(edited by Nuddsy.3219)
Thief Specialisation Idea - Complete Overview
Thief – Shadow Marshal Mechanic
Steal is replaced by Shadow Steal, allowing you to steal the combat techniques of those who you fight. Keeping in line with the theme of the Shadow Marshal as well as a thief you would undoubtedly steal the skills of others to fight against them.
Might include stolen items as well making this become an F3 skill
PVP Stolen Skills
Mesmer – Illusionary Kicks – Unleash an illusionary series of kicks at your target and all foes within the area.
Elementalist – Phoenix Rising – Rush to your target and blast the area with fire.
Necromancer – Spectral Soul Strike – Strike your foe corrupting a boon on your target into a negative condition.
Engineer – Exploding palm – Pummel your foe creating a delayed explosion that bleeds and cripples
Ranger – Vipers challenge – Taunt a foe, when in range perform a kick that pushes foes back.
Thief – Twisting Shadow – Strike and poison your target, then evade to the side and poison the target again.
Warrior – Titan Stomp – Smash the ground creating a shockwave that knocks down the first person it hits.
Guardian – Radiant Hands – Set your hands ablaze burning foes with the next five attacks.
Revenant – Chaotic Mists Wave – Smash the ground sending out a shockwave of mist energy slowing all foes hit.
PVE Stolen Skill Example
Moa – Hollow Peck – Do an evasive thrust gouging the eyes out of your foe damaging and blinding them.
Utilities
[Heal] Shadowy Reprisal – Evade attacks and regenerate health, strike back at foes when attacks miss.
Six Point Pressure Strike – Strike your foes pressure points repeatedly removing protection, stability, and resistance. Leaving the enemy crippled, slowed and vulnerable.
Iron Palm – Lunge and strike your target creating a blast of energy in a cone behind the target, vulnerability and bleeding applied to the main target will be inflicted on all targets hit.
Abyssal Dispatch – Shadowstep across the battlefield appearing behind targets immobilizing and performing a myriad of kicks to all enemies within the target area. Enemies are knocked down if struck twice.
Splitting Fracture – Leap into the air and perform a drop down kick making foes have all attacks against them unblockable.
[Elite] Martial Edict - Assume the form of martial supremacy with unsurpassed skill at unarmed combat, grants vigor and increased initiative regeneration.
1. External Strike – Fire a quick blast of energy that pierces and damages foes.
2. Shadow Cutter – Shadowstep behind your target damaging all enemies in your path, removes moving impairing effects.
3. Martial Counter – Block the next attack, Prepare a counter if you are attacked at range.
?> Shattering Defence – Deliver a shattering blow leaving the target dazed and vulnerable.
4. Deadly Reposition - Leap forward and kick the target then evade away to a safe distance.
5. Shadow Sweep – Perform a leg sweep knocking down all nearby foes.
Traits
[Adept] Martial Insight – The Thief’s martial prowess has reached a level allowing you to steal the combat techniques of those who you fight.
Adaptive Manoeuvres – After stealing from an enemy evade their attacks for a short duration, non-damaging conditions are reduced.
As thick as thieves - You and allies gain stability when leaving stealth that you apply.
No Holds Barred – Deal extra damage against targets inflicted with weakness.
[Master] Extended Enfeeblement – Weakness lasts longer, disabling effects against weakened foes extends the duration.
Way of the Empty Palm – Physical skills cause weakness and you transfer damaging conditions to your target.
Perfect Imitation – Using steal when your target is using a skill allows you to duplicate the ability, excludes elite abilities.
Shadow Hustle – You and nearby allies gain increased attack and movement speed.
[Grandmaster] Peerless Awareness – Gain damage reduction based on the number of enemies within range.
Quarterstaff Feat – Attacks with your Staff deal extra damage. Staff finishers have no initiative cost.
Internal Rupture – Critical hits have a chance to inflict bleeding, conditions are now able to critically hit while weakness is applied.
Tumbling Maverick – Dodging rolling costs 66% less endurance.