Thief buffs
If they want to nerf stealth I say we need a slight buff to armor rather than health pools.
Or you can just throw away your full GC build and pick up some soldiers/knights gear, like every other profession in this game.
Or you can just throw away your full GC build and pick up some soldiers/knights gear, like every other profession in this game.
First off plenty of us do that already. The issue is it doesn’t really relate to survivability with out the buffs to match. Since out passive healing is fully dependent on stealth or hitting someone its really bullkitten that they think nerf stealth but not buff the passives your’e nerfing at the same time. Even when I ran 3k armor and 1500 vit it didn’t mean kitten because defensive stats scale horribly unless you have base hp to match or defensive boons.
Of all the classes I have run soldiers on this one had the least amount of benefit from it.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Or you can just throw away your full GC build and pick up some soldiers/knights gear, like every other profession in this game.
Yea I have 5 pieces of soldier armor on my thief. My shoulders are valk. I don’t know if I would recommend going to 6 pieces or adding anymore than what I have honestly. At that point you give up to much damage. I even have pvt dagger since its legendary. It works I have decent numbers but I think I am borderline.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
thieves should use 1/4 endurance per dodge, not 1/2, and increase swiftness on dodge from 2 to 5 sec.
thieves should use 1/4 endurance per dodge, not 1/2, and increase swiftness on dodge from 2 to 5 sec.
And the god mode skill? LOL
With feline grace trait your suggestion means perma-dodge thieves. Wow guys you even don’t know your own class -.-
thieves should use 1/4 endurance per dodge, not 1/2, and increase swiftness on dodge from 2 to 5 sec.
And the god mode skill? LOL
With feline grace trait your suggestion means perma-dodge thieves. Wow guys you even don’t know your own class -.-
Oh man, thanks God you told me that!
You are my new idol, I want a poster of you in my bedroom.
Thieves don’t need more base hp or armor , however some skills /traits could use an buff
what i would like to see
Last refuge – break stun or gain protection
Roll for initiative – reduced cooldown to 40 seconds
expeditious dodger – change swiftness to 1-2 initiative
deceptions available underwater
Stealth will be hardly nerfed. People are overreacting.
They talked about buffs they were looking at:
More mobility
A trait/mechanic to counter boon heavy targets
Stealth will be hardly nerfed. People are overreacting.
They talked about buffs they were looking at:
More mobility
A trait/mechanic to counter boon heavy targets
Yeah but this is what I saw. We re definitely getting stealth nerfed and maybe (note they said testing) well get the other 2. oO we maybe nerfed to uselessness for months and then they will throw us a bone. Seems fair right?
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Anyone who thinks we’ll be useless come next month, has lost their mind.
Stealth will be hardly nerfed. People are overreacting.
They talked about buffs they were looking at:
More mobility
A trait/mechanic to counter boon heavy targetsYeah but this is what I saw. We re definitely getting stealth nerfed and maybe (note they said testing) well get the other 2. oO we maybe nerfed to uselessness for months and then they will throw us a bone. Seems fair right?
You don’t think “nerfed to uselessness” is overreacting?
You can still stealth exactly as before. You can still stack stealth for long duration (fall trait + Blinding powder + Hide in Shadows for instance or D/P over blind fields). The only change is you can’t re-stealth right away after exiting when you didn’t attack. We just have to play those situations a bit differently.
thieves should use 1/4 endurance per dodge, not 1/2, and increase swiftness on dodge from 2 to 5 sec.
And the god mode skill? LOL
With feline grace trait your suggestion means perma-dodge thieves. Wow guys you even don’t know your own class -.-
Oh man, thanks God you told me that!
You are my new idol, I want a poster of you in my bedroom.
naked
(edited by DanH.5879)
Stealth will be hardly nerfed. People are overreacting.
They talked about buffs they were looking at:
More mobility
A trait/mechanic to counter boon heavy targetsYeah but this is what I saw. We re definitely getting stealth nerfed and maybe (note they said testing) well get the other 2. oO we maybe nerfed to uselessness for months and then they will throw us a bone. Seems fair right?
You don’t think “nerfed to uselessness” is overreacting?
You can still stealth exactly as before. You can still stack stealth for long duration (fall trait + Blinding powder + Hide in Shadows for instance or D/P over blind fields). The only change is you can’t re-stealth right away after exiting when you didn’t attack. We just have to play those situations a bit differently.
Considering how many people “overreacted” to thief in the first place I don’t see one kittening issue if we do the same. We are 7 months into this game and we are about see a game changing nerf. If it applies to WvW it applies to PvE which is a big kittening problem and you know it.
