Thief WvW build - Help!

Thief WvW build - Help!

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Posted by: glogy.1854

glogy.1854

Is that good build for WvW? I made some mistakes in build editor – didnt put runes and food.

http://gw2skills.net/editor/?fZAQNAoaVlsMp0plPx7J8PNhOhs9gAF4MTKPrOF-TFCEwAEeAAbVCyc/R5nhTAQH9BIOEAAOCAuU/hQA62CA-w

Any tips what to change?

Hardened sharp stones are in my budget so i use them, and ravioli is for synergy with stones. This is food i bought before 1 year, maybe meta changed but dont know which food is the best.

Is there better alternative for runes? What about gear, is it fine?

Iam lost with the traits…. Can i manage them better?

Didnt play thief a lot after i ding him, and i find myself pretty bad at the moment, is it about this whole build and how should i rotate? Is withdrav better for healing utility?

Thank you for answers and sry for bad english.

(edited by glogy.1854)

Thief WvW build - Help!

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Posted by: glogy.1854

glogy.1854

Little bump

Thief WvW build - Help!

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Posted by: mompen.7952

mompen.7952

I think it looks okey, but with all that valk gear and your critical chance is pretty low (you will fail to critically hit your backstabs 50% of the time), so maybe take hidden killer? I got around 80% crit chance, so then hidden killer isn’t necessarily.

Kenny Shayde/Ken Shadowpaw-Theef|Spiteful Sithis-Necro|Kennyneer-Engi|Mr Hex Appeal-Mesmer

Thief WvW build - Help!

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Posted by: glogy.1854

glogy.1854

Should i change gear to full zerk? 80% seems pretty high, is that assassin screed to manage that number? Or should i stick with this i have and just change 1 trait? Hidden killer is nice tratit, but one with 20% more dmg seems better in general

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Posted by: Helly.2597

Helly.2597

Should i change gear to full zerk? 80% seems pretty high, is that assassin screed to manage that number? Or should i stick with this i have and just change 1 trait? Hidden killer is nice tratit, but one with 20% more dmg seems better in general

http://gw2skills.net/editor/?fZAQNAoaVl0Mp0plPx7J8PNhOBt9tDQB4KFeXlpkFA-TVCEwAEeAAbVCyU5nhTAQu9H6oPAwRA4xhAwl6PECQ3WA-w

Keep executioner put swap scholar runes for pack. Allows for 52% base crit chance and then you should have perma fury so really 72%.

I took 2 points out of SA since the 2 initiative on stealth is kind of meh since they’ve made it only apply once per stealth (before it was +2 per stealth stack so each HS through powder was 2 initiative now its just 2 for the first). I put these points into trickery since the grandmaster is a huge boost to steal. Reduces the cd to 21s, and gives it a daze. Since you gain 2 initiative on steal use as well and you gain damage per initiative I think the 2 points are better spent there.

Swapped out side strikes for practiced tolerance for more hp since crit should be no worries with pretty much constant 70%.

Changed heal from HiS to withdraw. Mainly due to taking shadows embrace, you can get away with the heal with no condi clear attached. This gives an extra evade and a skill that can be used as position. It also removes immobs which are the death of thieves if no shadowstep is up otherwise.

Removed sigil of blood from sb and put on sigil of energy. Sigil of blood is a decent sigil but the ability to gain an extra evade is too good when paired with the sb capabilities.

People call me Hobo.
Violent Tendency [vT]
Ferguson’s Crossing Roamer

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Posted by: glogy.1854

glogy.1854

Cool! That is nice response. Thank you. I should try with those changes. Luckily i saved energy sigils in bank