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Posted by: swinsk.6410

swinsk.6410

So I watched the whole thing and I am amazed that thieves are getting nerfed because “how the forums” have been reacting to thieves. ANet doesn’t want to tell noobs “L2P” all the time but in most cases that is the problem. Which is how I feel the problem with thieves is right now.

ANet has said time and time again, they nerf small amounts at a time in attempt to level the playing field. That sounds great in theory to me. My first thought at balancing a thief would be to remove the culling issues. Step 1, remove culling and observe for a period of time. Then decide if further action needs to be made. Instead, ANet chose a much more drastic nerf.

Not only are they removing culling, but they are removing 20% or more access to stealth. This is a huge nerf to a class with no other form of defense than stealth. Basically like putting a longer cool down attunement swaping, or weapon swapping for warrior, etc.

You have contradicted yourself here with this thief nerf, literally in the same youtube video.

What’s even more bothering is that there was no data, no proof, no tests, nothing that provided some sort of guide line as to what the perceived goal of balance is for thieves and why the current state needed to be toned down.

The only thing that was said about it was, thieves are getting nerfed because people complain about them on the forums.

Elementalists are already impossible to kill on my thief, you have just made it 20% or more harder to kill an elementalist for my thief “balanced” thief now. Most guardians, I cannot stay in a fight with unless from time to time I use a CND->CND to regen HP.

You either need to introduce some large buff to the class to compensate or most people will be rerolling elementalists.

After this nerf there will be a lot of classes that I normally had “stalemates” with, where I would simply die now.

Why should other classes be able to pwn thieves and thieves not be able to kill them back? Oh yeah, I forgot, people complained about thieves on these boards.

I have retired my thief and am rolling and elementalist. Thank you ANet for making me waste so much time with a class I loved and that is now useless to me.

Why do you need stealth to troll people when you can do it completely visible on an elementalist?

Just another noob thief…

(edited by swinsk.6410)

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Posted by: Zikory.6871

Zikory.6871

Even though I don’t fully agree with the nerf. It’s happening so any good thief will adapt, I don’t play a thief because of stealth, I play the class because I enjoy the over all game play and style. Stealth is just a massive bonus that fit in well with the play style.

The only thing I disagree with that you said is having to switch classes because of it, I defiantly won’t be. If it breaks my build, then I’ll adjust and make a new one. If it breaks to many builds anet will do something about it. If you spend any time on the thief forums you’ll notice its more about people (non-thieves) QQing about thieves then actual thief discussion, its to the point where a real question comes up and some one has to make a post about how OP thieves are and start drama about it. After the nerf its going to be all thieves complaining about the nerf. If anet takes forum talk so seriously they’ll notice all the thieves crying. Just make sure you make solid arguments and just “QQ stealth broken”

They also noted that they want to change the mobility of thieves since they think they should be the “slipperiest class” so depending on what that means it might negate the stealth nerf. Seeing that we have not info on that we can’t make solid speculations.

All in all, I look forward to how they change the thief and personally will do my best to keep people crying about thieves in WvW. Also look forward to the new flavor of the week complaint.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Minion of Vey.4398

Minion of Vey.4398

If you switch from a thief to an ele you’re going to miss the mobility. At a distance you might think eles fly all over the place from point a to point b, but there’s a bigger difference between the two in speed than you think, particularly after the RTL change.

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Posted by: Gab Superstar.4059

Gab Superstar.4059

I agree. Why they choose to nerf thieves in so many ways at the same time is beyond me. Every class has their niche role, and thieves excel at fighting 1v1’s or in small numbers. That being said, their capability in ZvZ and a lot of other WvW related things leaves a lot to be desired. Believe me, in the grand scheme of things my ability to pick someone off 1v1 is nothing compared to what other professions can do.

I am currently able to put full ascended gear on my thief main but I am holding it off because I don’t know if she will even be viable after Tuesday, and with character bound progression why would I bother? Better roll one of the other professions that can bring so much more to WvW than a strong burst.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: swinsk.6410

swinsk.6410

I’ve already been playing the ele. They are fairly mobile and it’s easier to deal with multiple enemies than thief already is (without nerf).

