Thief nerf
Hence why I mentioned permastealth. The out-of-stealth attack is effectively a hasted unload in itself and applies bleeding.
It’s not so much particularly overpowered damage-wise as it is simply difficult to deal with. They force torment on you and apply constant pressure from movement and stealth with high attack rate and overall extremely solid condition application.
As I said, it’s not so much an issue with the build or class as it is sigil of torment leading to just a little bit too much condition application in the form of torment, for running away becomes dangerous and tricky as they can apply ranged pressure, and running towards them is often hopeless due to the ease of combined dodges, blinds, and applications of stealth.
Like I said, I could see complaints about decent players running that build. I’m not calling it OP or totally unfair as simply the understanding of its annoyance factor. Otherwise, I don’t see why anyone should be complaining about thieves.
so we should nerf mesmers too then. since they hide while stealthed and deal torment/confusion/bleeding/poison AND burning. all while stealthed and no reveal. :P doubt that sigil is a problem when mesmers do that. focus on mesmers and if they get nerfed then come back to sigil.