Thief dodges :(
I too think the new dodges feel very clunky. They kind of stop or slow down the animation at some point which just doesn’t feel “martial arts” and makes fights a bit cumbersome. It’s the same for some of the staff animations (i.e. number 5). All in all fights doen’t feel as fun as they could/should if animations where smoother.
yeah it needs something, i was hoped to evade, evade, evade, but it feels like evade, stop, evade, stop, evade, stop.
By the way: The dodges are a good example of why the specialization don’t feel like an adittion but rather like a restriction. We HAVE to chose a new dodge if we want to play staff thief.
another thing that kind of annoys me: when you use the speed-evade it will look like you carry a staff, even if you don’t. The weapons will disappear. And of course right before the evade ends you will stop for a short time. Meh!
By the way: The dodges are a good example of why the specialization don’t feel like an adittion but rather like a restriction. We HAVE to chose a new dodge if we want to play staff thief.
Actually, you can run without the grand master trait altogether. A few people are choosing to do that over sparing their dodges. But in the end, the dodge animations were a horrible addition.
https://forum-en.gw2archive.eu/forum/professions/thief/Solution-go-Daredevil-GMs/first#post5456158
made the same suggestion day of testing.