Don’t tell me to “adapt”. I’ve already “adapted” to guardians and elementalists on my thief. My answer was chaining a CND here and there to avoid them and regen health.

So now, we have to “adapt” again? Great answer!

I really wish ANet would increase all attunements by 3s, then tell all elementalists to “adapt” to it. yea,lol.

Just another noob thief…

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Posted by: Aeonblade.8709

Aeonblade.8709

Hay guys what’s going on in here I heard the was the elementalist scapegoat thread for thieves? Sign me up!

But seriously, Eles are fine, and thieves would probably fine with the culling fix. They should of waited on the stealth nerf until they saw what culling fix did.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: swinsk.6410

swinsk.6410

I know I posted this in wvw forums, but in spvp thieves will take a huge hit.

Thieves in spvp primarily used stealth, and chaining a cnd here and there to confuse and gain positioning.

The first thing people do when they see a thief in a large battle is cc and dps it. Now being visible a lot more of the time they will certainly just flop and die more of the time.

ANet’s official stance on thieves is that they are supposed to be the “most slippery and elusive” using evades/stealth to do so. Yes, they said stealth.

This nerf only makes the thief LESS slippery, which baffles me even more. Why are they making the thief less slippery but saying they want him to be the most slippery?

ANet really is making no sense to me when it comes to thieves.

Just another noob thief…

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Posted by: Ironvos.9014

Ironvos.9014

And maybe thieves should have waited until the update actually happened before whining about hypothetical situations.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: Zikory.6871

Zikory.6871

I’ve already been playing the ele. They are fairly mobile and it’s easier to deal with multiple enemies than thief already is (without nerf).

Don’t tell me to “adapt”. I’ve already “adapted” to guardians and elementalists on my thief. My answer was chaining a CND here and there to avoid them and regen health.

So now, we have to “adapt” again? Great answer!

I really wish ANet would increase all attunements by 3s, then tell all elementalists to “adapt” to it. yea,lol.

What other answer is there then adapt? Reroll? I have spent 95% of my play time on my thief and will continue to do so. If this nerf is your tipping point to roll a different class then I’m not going to try to persuaded either way, I could really care less. You posted your point and I was calmly posting mine. If you look at all mmos classes/specs/skills get nerfed/buffed and you have to adjust accordingly. Or don’t its your call…personally I don’t have a problem soloing eles or guardians or 1vX’ng on a regular basis so if this nerf stops me from being able to tie up 4 other players and also get kills regularly, then so be it…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Encore.7053

Encore.7053

Wait for patch, you dont know how it will work out yet. Also if ppl make a lot of threads about an issue its probably because there is a problem or something needs to be done. Arenanet are doing their job to A++ by responding to forum and they are pretty much doing a great job overall. Nothing to get upset about yet.

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Posted by: Mister Mustard.7203

Mister Mustard.7203

I’ve already been playing the ele. They are fairly mobile and it’s easier to deal with multiple enemies than thief already is (without nerf).

Don’t tell me to “adapt”. I’ve already “adapted” to guardians and elementalists on my thief. My answer was chaining a CND here and there to avoid them and regen health.

So now, we have to “adapt” again? Great answer!

I really wish ANet would increase all attunements by 3s, then tell all elementalists to “adapt” to it. yea,lol.

Thank you for clearing up why the change was made.
_

I understand wanting to discuss it, and being apprehensive of nerfs. But I urge you to not get worked up about something that you have nowhere near all the facts. Let the patch come and see what comes in the whole package. If you sat in stealth all day to wear down people, then yes, this is going to hit you hard. But there may be some other goodies to play with if you just keep an open mind about it.

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Posted by: swinsk.6410

swinsk.6410

And maybe thieves should have waited until the update actually happened before whining about hypothetical situations.

I think this video speaks for itself. I’ll let you judge.

The thief conversation starts at 57:30.

EDIT: I heard the mention a lot of problems with thief and things they would like to improve and change. Yet, the only changes they talk about is nerfing the crap out of the class.

Just another noob thief…

(edited by swinsk.6410)

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Posted by: D W.5179

D W.5179

Thieves will have to L2P now. This is a good thing. Likely this will open up the thief class to some buffs in the near future.
Good thieves will continue to be good, and bad thieves (who were only good because of culling and chaining stealth) will continue to be bad.

