I just finished my 100% world completion (yay!), and I have to say, when the day comes that I will be finishing Orr with my other characters, I will suffer a lot!
I understand where all the complains about Orr come after exploring it 100%, as apparently someone is selling pulling hooks to every zombie there, and if you’re swarmed fast and CCed, you’re dead… unless if you’re a Thief
I didn’t event run an Acrobatics build, neither I used SoS for the +25% speed increase (imagine if I would have!) just with our precious precious precious Infiltrator’s Arrow and Hide in Shadows plus Shadow Refuge (best skill in the game! incredible utility, incredible at saving you from all kind of situations, incredible at resurrecting, incredible at skipping hard fights, best skill in the whole game!), and I managed to explore Orr 100% in a fairly short amount of time.
The pulls were annoying, yep, but nothing more than that, I could always throw an IA to scape and keep running, even when they pulled me after an IA, I still had Initiative for a second one. I managed to complete very hard corridors full of risen just for the sake of the challenge and I didn’t have any problem, sometimes I didn’t even need the Refuge.
Another good part of this is that when I was forced to fight, I could do it in my terms (never more than 3 opponents at the same time if there isn’t any other player) and my P/D set up did really well fighting those risen.
I SRed every possible Skill Point challenge (except under water where I had to wait for cycles of patrols and then HS to commune) because there are a huge lot of commune based skill points in Orr (there are so many points there that I was expecting more variety, but luckily it was this way hehe). Everytime I saw a Champion standing over the communing point, I felt pity for the other professions while I threw my IA and proceeded to SR commune the skill point.
And during the group events at the temples I felt like I was doing a lot in the team fights too, my build is support based so that’s normal, but there were some cases, like in the Temple of Lyssa, where we needed to resurrect some NPCs and avoid agroing creatures to them, so SR resurrect was perfect in that situation too.
I think I really enjoyed the experience of exploring Orr (weird, I know, many are finding Orr a nightmarish place where they don’t want to return), but if there is a zone that seems to be made for Thieves to use all its pros is this one!
Anyone else felt that “thanks to the six I’m playing a Thief on this map” sentiment in Orr?
And if there is some Thief that desisted on exploring Orr because it’s too annoying, resume the task! You have more advantages there than any other profession!
I post this mostly because I’m finding many “Thief is bad at PVE” comments around here, and I think it has some amazing tools for PvE, both exploring/event and dungeon completion!