Now maybe your builds don’t rely on stealth and if that the case then wouldn’t be a little hypocritical to point the fingers at us who do use high stealth builds and say “your’e overreacting” (considering I spend my money and time here too lol).
And “overreacting” in comparison to what? I never said I’ll quit the game over it or I will never trust A net again. I just pointed out if you use your build for extended stealth you are getting screwed. I merely said I would shelf my thief if my build is broken and play another one of my 80s. If the build is broke and can’t be fixed you have 2 options use another build or retire the toon. I would rather not use another build so……
How is any of this factually inaccurate?
Edit: For clarification (please read)
So you know the stealth you stack ends and reapplies it doesn’t technically stack duration but effect ie you apply one stealth and the other applies behind it after the former ends. You can test this by might stacking stealth and seeing all the stacks don’t apply immediately. It literally ends and then applies the next stealth immediately after. Since the said when stealth ends (not when you are visible) there is no way to know is stacking will still work as it technically ends and reapplies as you stack it.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
Stealth stacks duration up to 11 seconds. If you try to stack another when you are at 11+ seconds it will not give you any more stleath. If you do another stealth action with <11 seconds it will apply it getting you to a max of 15 or so seconds. This doesn’t change at all with this patch. You can see stealth stacking duration by hovering over the icon as you leap thru blind fields or stand in refuge… not sure what you mean by “doesn’t technically stack duration”
Stealth stacks duration up to 11 seconds. If you try to stack another when you are at 11+ seconds it will not give you any more stleath. If you do another stealth action with <11 seconds it will apply it getting you to a max of 15 or so seconds. This doesn’t change at all with this patch. You can see stealth stacking duration by hovering over the icon as you leap thru blind fields or stand in refuge… not sure what you mean by “doesn’t technically stack duration”
As I tried to explain each stealth runs its course ends and then applies the next stealth. the duration seems to stack but that isn’t it each stealth is running its course consecutively. So when they said when stealth ends its applies revealed it could mean as each one ends. Do you understand now? You know what try quick stacking might using stealth and count the time between when you stealth and when the might is applied.
A visual example
Blackpowder-> HS (stealth 1) -> HS (stealth 3) -> HS (stealth 3) = 9 seconds of the same stealth right? Wrong
3 secs of stealth -> End ->Next 3 secs of stealth applies -> End -> Next 3 secs of stealth applies -> End (finally visible)
They said nothing about the end of that first 3 seconds not revealing you. You understand me now?
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
Stealth will be hardly nerfed. People are overreacting.
They talked about buffs they were looking at:
More mobility
A trait/mechanic to counter boon heavy targets
They also talked about nerfing our raw damage, and the “buffs” they talked about would be to allow us to still deal with bunker builds after the damage nerfs, without the need for our supposed current burst potential. I heard no mention of buffing our survivability. What they said in that video didn’t sound good for us at all.
^^What you’re saying makes Shadow refuge end prematurely unless they deliberately plan to limit it.
Stealth will be hardly nerfed. People are overreacting.
They talked about buffs they were looking at:
More mobility
A trait/mechanic to counter boon heavy targetsThey also talked about nerfing our raw damage, and the “buffs” they talked about would be to allow us to still deal with bunker builds after the damage nerfs, without the need for our supposed current burst potential. I heard no mention of buffing our survivability. What they said in that video didn’t sound good for us at all.
Hmm.
Well 1 after Nero mentioned condi thieves. They said they think they should throw poison or burning somewhere on the bar potentially so that condi thieves aren’t my favourite joke.
“If we put in a lot of traits that let you punish boons, we can bring down the spike damage…it can be more of a spec that can hang with people in fights, which is what the thief really needs” More or less (hard to get every single world). Can check at 1:01:13 or so for that. That in line with increasing thief mobility (which is a significant portion of our defense) is an increase to our survivalbility. Unless we don’t count Infiltrator’s arrow and Shadow return as skills that aid our survivalbility. That’s also a significant reason why P/P is meh. It’s a duck, a turret.
Stealth stacks duration up to 11 seconds. If you try to stack another when you are at 11+ seconds it will not give you any more stleath. If you do another stealth action with <11 seconds it will apply it getting you to a max of 15 or so seconds. This doesn’t change at all with this patch. You can see stealth stacking duration by hovering over the icon as you leap thru blind fields or stand in refuge… not sure what you mean by “doesn’t technically stack duration”
As I tried to explain each stealth runs its course ends and then applies the next stealth. the duration seems to stack but that isn’t it each stealth is running its course consecutively. So when they said when stealth ends its applies revealed it could mean as each one ends. Do you understand now? You know what try quick stacking might using stealth and count the time between when you stealth and when the might is applied.