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Posted by: Nalviir.2698

Nalviir.2698

Like a previous poster stated, wait until the changes are made, before you start QQ’ing. You don’t even know what to emphasize about yet, because it hasn’t happened.

So far, all we know is, that culling will be reduced, so that will help with stealth abuse issues. And, a “revealed” mechanic will be improvised to ALL stealth abilities, for all classes. (mesmer’s, thieves)

I never played a thief, and I was already consigned to the fact that if I ever came across a thief, alone, I was dead….if I was lucky to see them first. And, I think that’s what Anet is trying to address. Having thieves stealth still be “viable”, without it being an almost god mode ability, that is relied on too much, to the exclusion of all else a thief could possibly do, if tweaked right.

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Posted by: Sifu.6527

Sifu.6527

Like a previous poster stated, wait until the changes are made, before you start QQ’ing. You don’t even know what to emphasize about yet, because it hasn’t happened.

So far, all we know is, that culling will be reduced, so that will help with stealth abuse issues. And, a “revealed” mechanic will be improvised to ALL stealth abilities, for all classes. (mesmer’s, thieves)

I never played a thief, and I was already consigned to the fact that if I ever came across a thief, alone, I was dead….if I was lucky to see them first. And, I think that’s what Anet is trying to address. Having thieves stealth still be “viable”, without it being an almost god mode ability, that is relied on too much, to the exclusion of all else a thief could possibly do, if tweaked right.

They already said the it is in this patch…usually they don’t say that unless they mean it.

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Posted by: Ironvos.9014

Ironvos.9014

And maybe thieves should have waited until the update actually happened before whining about hypothetical situations.

I think this video speaks for itself. I’ll let you judge.

The thief conversation starts at 57:30.

I’ve seen the video, and there is barely concrete information in it, only vague talk about what will come. In most of the interview the dev’s gave the impression that they aren’t even very sure about what changes they will make and when they will happen.

There has been more than a week of whining from thieves now about the reveal after stealth they mentioned. Something that hasen’t even been implemented yet and where at best you can speculate about what effect it will have.
You’ll have to wait for the patchnotes to know what really changed and test it ingame.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: Laika.8795

Laika.8795

There is nothing hypothetical…

They said “THIS IS WHAT WE ARE DOING”

Christ.

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Posted by: Sifu.6527

Sifu.6527

And maybe thieves should have waited until the update actually happened before whining about hypothetical situations.

I think this video speaks for itself. I’ll let you judge.

The thief conversation starts at 57:30.

I’ve seen the video, and there is barely concrete information in it, only vague talk about what will come. In most of the interview the dev’s gave the impression that they aren’t even very sure about what changes they will make and when they will happen.

There has been more than a week of whining from thieves now about the reveal after stealth they mentioned. Something that hasen’t even been implemented yet and where at best you can speculate about what effect it will have.
You’ll have to wait for the patchnotes to know what really changed and test it ingame.

You should listen more carefully. The Dev said “this change will be in this next patch.”

(edited by Sifu.6527)

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Posted by: Nalviir.2698

Nalviir.2698

Like a previous poster stated, wait until the changes are made, before you start QQ’ing. You don’t even know what to emphasize about yet, because it hasn’t happened.

So far, all we know is, that culling will be reduced, so that will help with stealth abuse issues. And, a “revealed” mechanic will be improvised to ALL stealth abilities, for all classes. (mesmer’s, thieves)

I never played a thief, and I was already consigned to the fact that if I ever came across a thief, alone, I was dead….if I was lucky to see them first. And, I think that’s what Anet is trying to address. Having thieves stealth still be “viable”, without it being an almost god mode ability, that is relied on too much, to the exclusion of all else a thief could possibly do, if tweaked right.

They already said the it is in this patch…usually they don’t say that unless they mean it.

I know. Which is what I referred to when I said, wait until the patch is implemented, to emphasize what you may find objectionable. We know what Anet has stated, but we don’t know how it will work in-game, yet.

Let it all play out, then discuss how you feel about the changes. That seems more productive than, “RAWR, ME NO LIKE CHANGES!!!”

