Thief: Treasure Hunter?

Thief: Treasure Hunter?

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Posted by: Dietere.3476

Dietere.3476

With all of the nerfs they have been giving to us poor thieves thus far and all of the qq about how our class is basically worthless (not my personal opinion, btw) in PvE, I have the solution: give us a Treasure Hunter ability.

This would basically be a boost to MF. It would affect the thief, but it could be applied to an entire party. This could be a trait picked up through trait point allocation, maybe in the Trickery set or something. It could have several tiers, affecting overall drop rates or even improving just rare drop rates. Of course certain reqs would have to be met to activate the trait, like tagging for enough damage or what-not.

I borrow this idea from another MMO, so haters beware. I played a lot of FFXI, and thieves were a must-have in endgame content because of their treasure hunter abilities. There were many theories about how the trait actually worked, just as we have with our constant MF debates.

If for no other reason than curiosity/superstition, this one trait would secure thieves a welcome spot in any group, dungeon or otherwise. Ok, maybe not PvP. But you get the point.

I would love to hear your thoughts about this admittedly controversial topic.

(I recognize that this post might fit better in the “suggestions” thread, but because it is specific to thief I thought I would put it here. If someone would like to move it, be my guest.)

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Posted by: Tulisin.6945

Tulisin.6945

I’m already not a fan of the implementation of trading combat stats for MF. While this rewards coordinated play by allowing people to essentially handicap themselves for better loot I’d rather not see the trend continue by allowing thieves to trade some combat capability for enhanced drops for the group. If there was no downside and this was just free MF, it’d be a little unbalancing towards one profession.

I don’t agree with the assertion that thieves are undesirable in a group situation. I’ve actually been specifically sought out on many occasions to perform group roles. The new Fractals, in particular, have some excellent uses for thief mobility and stealth, and a well-built thief can always contribute their fair share of damage or utility, depending on the setup.

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Posted by: Hermes.7014

Hermes.7014

I get what you mean, I played FFXI for a long time.
So what you’re suggesting would be a trait much like warrior’s Empower Allies which grants power to party members, but in this case it would rather boost magic find.

I don’t see why not. People will sure be happy to have a thief in party. But before we see something of the sort they’ll either have to rewrite an existing trait, or we’ll have to wait for an eventual level cap increase and a new trait set unlock.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Amen.2630

Amen.2630

awsome idea i have already now some mf armor, with a special trait to get even more he he he … this would be like deviding the gap between: hate thiefes or love them, they kill you before you see them, they get even better loot for it

awsome idea, really man, i want it

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Posted by: Dietere.3476

Dietere.3476

I don’t agree with the assertion that thieves are undesirable in a group situation. I’ve actually been specifically sought out on many occasions to perform group roles. The new Fractals, in particular, have some excellent uses for thief mobility and stealth, and a well-built thief can always contribute their fair share of damage or utility, depending on the setup.

Neither do I. There have been plenty of times when I have amazed and surprised my party, both with PUGs and my guild. The fact that thieves can do so many things makes them very useful in all types of situations.

My point is that there is a lot of complaining about how thief is underwhelming in PvE, primarily by non-thief mains. A treasure hunter trait would persuade groups to give the thief a chance impress. It would add an interesting dynamic to team play, especially if you could only receive the benefits of the MF by meeting certain reqs like proximity to the thf, damage output, or even something crazy like pulling off a combo with another pt member.

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Posted by: Pragmatist.1349

Pragmatist.1349

I played alot of FFXI also, i think a Treasure Hunter trait or passive boost or something would be great. After all, isnt a Thief supposed to steal money/items? :P

I find my Thief to be very useful in PVE, however i would love this trait because it would make the class actually feel more like a Thief, more like someone who could focus, get the job done and bring back the loot :P

If you had it as a trait i think a reasonable place to put it would be 20 points in Trickery. Though tbh it would be better if it was some kindof passive boon that had a permanent buff icon or something.

(edited by Pragmatist.1349)

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Posted by: Stx.4857

Stx.4857

At the very least, thieves should have some kind of boost to how much coin we loot from mobs.

I mean why do they call us thieves anyway? because of our F1? We dont even pickpocket, pick locks, actually steal any loot, nothing.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Kurow.6973

Kurow.6973

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

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Posted by: Dietere.3476

Dietere.3476

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

It has already been stated that this would be for PvE primarily. You are correct that this would be useless in PvP, so feel free to pick a different trait! There are lots of them that are “combat” based for you to choose from. This new trait would just allow for a different dynamic in PvE play.

