Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Whenever a thief gets downed with a 2 ability in the air (most commonly cluster bomb), instead of the previous attack landing and doing dmg, the attack will land and force the thief to be teleported to the attack location. This is a MAJOR bug for thieves since not only does that forced teleport put the thief into a terrible position, it also burns the use of the ability by putting it on cd as if you chose to go there. This almost always results in a death for the player and is very unfair since there’s nothing you can do to avoid this if the 2 ability has already been cast.
You might wanna post this here:
https://forum-en.gw2archive.eu/forum/professions/thief/Bugs-and-Issues-Compilation/page/5#post722339
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.