Thief in Pvp

Thief in Pvp

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Posted by: kamix.4713

kamix.4713

Im opening this topic ’cos Im getting quite tired of beeing bullied in PvP and Im looking for some reasons why is this so.

After that mega change patch on 23d of June (I personally call it "Doomsday for thief players) I was trying for really long time to get some good thief build. Anyhow what ever I came across I was so dissapointed. No matter how good you play in 1v1 situations you will always get bullied by:
1) Necros – Those tanky makittenas are just unkilleable by thief. Its like a bully class for thiefs. Even if you manage to dodge critical spells and interrupt his heals – Dont worry he’ll just pop out his green life and you’re gone.
2) Engineers – Do I have to say anything ’bout them? Even pre patch they were the only class that thief didnt have any real chance.
3) Mesmers – And here we are – My favourite candy in pre patch is now my worst enemy. The amount of damage that those sneaky kittens can produce is insane. Besides that they can reset the fight like they are born in shadows.
4) Warrior – Elite form -> Down! I cant even count down how many stuns do they have. 4 – 5?

So those are 4 classes that you most likely have chance of winning like you would have chances of winning a MMA fight.
I didnt mention guardians but they are very dependeable on the build – If you’re against a tanky / safe point guard you’ll be hitting him for 5min before you kill it.

Only 1v1 situations that Im feeling good att is against another thief or against rangers.

Anyhow, Im so dissapointed with this new thief in PvP – Your only option is to outnumber the oponents and to run and capture free points. In mass fights if you enter in 2 – 3 red circles you are happy if you’re not downed, and your only option is to get the hell out of it…

Am I the only one feeling so sad and sorry for what they did to my lovely thief …
THanks for reading

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Posted by: Cynz.9437

Cynz.9437

Generally, some classes are killable if you play well and enemy maybe makes mistake or two.

- Necros are killable, just takes a lot of kiting, interrupts, good CD/ini managment. Too long fight tho, not worth it in pvp.
- Guardians were, are and probably will be hardcounter to thieves. Instant aoe, blocks, aoe blinds etc. Just everything that we can’t deal with well. Bad guards are killable, but i would avoid those fights completely.
- Wars are actually probably most managable class atm (depneding on build though). Decent shoutbow will never die to thief, rampage war is killable however with blinds and kiting, just have to watch out of stances.
- Engis once again, are killable but it is very long fight and requires perfect play. Wouldn’t engage such fights if i can.
- Rangers: condis just crap on thieves, power ranger became bigger issue since pet taunt was added but can be still killed if you can avoid CC.
- Eles: can not touch good ele. Bad/average eles are still killable but gotta time counter every attunement almost perfectly. Still takes waaaayyy too long to kill one, Not worth the time.
- Mesmers: after some bugs got fixed i think thieves have chance vs them, maybe not best but i have beaten plenty of decent mes in 1v1 and i am not exactly amazing thief.

My general feeling of this patch however is: we lost a lot of dmg (maybe because other classes can spec more into defensives), our defensives are still not oh so amazing and heavily rely on stealth.
In 99% of the time you shouldn’t even bother starting any 1v1 fights or even join any 2v2s, we just don’t dish out enough dmg nor live long enough to bring down current bruisers. Only thing we are good for (which holds us in meta) is +1, backcap, group stealth and rezzes. Thief in current state is not a class, it is independent utility pet for other classes, nothing more.

What really bothers me is: we have to heavily rely on our opponents to do a lot of mistakes while we have to play close to perfect to achive same results as other classes do casually. Hard class is fun and all but high risk/low reward is not ok and i really would rather not rely to 100% on stupidy of my enemy (or lag lol).

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: bliss.4305

bliss.4305

Your only option is to outnumber the oponents and to run and capture free points.

Oh look at that… guess you knew what you were supposed to do after all.

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Posted by: Amante.8109

Amante.8109

Yeah, except having to constantly avoid fighting in a mode based around PvP combat is not very satisfying for most people, especially when it’s the only role your profession can perform for an extended period of time. Hence a forum full of these kind of posts…

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Posted by: Agemnon.4608

Agemnon.4608

Wouldn’t a power ranger beat anything in this game?

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Posted by: kamix.4713

kamix.4713

What really bothers me is: we have to heavily rely on our opponents to do a lot of mistakes while we have to play close to perfect to achive same results as other classes do casually. Hard class is fun and all but high risk/low reward is not ok and i really would rather not rely to 100% on stupidy of my enemy (or lag lol).

You’ve said everything … Thief became useless class in PvP and that makes me so sad..
I was enjoying this class way more before the patch. Only thing that we can hope is some magic turnaround in expansion with some nice specialization (’though I highly doubt it…)

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Posted by: Saku Joe.2857

Saku Joe.2857

Then imagine how i feel frustrated since I refused to sell my soul to Dagger/Pistol DA SA T Build, and keep trying with acro S/D or even S/D critical without any stealthy play…
/buildsdiversitylol

Congratz Anet cunts, u finally made me uninstall your S H I T.