Sanctum of Rall
What would you change and how?
I’d like to see trait adjustments:
Improvisation: Dual skills apply a random condition for each boon on your target (30-second cooldown)
Assassin’s Reward: Keep the same, but slight improvement to the healing provided
Buff Stealing
Finally, I think it’d be cool if they reworked our F1 class mechanic. Expand it to F1 – Steal, F2 – Steal again, F3 – Cut your Loses.
This would require some rework to our on-steal traits, probably start by adding CDs of 40-45s, so you couldn’t double-mug, etc…
F1 Steal – works just like steal does now
F2 Steal Again- would work just like steal does now but with a reduced range, say 200 +/-, possibly less
F3 Cut your loses – sacrifice your queued steal skills and gain 4 initiative (or maybe some other benefit like a stun break with 2 seconds of evasion or 3-5 seconds of stealth? 3s for Adept, 4s for Master and 5s for Grandmaster?). Would require that you have a stolen skill in both F1 and F2.
Each would have the same CD and CD reduction as our current F1 based on Trickery points.
Might be worth assigning tiers to stolen skills as well, so you couldn’t have the same stolen skill in both F1 and F2 (having two Fears would be sweet but maybe a bit op). For example Necro could have T1 – Throw Scale, T2 – Fear.
These changes would add some more boon hate, improve tanking a bit and provide some more utility to our F-mechanic.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.