 Trickery – Uncatchable + Bountiful Theft + Hastened Replenishment

Dagger + Dagger / Shortbow
Heal:
-Withdraw (now granting 10s Vigor and +4 Initiative)
Utility:
-Caltrops
-Shadow Refuge
-Roll For Initiative
Elite:
-Thieves Guild or Dagger Storm (your personal preference, really. Situationally, either can be “clutch”.)

Sword + Pistol can’t use (abuse) Stealth in the same way that off-hand Dagger users can, and Sword + Dagger suffers in direct damage “burst” as a trade off for more control/stable pacing.

By taking Withdraw and RoI, (with Feline Grace minor, too) you effectively have 5 on-demand evade windows that don’t eat into your initiative.

With Bountiful Theft, you strip two boons and gain 19.5s of Vigor from Steal (which is on a 31.5s cooldown for this build) so you’re effectively running Vigor for 20s every 30s.
You’re dodge-rolling till your eyes bleed… well, I mean, until your enemies bleed.
Which will be a lot because each time you dodge roll you put down a field of caltrops that Cripples and Bleeds (field lasts about 1s after it hits the ground, but it’s free for dodging).
Not to mention that Death Blossom applies 3 stacks of some of the longest duration bleeds in the game. (not the longest, but close-ish.) Couple that with it’s evade window and disorienting movement effect, people will have a hard time keeping track of you- let alone hitting you. (Unless they get tired of your acrobatic bullkitten and just pew pew you do death).

Furthermore, you’ll have almost Perma-Vigor from alternating between your Heal Skill and Steal.
Shadow Refuge can be used to “cover” your Caltrops field- and those uppity Warriors/Guardians will run into the AoE of your Refuge trying to hit you while you’re Stealthed and kitten themselves by applying a boat-load of bleed stacks onto themselves because they are also standing on top of your Caltops.

Then Thieves Guild for the pandemonium it can cause in a zerg v. zerg scenario
Or Dagger Storm for the same reason. ( I just don’t usually take DS, as it’s damage seems far too unpredictable and effectively ‘RNG’, whereas the summoned Thieves will attack your target, switching targets when you do.)

I hope that helps, and if it doesn’t my apologies.

Sure Helped a lot, tyvm. I will try those thing’s today.

Thief PvP/PvE Evasive-Tanker

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Posted by: klarkc.3754

klarkc.3754

A question comes in my Mind,

I wanna play with sword, because I am in the half way of my Legendary.

So Sword + dagger is really viable in a condition dmg build? Sword does not have any bleed hability. And Pistol Whip seems to be not feasible.

Edit: SRy, I didn’t saw you advice about S/D.

So Sword is not good in any tanking/stealth build… Sad.. It’s very weird cause sword have a lot of control skills oO

(edited by klarkc.3754)

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Posted by: Aervius.2016

Aervius.2016

A question comes in my Mind,

I wanna play with sword, because I am in the half way of my Legendary.

So Sword + dagger is really viable in a condition dmg build? Sword does not have any bleed hability. And Pistol Whip seems to be not feasible.

Edit: SRy, I didn’t saw you advice about S/D.

So Sword is not good in any tanking/stealth build… Sad.. It’s very weird cause sword have a lot of control skills oO

Oh no, don’t get me wrong:
Sword Dagger is an awesome weapon combo, it’s playstyle is very different from the one you originally said you wanted to fill is all.

In my experience, Sword+Dagger is more or less about completely locking down a single opponent with the Daze from Tactical Strike and the utility skills taken for that build are meant to then supplement that strength. Usually something like this:
(Copy + Paste if it gives you the ‘Bad Link’ error)
http://intothemists.com/calc/?build=-cF3V-FGSw-c0J5VOFd0;9;49TT;02;025A45A;4CNl8;2DsV2DsV28BM

Sword + Dagger is typically something to that effect, meant to just completely debilitate your opponent. (Plays a lot like Stun-Locking Rogues from WoW.) But it is not a condition damage based build at all. Sword is purely direct damage.

Kolt – Human Thief
[NEX]
#swaguuma

Thief PvP/PvE Evasive-Tanker

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Posted by: Tulisin.6945

Tulisin.6945

You’d get more consistency and durability by dropping the “spam SoM active” synergy and using Caltrops + Dodge Caltrops to heal thousands of HP against zergs. And get rid of Signet of Shadows.

Your stats say you want to be able to stand and fight, but your signet traits say you want to burn a bunch of signets for a few seconds of might.

You also went really deep Shadow Arts with exactly one way to stealth: Shadow Refuge.

(edited by Tulisin.6945)