Cat Biscuits[cat]
Thief Spvp need help
Cat Biscuits[cat]
Your role is roamer, so you should always focus on getting around the map quickly performing several tasks.
- Support homebunker by making the fights at homepoint short. Only if he’s threatened, if an opposing player is unable to overpower the homepoint bunker he’s wasting time there which adds to your own teams score.
- Support mid by locking down and terminating the main target, if the situation allows.
- Support mid using AoE and poisonfield from SB.
- Execute players! Heartseeker+Steal / Heartseeker+Infiltrator’s Signet.
- Secure stomps! Perform Stomps, learn the shadowstep stomp techniques against thieves/clustered situations/guardians, stealth stomp mesmers, and blind everyone else using blackpowder.
- Decap/cap empty far.
- Mainly avoid fighting alone, if you end up fighting alone judge whether it would be necessary, a necessary situation would be if you can easily prevent a point from getting decapped or if you can make shortwork of whoever attacks you. If you’re higher prioritized somewhere else just leave it.
It’s important to learn all the combos D/P has to offer and also all Infiltrator’s Arrow shortcuts around the map.
(edited by Ghostwolf.9863)
most teams with thieveslose in spvp. ive beenkeeping tallies. its about 85% that the team with 2+ (or more thieves in general) loses. they are cupcakestodefeat and they 90% ofthe time only travel in packs and look for 2v1 or better situations. this puts their team at a disadvantage as other teamssplit up and try get points. the thief also stealths/runs/hides/dodges/evades and backs out of aoe so as far as defending or decapping goes…forget it.
right now i wouldnt play thief in spvp. maybe in tpvp if your team setup allows it on a 2 man wandering team…. butother thanthat dontexcept to contribute.
srry my space is not working well.
Caed’s build probably works well for him, but for the average shmuck I really recommend S/P (with an identical build) over D/P. It gets results easier and more reliably.
You might not be able to 1v1 other Thieves quite as well, but that’s not your job anyway.
As Ghostwolf said, your job is mainly to kill stuff and decapping far point when you have a moment to spare.
That means most of the time you should be rotating between mid and home, helping kill whatever comes your way. It also means going for objectives like the Lord, the Trebuchet, the animals or the various Boons on temple.
Important things to note are:
- Don’t get caught in lenghty fights off-point when you’re behind. Only fight when you have something to gain, even if it’s just time (like when you have 2 points and you want to keep the enemy occupied).
- You’re not a 1v1 hero and don’t play as such. Yes, Thieves do well against some classes, but we can die really quickly if caught at a bad moment. Don’t push far point while it’s defended and don’t make the match about 1v1s against other Thieves.
- It’s ok to run away. If you push far and something tanky comes to defend it, just go away. Only fight if you can win. If you can’t win, don’t fight.
Thank you guys for the tips!
btw when is it a good time to go far?
Cat Biscuits[cat]
You can race there at the start with SB, and leave sword#2 as far off point as possible. If its just 1 guy you should try and burst him down, however if another guy shows up or you start losing the fight either shadow step towards home or use sword #2 again if IR is still available. From there go help out at home and whenever you know or have a hunch there is no one at far, or theres a squishy class you know you can kill then go for far again.
You go to far for a few reasons: First and foremost, it helps to snowball the win. A simple decap can create a very large advantage for your team. Second, it forces a person at mid to come and deal with the decap. As it takes about 15 seconds to re-cap the point, this means, as an example, any squishies like a necromancer can potentially move in and deal more damage with scepter instead of sitting at range with staff. This will not be the case (or rather less of a case) if someone on their team has already died and is cued up to res – most people will not send someone back if someone is about to respawn. Finally, if you KNOW your team is going to wipe at mid, you can push far as a counter response (if it’s open) in order to split the enemy, so that your teammates can have an easier time defending home and pushing up to mid when they respawn.
If you leave mid to decap far and your party wipes in the process, then you did a bad thing. If you leave mid and they already have a home defender on point, then you’ve wasted valuable time.
One thing is for sure; don’t push far and try to 1v1 people for the entire game. This will destroy your team if you cannot take full control of the point in a swift amount of time.
If you get many kills in a row (maybe a enemy party wipe at mid) then stagger the stomps to give your team a buffer period between respawn times. This way, if you push far, they might filter into the deathfactory at their home, or at least delay them from pushing with any serious attempt.
Remember: These are all very general rules, as things will change depending on what you will be dealing with at any point in time.
Also: Thieves don’t stomp people in team fights unless, of course, in dire situations – and I do mean dire.
(edited by Chicago Jack.5647)