Thief base hp is too low?

Thief base hp is too low?

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Posted by: Isabis.9561

Isabis.9561

As good as thiefs look right now, I think the extremely low base hp will be a major problem and thief won’t be needed in meta.
Capture the point game style encourages tanky builds, and thiefs don’t really belong in that environment. You can already see that tanky guardians, engis, mesmers and support eles are the most popular picks by the people who know what they are doing.
These are just my predictions.

I personally have 1.6k toughness on my thief (which is pretty decent) and only 12.8k hp. In team fights vs good teams, my hp drops really really fast, I don’t feel even remotely safe compared to my engi, mesmer or even ranger. I know a good player knows when to get in the fight and when to stay back, but good teams will focus you right away as soon as they see you deeper in their field and one CC is enough to get u down.

(edited by Isabis.9561)

Thief base hp is too low?

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Posted by: Calysto.7469

Calysto.7469

If you are going with low vitality builds, you’ll need to be sticking to high power, precision and crit damage to make up for the lack of hit points with heavy burst. I’m currently using a condition/vitality build with pistol/dagger setup and loving it. Good self healing along with sustained dps makes for a fun way to play. I have exotic weapons and jewelry, and only rare armor, and still have 19,205 hp. You can get the hp, just gotta find what you are willing to trade off for it.

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Posted by: Knyx.5926

Knyx.5926

the biggest problem is the 100% lack of PVP/PVE gear with Power+Prec+Vitality
Power+Prec+Vitality would be a much more fluid choice especially if you use Divinity Runes

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Posted by: Nefarious.2014

Nefarious.2014

“We’re also keeping an eye on Thieves, both in regards to damage output and sustained defense through stealth.” – JonathanSharp

This would indicate ANET would find this thread laughable.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Quick-update/page/3#post354773

Thief base hp is too low?

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Posted by: Isabis.9561

Isabis.9561

We’ll see when the meta develops, I’m pretty sure other proffs will have a spot over the thief because of game mode style. If it was a deathmatch for example, thief would be a good choice imo.

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Posted by: Kurow.6973

Kurow.6973

Why must clowns flood thief forum like they know everything when it is clearly apparent they do not, and are only here to qq because they died to a thief with their glass cannon builds.

The lack of thief’s defense is quite evident…especially in PvE and in PvP against GOOD players.

Thief base hp is too low?

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Posted by: Dronin.3957

Dronin.3957

18,372 – Warrior Necro
15,082 – Engie Ranger Mesmer
10,805 – Ele, Guardian, Thief

The difference between the highest health pool and the lowest is ~59%. Those classes also benefit more per point of vitality if I’m correct and therefor the stat simply scales better for them as they stack more of it they get a larger and larger health pool compared to the lowest tier classes. Also there is a bigger gap between the low to middle tier than from the middle tier to the high tier.

It does scream a little bit of poor game design, but that’s just my feeling, Its not like Precision is any better for a thief than a warrior, but Vit is massively better for a warrior than a thief.

Thief base hp is too low?

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Posted by: Isabis.9561

Isabis.9561

I don’t understand why mesmer and ranger deserve higher health pool than thief.
Ranger has dodge almost nonstop and mesmer has almost the same escape abilities as thief.
Thief has to go into the team fight to do dmg which means he is easily focused, ranger can stay back, mesmer can stay back + has clones, making him harder to focus.

Mesmers are probably gonna call me out on this one, but I think mesmers and thiefs should have their hp pools switched…

(edited by Isabis.9561)

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Posted by: Dronin.3957

Dronin.3957

Isabis the problem is that thief’s range abilities are a little bit sub par compared to others, spamming CB is good close range and pistol is ok if used with a dagger offhand for the stealth attack bleed stack but that’s pretty much it…. they are short range and don’t do anywhere near as much damage or provide the same team utility as other classes ranged weapons (although CB as a blast finisher is nice)

(edited by Dronin.3957)

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Posted by: Dee Jay.2460

Dee Jay.2460

18,372 – Warrior Necro
15,082 – Engie Ranger Mesmer
10,805 – Ele, Guardian, Thief

I believe this is really a massive problem. I’m all for difference between classes but you can’t have such a massive difference between something as essential as HP. WoW used to have such differences too…less pronounced if I made add….and got rid of them too. They make it impossible to balance around.

Imo there shouldn’t be more than 5000 HP base-difference between classes.

13.000 HP
16.000 HP
18.000 HP would make things much better to balance.

Long term however I think it would be better for everyone to have the same base HP.