Hello there folks – So, I’ve pushed my Thief up to level 20, tried out a little bit of sPvP, I’m starting to figure out how the class works, checking the forums and the build planners and such – but I’d like to get some advice on what I’m looking at in the future of my Thief, so I can prepare for my role closer to endgame…
1 – Group Role – part of my favorite activity in every MMO is group content – Mostly “Dungeons”, although I found the sPvP to be entertaining as well. Based on our whole skills selection (both weapons and utilities) it’s seeming to me like our group “support” role is very, very limited. We have almost no boon granting powers (can get a few traits that’ll group buff, but that’s about it), we have maybe 1 or 2 skills that create fields (mostly stealth fields, almost no combo fields), all of our heal skills appear to be primarily solo
so, when I find myself grouping in Dungeon content, knowing the importance of cross-class synergy (using combo fields, buffing allies, exploiting momentary boons, conditions and combo fields, etc) – I’m expecting that my role will be one of primarily exploitation – other people in my group are going to set up the fields, the boons and the conditions, and I’m going to be expected to use that short gap of time to maximize the situation they gave me…
is that true? is that how it’s going to work? or am I missing something about the nature/ability of the Thief class in a group dungeon setting?
2 – Trait Lines – It’s really hard sometimes to pick out which traitlines I want – I’ve mostly settled on maxing out the trickery line, as I prefer a dagger/dagger + shortbow build (I HATE pistols…firearms of any kind in a fantasy setting, really – not a criticism of their utility, it’s just an aesthetic hate) I prefer close combat, which means most of my builds are built around my daggers (sword and dagger is fun, as well, but read further)
I’m also starting to realize the inherent…fragility…of my Thief in hand to hand, so I’ve been focusing on skills that allow me lots of hit-and-run options, which means condition damages and bleeds, lots of dodges and quick heals, which is why daggers end up being a little more appealing than sword/dagger. This is why I’m rather enjoying the trickery line – also, thanks to lots of forum discussion, I’m starting to realize the overall importance of initiative, so I’ve been chasing down those traits and powers that refresh my initiative as often as possible
But I’m really quite torn as to where to put my other max traitline – so far, I’ve played sPvP with the acrobatics traitline maxed out – and it seemed to do well (I tend to place in the upper 50% of my team consistently, and as that was on my first pvp day, I think I was doing all right), but I’m also curious about the utility of the stealth line (I find most stealth powers on the Thief to be frustratingly limited, but it sounds like there can be a lot of power/versatility in there), the deadly arts line (at first, being “Thief”, I assumed maxing out crit chance wasn’t a half-bad idea, but I’m having a hard time seeing it pan out with that line – but again, I could be missing something) and more…
so, I’m wondering if folks could give me a breakdown of their experiences with some of the other traitlines, maybe point out what I might be missing, or under-appreciating (like Mug – I assumed it was a relatively minor damage add-on to stealing, but lots of reports make it sound like it does a LOT of damage – is that worth picking up?)
sPVP/WvW – I’ve only tried out a couple of hours of sPvP – I’ve played years of Battlefield and other team-based competitive games, so I’m familiar with the basic strategies and whatnot – I seemed to do all right, but without an in-game VOIP, I’m finding coordinating with my teammates to be both very difficult and a little frustrating – besides just jabbering at them until someone (hopefully) responds in a positive fashion, any advice on nudging your teammates in the direction of strategy?
Also, I haven’t yet tried out WvW, and had a few questions – I know that sPvP auto-adjusts you to level 80 with a nice outfit of gear, full skills and whatnot – I seem to remember reading the WvW does not quite as much – If I attempt WvW at level 20, will it auto adjust me with extra skills and such? or just up my basic dmg/hp and such? will I be a raging liability to my team if I attempt it without a larger skill selection? or can I still be relatively useful, once I figure out all the basic in’s and outs of WvW?
4 – sPvP cannons – ran into a small, very specific problem in the heart of the mists – the cannons wouldn’t let me use them – I can load them up with cannon balls, but when I “use” the cannon, I get a no-skill bar – only the option to leave – am I missing a 2nd step? or am I bugged do you think?
anyway, those are my questions for the moment – if anyone can help clue me in, I’d be appreciative