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Posted by: Sifu.6527

Sifu.6527

Like a previous poster stated, wait until the changes are made, before you start QQ’ing. You don’t even know what to emphasize about yet, because it hasn’t happened.

So far, all we know is, that culling will be reduced, so that will help with stealth abuse issues. And, a “revealed” mechanic will be improvised to ALL stealth abilities, for all classes. (mesmer’s, thieves)

I never played a thief, and I was already consigned to the fact that if I ever came across a thief, alone, I was dead….if I was lucky to see them first. And, I think that’s what Anet is trying to address. Having thieves stealth still be “viable”, without it being an almost god mode ability, that is relied on too much, to the exclusion of all else a thief could possibly do, if tweaked right.

They already said the it is in this patch…usually they don’t say that unless they mean it.

I know. Which is what I referred to when I said, wait until the patch is implemented, to emphasize what you may find objectionable. We know what Anet has stated, but we don’t know how it will work in-game, yet.

Let it all play out, then discuss how you feel about the changes. That seems more productive than, “RAWR, ME NO LIKE CHANGES!!!”

I play a thief so I know what effects this change will have. There was enough concrete statements in the video to let me know what is forthcoming – reveal debuff regardless if you attack or not.

I’m fine with well thoughout and gradual change(s) – this isn’t either of those. We’re trying to facilitate discussion with the Dev but none have come to our call. We want to provide reasonable suggestions to their problems. There are other ways to nerf stealth without destroying build(s).

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Posted by: Encore.7053

Encore.7053

This post is created by fear and not by experience. We dont know how it will pan out untill the actual fix. Also there is a L2p period after fix so it will take a while before any usefull posts on the topic emerges. Im not gna troll here, but Will point out that thieves have been trolling alot in thief/stealth/culling nerf posts to stop this. This is just another example. Some thieves/mesmers has been honest about this issue and I can only applaud and respect that. Ill say it again wait for patch and l2p and then come back and post your honest experience.

(edited by Encore.7053)

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Posted by: FKNrocked.7421

FKNrocked.7421

Shouldn’t affect the class if they at least bump our survivability some other way, there are a ton of builds on the thief and some do not even use stealth (as a primary source of attack prep). No matter what happens we still have solace in the fact we are not the Warrior class. Thank God

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Posted by: Aeonblade.8709

Aeonblade.8709

Shouldn’t affect the class if they at least bump our survivability some other way, there are a ton of builds on the thief and some do not even use stealth (as a primary source of attack prep). No matter what happens we still have solace in the fact we are not the Warrior class. Thank God

Ain’t that the truth.

Poor warriors.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Mister Mustard.7203

Mister Mustard.7203

I’m fine with well thoughout and gradual change(s) – this isn’t either of those. We’re trying to facilitate discussion with the Dev but none have come to our call. We want to provide reasonable suggestions to their problems. There are other ways to nerf stealth without destroying build(s).

I’m guessing that they actually sat down and went over every repercussion they could think of with the change. While I’m sure they didn’t come up with every single one, I would think the effect on certain builds would certainly have been discussed at length. If they’re putting the change in, logically what do you think they’re saying about those builds?

What a number of us have been saying is simple: You definitely won’t be able to play the same way if you used perma-stealth and culling as a crutch. Sorry about that. There will probably be some tweaks in other areas to compensate, and you may have new, viable options if you give them a chance. Let’s wait and see before we jump off a bridge?

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Posted by: Nalviir.2698

Nalviir.2698

Like a previous poster stated, wait until the changes are made, before you start QQ’ing. You don’t even know what to emphasize about yet, because it hasn’t happened.

So far, all we know is, that culling will be reduced, so that will help with stealth abuse issues. And, a “revealed” mechanic will be improvised to ALL stealth abilities, for all classes. (mesmer’s, thieves)

I never played a thief, and I was already consigned to the fact that if I ever came across a thief, alone, I was dead….if I was lucky to see them first. And, I think that’s what Anet is trying to address. Having thieves stealth still be “viable”, without it being an almost god mode ability, that is relied on too much, to the exclusion of all else a thief could possibly do, if tweaked right.

They already said the it is in this patch…usually they don’t say that unless they mean it.

