Thief is dead.

Thief is dead.

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Posted by: Rem.9627

Rem.9627

I’m going to say this now, before I hear more information about class nerfs.

I have played the assassin/thief class in every mmorpg Ive played up till now.

I have to say it seems as though this class started off as intended and slowly got nerfed into obscurity.

In every single game on any market in the mmo world Thieves/Assassins have always been highest 1v1 damage, mid to low range hp/def, but had the best evasion of any class. In every concept or iteration it has been a Glass Gatling Gun, unfortunately this is not the case and I notice and have noticed my thief who was my main since the start of this game lose more and more Damage/Mobility/Options…and become more clunky to use in general. Thief was a dream upon release…now its a nightmare.

I think what has happened here is there is too much emphasis on thief class and how others react to it, because we have stealth, (our ONLY means of defense/surprise), we get picked on a lot by the nerf police.

People often times take only into consideration what has happened to them or what they hear about and the common place or stance about thieves is people see them as unfair, I disagree.

When I first saw this game without the trinity I thought “cool a game where the classes stand out by each having something special about them.” I instantly started thinking about how might my thief function, and then other classes. I saw warriors doing huge cleaving blows slow but HIGH DMG, tearing through crowds like butter. I saw thieves using lightning fast Mid dmg, and having the ability to throw down some nice combos, and taking on any class with adaptation/planning (stealth).

Anyway the point is thief is dying/dead….

Proof:
Low damage output
Low Hp threshold
Low Survivability
Losing Movement with every patch.
Losing Build Variation with every patch.
Most hated by other classes. (That says something about our player base, thieves having the closest thing to action combat in a mmo…could it be higher skilled players are using this class? Nah, we must be overpowered…oh wait…nope. Refer to above…and below.)
Stealth Debuff from other classes.
Loss of damage output over time even on auto attacks.
Loss of attack speed on daggers/short bow. <—- this i definitely know happens(ed) regardless of patch notes.

Sounds like Anet hates us thieves huh.

Before people start complaining and comparing…each class does something equally as “delightful” as stealth… Think about it and stop being so biased please.

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Posted by: Peow peow.2189

Peow peow.2189

good point, I wouldnt say thiefs have low damage output, but I will say that backstab/crit is pretty much all we have left. Without it we are pretty bad… and for the p/d lovers, nothing wrong with it but necro/engi put alot a kitten load more condi dmg then u guys

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Posted by: Rem.9627

Rem.9627

See, I come from the land of back stabs that used to hit 20k+, now I can barely manage 8(most of the time)-12k(sometimes)… and I have a legendary and ascendant weapon full zerker gear and 115% crit dmg 90% crit rate. But yea, as for other builds…I agree we are a joke.

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Posted by: Cynz.9437

Cynz.9437

i wouldn’t say dead but certanly undesired if they keep “tweaking” class in such manner

i might be wrong, but it seems like class won’t have any niche soon and that is concering considering gw2 is mmo, meaning the game is ment to play with other people; if the group doesn’t desire your class you will eventually either reroll or stop playing – both scenarios don’t look too promising from thief perspective tbh

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Doggie.3184

Doggie.3184

Don’t forget loss of accuracy (shortbow #1 nerf).

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Dagins.5163

Dagins.5163

First of all, if thief in GW2 differs from rogue-like classes from other games, it doesn’t mean it’s designed wrong.

Second, damage you can dish as a thief is huge if you are full berserker. We have many passive +X% damage increasing traits.

Third, it depends on you, if you want to have low survivability or not. Pistol/dagger has insane survivability, while dagger/dagger has terrible. Same with movement – if you only want, you can be the most mobile class in this game with minimal investments.

Signed, level 1 alt

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Posted by: davidcrickett.8536

davidcrickett.8536

Haha, always the nice boy post (this time he is called@Dagins)—at the end of a bad boys thread—I wonder why and where they come from, and who hired them… look at all the threads, always this post, everything is goooooood, no need to do anything about it, don’t moan, be happy…

80: guardian (Ea Greenwood), warrior (Vulg Painbrain), necro (Dafydda),
mesmer (Petroline),
ele (Apple Scruff), engineer (Andersine And), ranger (Dafydd Black), thief (Pi Jensen).

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Posted by: Master of Timespace.2548

Master of Timespace.2548

And? Guild Wars 2 is Guild Wars 2. Just because your rogue class was brokenly op in other mmos you have played does not mean that it should be here as well.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Straegen.2938

Straegen.2938

I guess you can call me a dead man walking because I still wreck plenty of players on a nightly basis. The upcoming changes will make my build even stronger.

Lets keep in mind diversity does not equal better. The Ranger is plenty diverse in WvW but comes to the party with less of everything compared to the other classes.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Qaelyn.7612

Qaelyn.7612

As a new thief these threads are disappointing. And really, even if it’s not the strongest class, does that mean you can’t have fun with it? I really like the initiative mechanic if nothing else, at least so far.

Straegen, care to share any info on your build?

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Posted by: Shogun.7401

Shogun.7401

I made a new char since they are nerfing thief