Thief Traits Wishlist

Thief Traits Wishlist

in Thief

Posted by: Virgil.3869

Virgil.3869

In my opinion I think there are some thief traits need a little work or moved to different trees. I know in general we may have less useless traits than other professions, but at the same time, I think there is still room for improvement. Here’s a list of thief trait changes (numbers not exact or present (some numbers may be possibly OP i know, but its a wishlist)) I think would improve build diversity and show some love to the more neglected traits. What do you guys think? Any changes you guys would love to see trait wise? Discuss!

DA M: Dagger Training (Dagger damage increased 5%, Critical hits have a 33% chance to causes bleeding)
DA M: Move Master Trapper CS to DA (Traps recharge 20% faster and are ground targetable)
DA M: Combined Training (Dual skills deal 10% more damage)
DA M: Quick Venoms (Reduce CD by 20% also when a venom is activated it releases an AOE effect as well as applying it on the hit )
DA GM: Move Venemous Aura to DA from CS and combine with Residual Venoms
DA GM: Panic Strike (When Target is below 50% health 20% chance to cause burning on crit 10 sec cooldown)

CS A: Ankle Shots (Crit hits with pistol have 40% chance to cripple for 3 sec)
CS M: Pistol Mastery (+10% Damage with pistol and combine with Ricochet)

SA a: Last Refuge (change so stealth from trait is non stackable with other stealth and does not apply revealed)
SA M: Power shots (Shortbow and harpoon gun damage is increased by 10% increase range of skills by 150)
SA GM: NEW Strike in Darkness (Stealth attack is unblockable 20 sec cooldown)

AC A: Assassin’s Retreat (Increase evade/dodge distance by 10%)
AC A: Fleet of Foot (move to adept)
AC A: Pain Response (Remove bleeding, poison, burning, or torment on dodge 10s cooldown)
AC M: Fleet Shadow (Dagger mainhand gives 10% speed boost, Dagger offhand gives 15% speedboost for combined 25%s speedboost if dual wield)
AC M: NEW Sword Mastery (increase sword/spear damage +10% shadow return on infiltrator strike is a stunbreak/Tow line also Dazes for 1/2 Sec)
AC M: Assassin’s Reward (Slightly increase healing factor )
AC GM: Hard to Catch (Dodging removes Immobilized or Fear uses 100 endurance 10 sec CD)
AC GM: Quick Pockets (Also reduce weapon swap time by 3 seconds)

TR A: Instinctual Response (When you take more than 10% of your health in a single strike use release an aura that causes weakness to all enemies in the area)
TR M: Bountiful Theft (When you steal you and all nearby allies gain vigor for 15 seconds. Up to two boons are stolen from your target (stack and duration) and all boons on you are shared
TR M: Move Improvisation from DA to TR (Stealing reduces cooldown of a single skill on your utility bar (including elite) by 50%, you also deal 5% more damage while wielding a stolen skill

Sorry for long post.

Thief Traits Wishlist

in Thief

Posted by: Doggie.3184

Doggie.3184

I mostly want Axe related traits if/when we are able to wield them in main or off-hand.

Something I’ve always wished for though was an adept or master Critical Strikes trait that gave me a chance of gaining swiftness on crit.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Thief Traits Wishlist

in Thief

Posted by: Black Cat.1024

Black Cat.1024

This would make P/P the new OP haha.
I would like to see a GM trait that makes Steal an initiative based trait. Not too OP, maybe 9-10 initiative.

Thief Traits Wishlist

in Thief

Posted by: DanH.5879

DanH.5879

i want 10% damage bonus on dagger training instead of 5%, as other classes have
i also want 10% bonus on Flanking Strikes (the trait)
Fluid Strikes to be converted to-> Increases damage by 10% when endurance is full.
the kitten endurance bar seems to be 90% of the time full

(edited by DanH.5879)

Thief Traits Wishlist

in Thief

Posted by: Virgil.3869

Virgil.3869

@Doggie
Although a new weaponset would be cool, I wish Anet would fix a lot of our current issues first before introducing new things that could potentially bring more problems.
@Black Cat
I don’t think it would make P/P OP at all. The listed changes would definitely make it more viable, but with the current meta of mass Retal and P/P still lacks methods to stealth and evade outside of utils and dodges.
@DanH
You are wrong in saying that all other classes only get +5% damage since there are many traits from other professions that also grant + 10% such as (Slashing Power (warrior), Scepter Power (guardian),…etc…)
Also since the way the traits are arranged, only way for someone to potentially stack the 10% bonuses in the way you described, one would have to dedicate 2 Master traits to achieve this and sacrifice other utilities from traits for pure damage.

Thanks for the responses!

Thief Traits Wishlist

in Thief

Posted by: BladeNinja.4671

BladeNinja.4671

Putting pistol bounce trait in crit strike instead or trickery. I mean yeah bouncing bullets can be tricky (hint hint). But most people wont waste 20pts in trickery just to have an upgraded 50% chance for bullet to bounce to another target… traits need fixing before we even get new ones…

Aura Slicer X Thief. Pvp svr 007 Oh wait! i’m not suppose to tell you that!

Thief Traits Wishlist

in Thief

Posted by: Virgil.3869

Virgil.3869

@BladeNinja
I agree that Anet should fix the broken traits before introducing new ones. That’s why if you see a lot of these changes, they are either number adjustments (easy change), moving said trait to a different trait line( a slightly bigger change), or combining two traits/streamlining them/giving them additional functionality on top of current mechangics (a bit more intensive work but still manageable at the current patch schedule). Only 3 traits are actually new and those are placed to keep the current number of traits.