I know. Which is what I referred to when I said, wait until the patch is implemented, to emphasize what you may find objectionable. We know what Anet has stated, but we don’t know how it will work in-game, yet.

Let it all play out, then discuss how you feel about the changes. That seems more productive than, “RAWR, ME NO LIKE CHANGES!!!”

I play a thief so I know what effects this change will have. There was enough concrete statements in the video to let me know what is forthcoming – reveal debuff regardless if you attack or not.

I’m fine with well thoughout and gradual change(s) – this isn’t either of those. We’re trying to facilitate discussion with the Dev but none have come to our call. We want to provide reasonable suggestions to their problems. There are other ways to nerf stealth without destroying build(s).

So, you’ve played the game, with these changes already implemented? You were a part of the actual testing? Well then, it’d be cool to hear about specific encounters you’ve had, regarding the changed stealth mechanic.

However, if this is not the case, then all I’m suggesting is “wait and see”. I’m not saying that thieves will like/love the change, or that it will be perfect. All I’m suggesting is, wait to see how it plays, once the patch goes live, then make your arguments for/against.

Otherwise, it’s just comes across as presumptuous, fearful ranting.

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Posted by: Darkjoy.3092

Darkjoy.3092

“big” nerfs to d/d ele last month. see how awful that was for them?

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Posted by: Yams.6082

Yams.6082

I’m guessing that they actually sat down and went over every repercussion they could think of with the change. While I’m sure they didn’t come up with every single one, I would think the effect on certain builds would certainly have been discussed at length. If they’re putting the change in, logically what do you think they’re saying about those builds?

There will probably be some tweaks in other areas to compensate, and you may have new, viable options if you give them a chance. Let’s wait and see before we jump off a bridge?

I have no issues changing my playstyle. However, if the new viable options require gear that is significantly different in stats to what the “current” build options use, then I will be extremely displeased. Some items, like amulets using laurels, are limited in how rapidly they can be acquired. Even if it’s normal exotic gear, that’s time spent doing something I don’t enjoy (farming). It’s bad enough that we already have power creep with Ascended items.

Yams One/Two/Three/Four/Five/Six
SBI

(edited by Yams.6082)

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Posted by: swinsk.6410

swinsk.6410

I went insta gib. It’s absolutely hilarious.

Build post link: http://www.guildwars2guru.com/topic/64152-jinzus-burst-backstab-build/
Video link: http://www.youtube.com/watch?v=-udk3CEtc7E

This guy only shows the backstabs in the video, but it’s basically like that every 30-45s. You usually don’t need haste. I use it mostly to stomp.

Kills most bunkers in seconds.

Only way to live vs. it is hit a stun break with gap opener/damage immunity associated with it. Even at that, you have to be really quick and you’ve already taken a lot of dps. Coming up on people already engaged, it’s pretty much insta gib with no chance of survival.

Basically when your abilities are down you do some crazy DPS using SB from range. Building bloodlust stacks. So you are not completely useless, but after dumping haste you can’t evade and usually out of init so you are left pretty vulnerable and forced to play hyper defensive.

Just another noob thief…

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Posted by: Redscope.6215

Redscope.6215

Firstly, I’d like to address this point:

ANet has said time and time again, they nerf small amounts at a time in attempt to level the playing field. That sounds great in theory to me. My first thought at balancing a thief would be to remove the culling issues. Step 1, remove culling and observe for a period of time. Then decide if further action needs to be made. Instead, ANet chose a much more drastic nerf.

Regardless of culling issues for thieves showing up when they should, you shouldn’t get a “mulligan stealth” because I dodged your attack and you did no damage. Sorry. My being a good player is no longer going to reward you in the troll department.

Oh and the “L2P” issue? Right here:

So I watched the whole thing and I am amazed that thieves are getting nerfed because “how the forums” have been reacting to thieves. ANet doesn’t want to tell noobs “L2P” all the time but in most cases that is the problem. Which is how I feel the problem with thieves is right now.

Followed immediately by:

Don’t tell me to “adapt”. I’ve already “adapted” to guardians and elementalists on my thief. My answer was chaining a CND here and there to avoid them and regen health.

So now, we have to “adapt” again? Great answer!