C’mon guys, you can’t help but be a little but curious about the possibilities here!

(edited by Dietere.3476)

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Posted by: Kurow.6973

Kurow.6973

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

It has already been stated that this would be for PvE primarily. You are correct that this would be useless in PvP, so feel free to pick a different trait! There are lots of them that are “combat” based for you to chose from. This new trait would just allow for a different dynamic in PvE play.

C’mon guys, you can’t help but be a little but curious about the possibilities here!

I don’t think you understood half of what I said.

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Posted by: Dietere.3476

Dietere.3476

@Kurow: what’s to understand?. You don’t think it is necessary, traits should be just for combat, it is useless in PvP, you have a MF set.

Congratulations?

I’m not trying to be negative in any way. I just thought it could be an interesting addition to an already awesome game.

I think that it could especially enhance the group aspect of the game, which I feel is still a bit weak.

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Posted by: Pragmatist.1349

Pragmatist.1349

Perhaps it could be implemented as an Elite Skill, like an elite skill that when you have it you grant all party members a passive increased money drop and MF on items.

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Posted by: Klawlyt.6507

Klawlyt.6507

I’m also of the belief that MF has no place as a stat. That being said, since it is in the game, I like the sound of the elite. Maybe an elite signet that does the party-wide MF buff when it’s off cooldown. You’d probably have to preclude it from the signet trait in the crit line, though. I dunno what its active ability would be.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Hermes.7014

Hermes.7014

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

So you’re saying that since you can attain already that much Magic Find, and additional bonus would be meaningless?
I find your logic a bit difficult to understand. Especially when there already are quite a few “useless” traits that could be easily rewritten with the one suggested by TC.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Geewoody.2017

Geewoody.2017

I’d much rather see them get a protection trait somewhere, preferably in a spot that would take the place of an ability that would be almost completely necessary for PvP. (or just don’t make it available outside of PvE) Melee thief damage is still impressive, problem is staying alive when you are squishy and very close to a monster that can easily smash you into a jelly.

I’d also like to see more traits similar to Thrill of the Crime, especially ones oriented towards ranged builds. Party buffing is a step in the right direction, for sure.

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Posted by: Kurow.6973

Kurow.6973

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

So you’re saying that since you can attain already that much Magic Find, and additional bonus would be meaningless?
I find your logic a bit difficult to understand. Especially when there already are quite a few “useless” traits that could be easily rewritten with the one suggested by TC.

No!

What I was saying is traits are meant for combat bonuses and additives…NOT MF boosting, or anything else like that. That’s what boosts/foods are for.

The fact about me attaining maximum MF (excluding back piece) is there to prove that there’s really no necessity for such a trait. It’ll do nothing but add to our already garbage selection of traits. That is all.

If anything, make it something PASSIVE (already built into steal) that steal applies/grants. For example: when you steal, you apply a 15s debuff in PvE, which increases your chances of getting rarer items from the monster, if you kill it in that duration.

If this was too difficult for you to understand, then just skip over it.

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Posted by: shaggy.2037

shaggy.2037

and then i would bust sneak attack/trick attack Viper bite and BAMMMM…

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Posted by: Dietere.3476

Dietere.3476

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

So you’re saying that since you can attain already that much Magic Find, and additional bonus would be meaningless?
I find your logic a bit difficult to understand. Especially when there already are quite a few “useless” traits that could be easily rewritten with the one suggested by TC.

No!

What I was saying is traits are meant for combat bonuses and additives…NOT MF boosting, or anything else like that. That’s what boosts/foods are for.

The fact about me attaining maximum MF (excluding back piece) is there to prove that there’s really no necessity for such a trait. It’ll do nothing but add to our already garbage selection of traits. That is all.

If anything, make it something PASSIVE (already built into steal) that steal applies/grants. For example: when you steal, you apply a 15s debuff in PvE, which increases your chances of getting rarer items from the monster, if you kill it in that duration.

If this was too difficult for you to understand, then just skip over it.

Why so condescending? We understand what you are saying, it’s just that your logic is flawed. You are achieving “Max MF” only because there is nothing else you can do to boost it. I don’t know of any hard cap on MF, only the fact that there are only so many things we can currently do to increase MF. This proposed trait would increase the max possible cap.

I do appreciate that you tried to be constructive with your idea of a passive trait built into steal. This would actually make a lot of sense, as there are already so many cool things you can do to support your party with steal.

