Thief - Sniper Rifle

Thief - Sniper Rifle

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Posted by: FLiP.7680

FLiP.7680

My idea for a future Elite Specialization involving Rifle as a new weapon.

1. SnipeFire a long range shot at your target.
Cast: ¾ sec
Damage: 860
Combo Finisher: Physical Projectile (20% chance)
Range: 1,200

1 (Stealth Attack). Neutralizing ShotShoot your foe and make them vulnerable. Also cripple them if you attack from behind.
Cast: 1 sec
Damage: 1,290
10x Vulnerability (8 sec): 10% Incoming Damage; 10% Incoming Condition Damage
Cripple (5 sec): -50% Movement Speed
Combo Finisher: Physical Projectile
Range: 1,200

2 (1). Kinetic BarrierDrop a small barrier in front of you that blocks projectiles.
Cast: ¾ sec
Cost: 3
Duration: 4 sec
Combo Field: Light
Range: 170

2 (2). DetonateDetonate the barrier, dazing nearby foes.
Cast: Instant
Cost: 2
Damage: 240
Daze (½ sec): Unable to use skills.
Number of Targets: 3
Radius: 240
Range: 600

3. ScopeAim through your scope, the next three rifle projectiles have increased range, pierce foes and are unblockable.
Cast: ½ sec
Cost: 3
Scope Duration: 15 sec
Number of Attacks: 3
Modified Range: 2,000
Targets per Bullet: 5
Pierces
Unblockable

4. FlashlightUse your flashlight to blind foes in front of you.
Cast: Instant
Cost: 4
Damage (3x): 1,170
Blindness (5 sec): Next outgoing attack misses.
Number of Targets: 5
Range: 450

5 (1). Tactical RepositionGain stealth and movement speed to find a better flanking spot.
Cast: ¼ sec
Cost: 6
Tactical Reposition Duration: 10 sec
Stealth (3 sec): Invisible to foes.
Swiftness (10 sec): +33% Movement Speed

5 (2). Steady and ReadyCharge a powerful long range shot that stuns and bleeds your foe.
Cast: 1 ½ sec
Cost: 3
Damage: 2,580
5x Bleeding (8 sec): 880 Damage
Stun (1 sec): Unable to use skills or move.
Combo Finisher: Physical Projectile
Range: 1,200

*All damage based on 2500 Power.

Any thoughts about it?

(edited by FLiP.7680)

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Posted by: Reinn.7436

Reinn.7436

I was thinking of some sort of a skill that shoots a net at X range to immobilize a target for Y second(s)

“Even thieves have principles to follow.”

-Chinese Proverb.

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Posted by: MrForz.1953

MrForz.1953

Oh look. I didn’t see that one coming. Long range, excellent damage, stealth and mobility, immense burst damage, control with damage, some conditions, and even some support too.

Do you really think something like this will come to pass? One would prefer to jump into an enemy Mesmer with open arms rather than this.

Disgruntled Charr Engineer and Thief – Jade Quarry.

(edited by MrForz.1953)

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Posted by: Seabreeze.8437

Seabreeze.8437

This seems like it would be incredibly broken, to be honest.

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Posted by: YOUNGaz.5690

YOUNGaz.5690

yeah there’s a LOT going on with that. 2 dazes, blind, stealth, projectile block, piercing unblockable shots, long duration, high stack bleed and vulnerability, 10 second swiftness, and the init cost seems waaay too low for these. plus there’s no shadowstep mechanic which would make it kind of boring.

i really hope the elite spec isn’t rifle, just doesn’t really seem thiefy. If it is though, they’d really need to incorporate thief mechanics to make it interesting and it seems like that’d be easier to do with staff than a rifle.

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Posted by: Shadow.1345

Shadow.1345

Honestly things like long range sniping will just get stealth nerfed into the ground. Nobody that plays against thieves in any form of pvp wants 1200 range “backstab”.

Also 2, 3 and 4 seem more suited to Engineer than a thief because of the gadgety nature of them. 2 itself is just a Light field version of Smoke Field with a detonation.

(edited by Shadow.1345)

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Posted by: FLiP.7680

FLiP.7680

The damage isn’t very high, a full rotation from engineer deals more damage, but they have cooldowns ofc.

i really hope the elite spec isn’t rifle, just doesn’t really seem thiefy. If it is though, they’d really need to incorporate thief mechanics to make it interesting and it seems like that’d be easier to do with staff than a rifle.

I have some really cool ideas for staff, just haven’t figure out one skill and the follow up of another.

2 itself is just a Light field version of Smoke Field with a detonation.

Yeah, the Light field is just a way to clear condis you know. It was kind based on the Infiltrator from Mass Effect, so the tech-style. Agree it fits better for engy, but what can we do. ¯\(?)

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Posted by: Seabreeze.8437

Seabreeze.8437

i really hope the elite spec isn’t rifle, just doesn’t really seem thiefy. If it is though, they’d really need to incorporate thief mechanics to make it interesting and it seems like that’d be easier to do with staff than a rifle.

In all honesty, the entirety of the thief profession doesn’t really feel “thiefy.” The F1 “Steal” mechanic is about the only thing thief has going for it, I think. Otherwise, it feels much more like an assassin than anything else.

I’m not bashing thieves, mind you. My main is a thief. I’m just saying that everything about it seems more assassin than thief.

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Posted by: Linfang.1087

Linfang.1087

i really hope the elite spec isn’t rifle, just doesn’t really seem thiefy. If it is though, they’d really need to incorporate thief mechanics to make it interesting and it seems like that’d be easier to do with staff than a rifle.

In all honesty, the entirety of the thief profession doesn’t really feel “thiefy.” The F1 “Steal” mechanic is about the only thing thief has going for it, I think. Otherwise, it feels much more like an assassin than anything else.

I’m not bashing thieves, mind you. My main is a thief. I’m just saying that everything about it seems more assassin than thief.

This is quite true. As a “Thief” we only steal. That’s it. Everything else is Assassin oriented. With that being said I hope they either give us a Rifle and actually make us and call us Assassins, OR try to stick to the original thief concept and give us “Engineer like” F skills like traps, bombs, smoke screens, throwing daggers etc.