Correction, you have to “L2P” now. You have to play in such a way that you’re actually changing your roflstomp strat against a good player. No more trolling. Again, sorry you like the troll class but its going away.

You should probably try playing a non-OP class in PvP and WvW before complaining that you’re awesome and QQing that the game is being changed for “noobs”.

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Posted by: swinsk.6410

swinsk.6410

Firstly, I’d like to address this point:

Regardless of culling issues for thieves showing up when they should, you shouldn’t get a “mulligan stealth” because I dodged your attack and you did no damage. Sorry. My being a good player is no longer going to reward you in the troll department.

Oh and the “L2P” issue? Right here:

Correction, you have to “L2P” now. You have to play in such a way that you’re actually changing your roflstomp strat against a good player. No more trolling. Again, sorry you like the troll class but its going away.

You should probably try playing a non-OP class in PvP and WvW before complaining that you’re awesome and QQing that the game is being changed for “noobs”.

Basically, all you have said is that since I have no stealth I have to “L2P”.

There is a difference between learning how to play the game and already knowning how to play and having to adjust your build and play style due to the changes in a patch.

I just changed up to Jinzu burst build. It’s pretty funny. Sure, I can’t go deep into a zerg or really even near one, but I can kill any class in 1v1 in seconds. Now people can cry about getting insta gibbed.

EDIT: Nerfing stealth like this will change a lot of people’s builds and force them to get new gear and redo a lot of stuff. One small and simple change can cause a huge ripple effect. It’s not learning how to play, it’s adapting to change made so that your character is still viable. Many, like me, feel that our playstyles will be completely obsolete, which is why I changed my play style. I am pure dps now. People are crying even harder now.

Just another noob thief…

(edited by swinsk.6410)

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Posted by: bomber.1540

bomber.1540

@swinsk dude jinzus build is like 6 months old back before the ball venom nerf, assassins sig nerf and cnd nerf.. All it is now is your standard gc backstab build, which is easily avoided if you don’t use haste.. And the stealth nerf will hardly affect anyone as only trolls chain cnd’d… Why? Cos in 6 to 7 seconds it takes to chain 2 cnds, your opponent will prob of out healed u, got their burst off cooldown etc etc

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Posted by: Maugetarr.6823

Maugetarr.6823

Gotta agree with swinsk. A lot of people will now see it as the best defense is a good offence. If you can put them in downstate before they can react, there’s no need to stealth. Drawing out a battle will hurt you more than help you as you give the opponents the chance to get their boons up and rolling.

@redscope: you act as though we don’t already play other classes.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: swinsk.6410

swinsk.6410

@swinsk dude jinzus build is like 6 months old back before the ball venom nerf, assassins sig nerf and cnd nerf.. All it is now is your standard gc backstab build, which is easily avoided if you don’t use haste.. And the stealth nerf will hardly affect anyone as only trolls chain cnd’d… Why? Cos in 6 to 7 seconds it takes to chain 2 cnds, your opponent will prob of out healed u, got their burst off cooldown etc etc

I know that Jinzu’s build is super old, but it still remains the highest dps build in the game for a thief.

Even with basilisk nerf, people don’t react fast enough.

The classes that can usually survive the burst are mesmers (they break stun and use invuln), guardians if they have enough boons up.

I was playing some free tournys this morning and every single game I bursted a necro or engi or ele right off the bat in the first 10s of the match.

Even if they break the stun, they die to HS before they can heal or get out because of haste.

EDIT: @redscope, I have a level 80 warrior and 42 elementalist which I play in pretty regularly in spvp. Warrior is PVE/sPvP character only. I don’t have a WvW build/suit yet for him. Ele will be wvw when I get to 80.

Just another noob thief…

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Posted by: Ruggan.4102

Ruggan.4102

And maybe thieves should have waited until the update actually happened before whining about hypothetical situations.

Maybe thieves would have if not for the fact that the thief has seekitten0% reduction in their dmg capabilities over 10 nerfs in 23 patches while other classes saw 23 increases over a single patch! And maybe if people who don’t play thieves kept their complaints about stealth to themselves until AFTER culling was fixed rather than automatically blaming it on perma- stealth as a thief ability… Just my two cents worth…

Oh, Devs… since you deleted one of my former posts for calling someone a whiner… how about at least showing some resemblance of non-bias and getting rid of all these posts from people calling thieves whiners? Oh, no guess not.

