(edited by Knightwolf.9758)
Thief in GvG?
Blast finishers.
And may be a dagger storm as a teamight maker. More or less the rest are SB tagging. But in some situations thief can stalk ele’s and other outside classes and rip their head off. O ma
In my opinion venom sharing aswell can help, but have never seen or tried it in GvG. But the range of sharing is quite low so you should he in the frontline to maximize its potential.
If you’re in 10v10-20v20 fights thieves can be a massive asset staying on the periphery and focusing the ranged/caster players that stay on the edge of the fray, who are usually built glassy. D/d or d/p burst spec with shadowstep/infiltrators signet allows you to do quick spike damage anyone that stays on the outskirts and stick on them if they try to kite around. Getting involved in the fray is generally a bad idea, other classes can do better cleave damage and have higher survivability.
Shortbow on swap is almost always a good idea, the only time to it suffers is if the enemy team has high retal uptime. Poison fields on downed bodies is very strong, minimising everyones rez speed by 33%. Having 15 points in deadly arts for the weakness combo is great for mitigating the melee classes damage.
If you’re in 5v5-9v9 you have a much higher chance of being focused yourself so stay on shortbow for the AoE and quick access to evade frames, only switch to your melee set if a target gets low and you want to focus them down. Offhand pistol for the blind field becomes a lot more useful, as the fighting area will be smaller and you can assist with mitigating the melee classes damage or assist in a stomp. AoE and conditions become much harder to avoid in smaller fights as there’s less AoE cap, so using a zerk heavy build is lot more dangerous.
Shadow refuge is a must, combined with a guardian giving stability it can pretty much guarantee a rez.
[TI] Team Ignition (Gandara)
Thieves are great in GvG, you just need a bit more of brain to play them, meaning on avg you would probably take any other class over a thief. The same reason we used to see ZERKER GEAR ONLY WARRIOR COF RUNS$$$$$$ was because you didn’t need a brain to 100b spam, even though a BS thief can do more DPS than a 100b warrior, its just finding THAT thief in a sea of terrible pug thieves isn’t worth it.
I honestly think we have the best AoE weapon set in the game, and like its been mentioned before with the amount of teleports we have destroying someone outside of the group is a possibility with out burst.
In full zerker gear your cluster bombs should be critting for 4-6k a piece on top of 1.8-2.5k auto attacks, which isn’t too shabby considering CB has no target limit. Add that into the fact we have unlimited blast finishers into water fields, and SR saving people left and there’s no reason to think thieves are bad in large fights.
It would be nice if anet gave us back 1200 range tho. WTF did they even take that away from us for? It took 3+ seconds for that crap to land at that distance anyways.
(edited by Zepidel.5349)
Thieves are great in GvG, you just need a bit more of brain to play them, meaning on avg you would probably take any other class over a thief. The same reason we used to see ZERKER GEAR ONLY WARRIOR COF RUNS$$$$$$ was because you didn’t need a brain to 100b spam, even though a BS thief can do more DPS than a 100b warrior, its just finding THAT thief in a sea of terrible pug thieves isn’t worth it.
I honestly think we have the best AoE weapon set in the game, and like its been mentioned before with the amount of teleports we have destroying someone outside of the group is a possibility with out burst.
In full zerker gear your cluster bombs should be critting for 4-6k a piece on top of 1.8-2.5k auto attacks, which isn’t too shabby considering CB has no target limit. Add that into the fact we have unlimited blast finishers into water fields, and SR saving people left and there’s no reason to think thieves are bad in large fights.
It would be nice if anet gave us back 1200 range tho. WTF did they even take that away from us for? It took 3+ seconds for that crap to land at that distance anyways.
Sb used to have 1200 range?
I think cluster bomb is still limited by the 5 person AoE cap, but if you explode it then each cluster becomes a separate AoE attack so you can potentially hit 15 people, 5 people with each cluster.
[TI] Team Ignition (Gandara)