Just, try to be constructive instead of telling us all how simple-minded we are… lol

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Posted by: Kurow.6973

Kurow.6973

I HIGHLY disagree! There’s NO need for a MF stat.

Traits should be left for combat mechanics. This suggested trait would be literally USELESS in PvP and would just be taking up a space for a better trait.

I already have a full MF set on my thief (excluding back piece), and it gives me a total of 167 MF with omnom bars with 25 stacks…and another 50 if I choose to use a booster.

So you’re saying that since you can attain already that much Magic Find, and additional bonus would be meaningless?
I find your logic a bit difficult to understand. Especially when there already are quite a few “useless” traits that could be easily rewritten with the one suggested by TC.

No!

What I was saying is traits are meant for combat bonuses and additives…NOT MF boosting, or anything else like that. That’s what boosts/foods are for.

The fact about me attaining maximum MF (excluding back piece) is there to prove that there’s really no necessity for such a trait. It’ll do nothing but add to our already garbage selection of traits. That is all.

If anything, make it something PASSIVE (already built into steal) that steal applies/grants. For example: when you steal, you apply a 15s debuff in PvE, which increases your chances of getting rarer items from the monster, if you kill it in that duration.

If this was too difficult for you to understand, then just skip over it.

Why so condescending? We understand what you are saying, it’s just that your logic is flawed. You are achieving “Max MF” only because there is nothing else you can do to boost it. I don’t know of any hard cap on MF, only the fact that there are only so many things we can currently do to increase MF. This proposed trait would increase the max possible cap.

I do appreciate that you tried to be constructive with your idea of a passive trait built into steal. This would actually make a lot of sense, as there are already so many cool things you can do to support your party with steal.

Just, try to be constructive instead of telling us all how simple-minded we are… lol

If you’re going to call a logic flawed…give reason for it. Else it’s the same as me calling your logic “flawed”…without giving reasons for it, which in fact, I did give. I can both be “constructive” as I was, and inform you as to why your idea is “flawed”. If you don’t like it, that sucks for you, because that simply means you don’t take criticism and responses that contradict your idea well.

PS: Thanks for pointing out what I already said…because repeating what I said makes so much sense.

(edited by Kurow.6973)

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Posted by: Dietere.3476

Dietere.3476

Trolls gonna troll I guess. Moving on…

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Posted by: Red Falcon.8257

Red Falcon.8257

My Thief is very welcome in any group.

Smoke Screen, alone is worth the team slot; makes mobs useless for 7s if placed on them, or protects your team from ranged fire while applying blinds constantly.
Shadow Refuge is one of the best group PvE skills.
Headshot consumes Defiant like there is no tomorrow.
Black Powder, perma useless static mobs.
Dagger storm on massed mobs can turn a wipe into a win.
Venom Share? don’t even get me started.
Let alone, underwater. We can evadetank for long, long times.

You must not play a Thief like a “ololol spam dps I’m WoW rogue olol” thing.
It’s a master of deception, blinds and control.
It’s a great support class, but it requires learning to play to be such.

I do not want to be the team’s drop booster, being forced to spec or use tools just so they get good loots.
I want to keep being the awesome high-DPS team supporter I am.

If anything, they should make traps better.

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Posted by: Pragmatist.1349

Pragmatist.1349

Bump this thread.

In response to the concerns of Red Falcon and others, i dont think that giving some kindof passive elite skill would somehow negate all of our combat capabilities. As you said, we can bring alot to a group, tbh a well played Thief in a dungeon is great.

I dont think having a passive elite loot+money booster would somehow force Thieves into running different specs, we would still be DPS team supporters.

I agree they should make traps better but this thread is about a Treasure Hunter thing ;p

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Posted by: Dietere.3476

Dietere.3476

Bump.

It’s been several months, so I thought I’d try reviving the thread. I apologize if this is a breach of forum etiquette, but I’d like to see a fresh perspective on this idea. It is clear that Anet is not giving up on MF any time soon, especially with the new account-wide bonuses to things like MF and coin find and such.

Give thief a Treasure Hunter trait! Make us, you know, more like a thief!

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Posted by: Tempest Darqmane.4862

Tempest Darqmane.4862

Oh good lord, I saw this and got a flashback to ffxi threads.
Is a great idea though, replace a useless trait with a AoE Magic Find buff similar to “Empower Allies” or “Spotter”.