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Posted by: KrisHQ.4719

KrisHQ.4719

So many thieves whining about a nerf that is actually not that huge.
You will still be able be almost permanent invisible, so do not worry!
If you’re a good thief you won’t mind and will adapt easily enough. If you are bad you will now die more often, which is the way its supposed to be.
Without being too harsh, thieves now have two options:
1. Actually start learning the mechanics of the class and other classes, and thereby raise your skill lvl.
2. Whine about the nerf and roll another class that you find easier to play.

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

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Posted by: swinsk.6410

swinsk.6410

So many thieves whining about a nerf that is actually not that huge.
You will still be able be almost permanent invisible, so do not worry!
If you’re a good thief you won’t mind and will adapt easily enough. If you are bad you will now die more often, which is the way its supposed to be.
Without being too harsh, thieves now have two options:
1. Actually start learning the mechanics of the class and other classes, and thereby raise your skill lvl.
2. Whine about the nerf and roll another class that you find easier to play.

This is actually a huge nerf. If you were an elementalist, this would be like putting a 3s on your attunements, or putting 3s shared CD on your cantrips so you can’t spam them, putting 3s CD on weapon swap for warrior, etc. 3s may not seem like a lot, but in the heat of battle, 3s is an eternity.

1. You are a kitten kitten to think that this is a small nerf. Thieves will at minimum be spending 20% less time in stealth. Considering most of our traits have stealth as a requirement, this is huge. They are changing the way the class defining skill works. Huge change for the class, small in terms of coding.

2. We are already almost permanent invisible. The change this patch brings is that when a thief is low on hp or wants to make an escape, it becomes much harder because we are visible longer and it’s easier to land an immo or knockdown.

What do you say to elementalists? Seriously, I can get on my ele, run into the middle of like 5 people and drop some crazy dps… If I get cc’d or stun? No problem, I have 3 different stun breaks from utilities alone and a whole slew of defensive skills from D/D.

If there is any class that needs a nerf it’s elementalists and possibly mesmers. IMO, those are the 2 strongest classes in the game at the moment.

I play thief because I like stealth instead of illusions or magic.

EDIT: Don’t tell me I need to learn how to play the thief class. I have 35 ranks in spvp and over 2k solo kills in wvw.

Just another noob thief…

(edited by swinsk.6410)

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Posted by: Laika.8795

Laika.8795

I play thief because I like stealth instead of illusions or magic.

Stealth is a form of magic, called Denial.

/lorekitten

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Posted by: swinsk.6410

swinsk.6410

I play thief because I like stealth instead of illusions or magic.

Stealth is a form of magic, called Denial.

/lorekitten

Wow, someone got up on the wrong side of the bed this morning.

ALERT THE POLITICALLY CORRECT POLICE!

Just another noob thief…

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Posted by: Laika.8795

Laika.8795

Wow, someone got up on the wrong side of the bed this morning.

ALERT THE POLITICALLY CORRECT POLICE!

Did you really just take that as an attack?

lolol.

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Posted by: Syprus Soulslayer.1640

Syprus Soulslayer.1640

My only beef with “perma-stealth” is not being able to attack my attacker. It’s extremely annoying to get attacked by someone and not being able to attack back only for that person to stealth and attack you again. As a Mesmer I can not attack something if it’s not targeted, rendering my attacks useless. possible fixes

1. Make thieves not able to restealth when attacking ( if stealth is the only means of defense then make it primarly a defense utility not a way to troll other players ) up their initial burst / stealth dmg and be done with it.

2. Add a stealth lore like in many other mmo’s like DAoC, making the shadowry figure show up when they are in close proximity ( as per lvl of character or spec line, anyone who played DAoC knows what I’m talking about

3. Another possible fix is make the target reappear upon breaking stealth on a thief that’s attacking another player giving that person a chance to attack before they restealth.

At the end of the day Thieves are a “Gank” class and if i get killed by one that doesn’t cheese me so be it. The players who abused stealth and culling ultimately ruined it for everyone.

