Thief dodges :(

Thief dodges :(

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Posted by: Ithumbsyouups.5094

Ithumbsyouups.5094

I was thinking instead of the new (Clunky) animations for our the dodges, perhaps add the effects to the normal dodge animation? Like how the warriors reckless dodge trait does damage at the end of a dodge roll.

Thief dodges :(

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Posted by: herzeleid.3719

herzeleid.3719

I too think the new dodges feel very clunky. They kind of stop or slow down the animation at some point which just doesn’t feel “martial arts” and makes fights a bit cumbersome. It’s the same for some of the staff animations (i.e. number 5). All in all fights doen’t feel as fun as they could/should if animations where smoother.

Thief dodges :(

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Posted by: Silverstone.4539

Silverstone.4539

yeah it needs something, i was hoped to evade, evade, evade, but it feels like evade, stop, evade, stop, evade, stop.

Thief dodges :(

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Posted by: herzeleid.3719

herzeleid.3719

By the way: The dodges are a good example of why the specialization don’t feel like an adittion but rather like a restriction. We HAVE to chose a new dodge if we want to play staff thief.

Thief dodges :(

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Posted by: herzeleid.3719

herzeleid.3719

another thing that kind of annoys me: when you use the speed-evade it will look like you carry a staff, even if you don’t. The weapons will disappear. And of course right before the evade ends you will stop for a short time. Meh!

Thief dodges :(

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Posted by: persona.5431

persona.5431

By the way: The dodges are a good example of why the specialization don’t feel like an adittion but rather like a restriction. We HAVE to chose a new dodge if we want to play staff thief.

Actually, you can run without the grand master trait altogether. A few people are choosing to do that over sparing their dodges. But in the end, the dodge animations were a horrible addition.

Thief dodges :(

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Posted by: rjinx.1378

rjinx.1378

Nerfality [NERF]