In my opinion I think there are some thief traits need a little work or moved to different trees. I know in general we may have less useless traits than other professions, but at the same time, I think there is still room for improvement. Here’s a list of thief trait changes (numbers not exact or present (some numbers may be possibly OP i know, but its a wishlist)) I think would improve build diversity and show some love to the more neglected traits. What do you guys think? Any changes you guys would love to see trait wise? Discuss!
DA M: Dagger Training (Dagger damage increased 5%, Critical hits have a 33% chance to causes bleeding)
DA M: Move Master Trapper CS to DA (Traps recharge 20% faster and are ground targetable)
DA M: Combined Training (Dual skills deal 10% more damage)
DA M: Quick Venoms (Reduce CD by 20% also when a venom is activated it releases an AOE effect as well as applying it on the hit )
DA GM: Move Venemous Aura to DA from CS and combine with Residual Venoms
DA GM: Panic Strike (When Target is below 50% health 20% chance to cause burning on crit 10 sec cooldown)
CS A: Ankle Shots (Crit hits with pistol have 40% chance to cripple for 3 sec)
CS M: Pistol Mastery (+10% Damage with pistol and combine with Ricochet)
SA a: Last Refuge (change so stealth from trait is non stackable with other stealth and does not apply revealed)
SA M: Power shots (Shortbow and harpoon gun damage is increased by 10% increase range of skills by 150)
SA GM: NEW Strike in Darkness (Stealth attack is unblockable 20 sec cooldown)
AC A: Assassin’s Retreat (Increase evade/dodge distance by 10%)
AC A: Fleet of Foot (move to adept)
AC A: Pain Response (Remove bleeding, poison, burning, or torment on dodge 10s cooldown)
AC M: Fleet Shadow (Dagger mainhand gives 10% speed boost, Dagger offhand gives 15% speedboost for combined 25%s speedboost if dual wield)
AC M: NEW Sword Mastery (increase sword/spear damage +10% shadow return on infiltrator strike is a stunbreak/Tow line also Dazes for 1/2 Sec)
AC M: Assassin’s Reward (Slightly increase healing factor )
AC GM: Hard to Catch (Dodging removes Immobilized or Fear uses 100 endurance 10 sec CD)
AC GM: Quick Pockets (Also reduce weapon swap time by 3 seconds)
TR A: Instinctual Response (When you take more than 10% of your health in a single strike use release an aura that causes weakness to all enemies in the area)
TR M: Bountiful Theft (When you steal you and all nearby allies gain vigor for 15 seconds. Up to two boons are stolen from your target (stack and duration) and all boons on you are shared
TR M: Move Improvisation from DA to TR (Stealing reduces cooldown of a single skill on your utility bar (including elite) by 50%, you also deal 5% more damage while wielding a stolen skill
Sorry for long post.