[Evil] Blood Bath Nbeyond – 80 Warrior
[Evil] Nazarus Soulswag – 80 Mesmer
Devona’s Rest – Previously HoD / Anvil Rock

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Posted by: Sifu.6527

Sifu.6527

My only beef with “perma-stealth” is not being able to attack my attacker. It’s extremely annoying to get attacked by someone and not being able to attack back only for that person to stealth and attack you again. As a Mesmer I can not attack something if it’s not targeted, rendering my attacks useless. possible fixes

1. Make thieves not able to restealth when attacking ( if stealth is the only means of defense then make it primarly a defense utility not a way to troll other players ) up their initial burst / stealth dmg and be done with it.

2. Add a stealth lore like in many other mmo’s like DAoC, making the shadowry figure show up when they are in close proximity ( as per lvl of character or spec line, anyone who played DAoC knows what I’m talking about

3. Another possible fix is make the target reappear upon breaking stealth on a thief that’s attacking another player giving that person a chance to attack before they restealth.

At the end of the day Thieves are a “Gank” class and if i get killed by one that doesn’t cheese me so be it. The players who abused stealth and culling ultimately ruined it for everyone.

They are fixing culling thus #3 will be in tomorrow’s patch.

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Posted by: Yams.6082

Yams.6082

1. Make thieves not able to restealth when attacking ( if stealth is the only means of defense then make it primarly a defense utility not a way to troll other players ) up their initial burst / stealth dmg and be done with it.

This pigeonholes all thieves into a D/D glass cannon build. S/D and P/D depend on constant stealth and stealth attacks. This suggestion is a crutch for poor players to counter the entire thief class, as it leaves only one viable build. If your idea is used, anyone who sees a thief in the field will know exactly the type of build he is running, what skills he will use, and plan accordingly.

Yams One/Two/Three/Four/Five/Six
SBI

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Posted by: darkace.8925

darkace.8925

…but they are removing 20% or more access to stealth. This is a huge nerf to a class with no other form of defense than stealth.

Comments like this make me feel as if half the people in any given profession sub-forum don’t even play the profession on which they’re commenting.

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Posted by: Brando.1374

Brando.1374

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: oZii.2864

oZii.2864

Most people didn’t know they where culling to the enemy anyway so you all for the most part will still attack like you normally would. I never ever have been fighting anyone thinking to myself I’m culling this dude to dealth rofl. I assume they see me when I attack. The reveal buff if you attack or not isn’t even huge at all only reduces trolling a bit.

If you ran S/D or P/D and you think this change is huge then you need to stop beating on new players. If you cloak and daggered over and over again and someone let you and you feel your a decent skilled player you would have won the fight anyway since obviously they have no idea how to fight a thief. This change makes it harder to fight mesmers till you can locate the actual mesmer you CnD the clones again (good mesmers shattered them anyway when fighting a thief).

People cloak and dagger chaining zerged surfed, or where about to die and had everything on cool down. Now you just have to prepare a little better and decide if you need to run or you can stay in the fight.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Piogre.2164

Piogre.2164

Thieves will have to L2P now. This is a good thing. Likely this will open up the thief class to some buffs in the near future.
Good thieves will continue to be good, and bad thieves (who were only good because of culling and chaining stealth) will continue to be bad.

Indeed. I wish no ill will to the good men and women who run thief and fight skillfully.

Those of you who abused the system, however, are about to come face-to-face with a cold, cruel world. A world where you can’t slip silently up to a group alone, deal 10k, and slip out, only appearing for a split second. You’ll come crashing down to what feels like torment to you, and realize that for the rest of us it’s called “actually playing the game”- you’ll find that our recreation is your hell once your exploits are stopped.

Have fun.

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

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Posted by: Raidium.3916

Raidium.3916

Lol I’ve been playing my thief over a month or so now. I didn’t realize you can even chain CnD until today… I don’t see any reason why anyone would even chain CnD besides for culling2win thieves in WvW. So this stealth nerf doesn’t affect me.

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Posted by: Auesis.7301

Auesis.7301

And in the end, this entire discussion came to no effect, and revealed duration got increased to 4 seconds instead!

In other words, we got nerfed even HARDER than first thought.

Yay!

Gnome Child [Gc]
Resident Thief