A visual example
Blackpowder-> HS (stealth 1) -> HS (stealth 3) -> HS (stealth 3) = 9 seconds of the same stealth right? Wrong
3 secs of stealth -> End ->Next 3 secs of stealth applies -> End -> Next 3 secs of stealth applies -> End (finally visible)
They said nothing about the end of that first 3 seconds not revealing you. You understand me now?
You aren’t understanding what the Anet dev said then. That isn’t how they are changing it.
What you describe is the on stealth effects but the actual stealth itself does stack duration.
(edited by Stiv.1820)
Stealth stacks duration up to 11 seconds. If you try to stack another when you are at 11+ seconds it will not give you any more stleath. If you do another stealth action with <11 seconds it will apply it getting you to a max of 15 or so seconds. This doesn’t change at all with this patch. You can see stealth stacking duration by hovering over the icon as you leap thru blind fields or stand in refuge… not sure what you mean by “doesn’t technically stack duration”
As I tried to explain each stealth runs its course ends and then applies the next stealth. the duration seems to stack but that isn’t it each stealth is running its course consecutively. So when they said when stealth ends its applies revealed it could mean as each one ends. Do you understand now? You know what try quick stacking might using stealth and count the time between when you stealth and when the might is applied.
A visual example
Blackpowder-> HS (stealth 1) -> HS (stealth 3) -> HS (stealth 3) = 9 seconds of the same stealth right? Wrong
3 secs of stealth -> End ->Next 3 secs of stealth applies -> End -> Next 3 secs of stealth applies -> End (finally visible)
They said nothing about the end of that first 3 seconds not revealing you. You understand me now?
You aren’t understanding what the Anet dev said then. That isn’t how they are changing it.
What you describe is the on stealth effects but the actual stealth itself does stack duration.
No I listened carefully to what the devs said (didn’t say) they never ruled this out. BTW what i described is how stealths currently works its not really up for debate test it with traits stealth stacks individually and consecutively not as one long buff. If you want to test it stack stealths up using black powder then go stand next to a mob you notice it getting blinded that’s because as one stealth ends another begins. They don’t all apply at once. Its not theory crafting or a guess its a fact and that’s how it works. Until they say ohh yes you can stack stealth then expect the nerf to hit this also.
You may not realize that how it works but thats how it works relisten to what the devs said and you will realize they never said this wont be affected.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
No matter what one thinks of the this nerf/change, I seriously doubt there will ever, let alone in the patch, be any buffs ( keeping in mind that if they changed a tooltip on the thiefs’ abilities, this would be complained about as a buff to thieves). I also imagine any “buffs” will be pretty useless and irrelevant. Would be nice to be wrong but history does not encourage a positive outlook concerning buffs.
The change will also do nothing to quell the hysteria. Nerf demands will remain the same or escalate.
I don’t get involved in wvw/pvp, and actually I only used stealth on occasion as a way to reposition and distance myself to drop aggro…which is now no longer possible. I have not used stealth more than 2 or 3 times since that nerf.
So this does not affect me much at all. Never really used stealth much as I consider a few seconds of stealth a weak and expensive ability, save for SR which is a great tool. I found it was only good for dropping aggro when desired, if you knew how to reposition and distance yourself to make it do so. Or backstab/sneakshot if that is your thing.
But it seems pretty clear that arenanet is gonna continually nerf the profession. I already consider it to be the Duelist, not a sneaky thief. The fun has been slowly draining from the profession for me.
I do fine on my thief, but it is getting old, the constant changes. And there will be more.
Thieves are op enough, stop QQ for more buffs just cause stealth is getting fixed.
As I tried to explain each stealth runs its course ends and then applies the next stealth. the duration seems to stack but that isn’t it each stealth is running its course consecutively. So when they said when stealth ends its applies revealed it could mean as each one ends. Do you understand now? You know what try quick stacking might using stealth and count the time between when you stealth and when the might is applied.
A visual example
Blackpowder-> HS (stealth 1) -> HS (stealth 3) -> HS (stealth 3) = 9 seconds of the same stealth right? Wrong
3 secs of stealth -> End ->Next 3 secs of stealth applies -> End -> Next 3 secs of stealth applies -> End (finally visible)
They said nothing about the end of that first 3 seconds not revealing you. You understand me now?
I think you misunderstood what they said because stealth ends when the buff falls off, not when the stack falls off. As long as you have the stealth icon, stealth never ends, thus no reveal debuff.
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