Thief role and specs for TPvP

Thief role and specs for TPvP

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Posted by: Cufflink.3985

Cufflink.3985

Ever since the merging of free and tournament play (and the fact I returned a few weeks ago) I’ve started doing some TPvP matches. The problem is I cannot find a build where I feel useful enough to justify my slot on the team.

Burst spec? Sometimes useful, but only if my team is well coordinated and the enemy team is not paying attention.

P/D or S/D spec? I never feel like I’m helping enough during team skirmishes, although the 1v1 does help for node control. Still feels weak.

I’m at a loss for finding a good niche role for thieves right now, and it makes me feel I should roll ele/ranger/mesmer/guardian to really pull my weight. What are you guys doing for TPvP and how successful do you think a thief can be in that environment?

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Posted by: DanH.5879

DanH.5879

it makes me feel I should roll ele/ranger/mesmer/guardian to really pull my weight.

you already know the answer

Thief role and specs for TPvP

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Posted by: Cufflink.3985

Cufflink.3985

I really want to make the thief work though : /

Thief role and specs for TPvP

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Posted by: Briix.6872

Briix.6872

For the new map I’ve started using a S/P Venom Share build. Works really well so far. Lots of Stuns and Immobilize and you can give your whole team three immobilizes, while still having a lot of mobility through your shortbow.

Maldeor (thief).

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Posted by: Iove.3902

Iove.3902

Thief roles, in small groups, is about rezzing and burst damage.

http://intothemists.com/calc/?build=Vc33V;1Rwk0-N5FOVd0;9;49TT;02;057A34A;45RV0;2JF04JF045ky

This build has the burst of a GC build, but can take more hits and survive for loner fights. With the new map Shadowstep/bow5 provide many ways to move around the map. Those are needed. I like to have an on use blind either the signet (AOE blind and 25% movement speed) or the Blinding Power (AOE blind and stealth). Both of these assist in stomps. Also run Shadow Refuge for healing/counter-stomps/stomps. (You can counter someone’s stomp with it to save your ally or prevent them to rally their allies.)

With this build you don’t have to worry too much about taking damage. You have plenty of ways to reset and survive.

Thief role and specs for TPvP

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Posted by: Iove.3902

Iove.3902

If you don’t know, you can blind Warriors/Guardians/Enginers/Necromancers/Rangers when they are going to use their ability to stop you from stomping them (the 2 downed ability). This allows a clean and quick stomp.

Thief role and specs for TPvP

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Posted by: Iove.3902

Iove.3902

Also, don’t play Venom Share. The Range of that trait is so small it makes it useless unless you are fighting in a ball in WvW.

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Posted by: evilapprentice.6379

evilapprentice.6379

First and foremost, your role is burst – there is no way around that. I’ve spent months trying to find some sort of survivable/hybrid spec (think like a Ranger using S/D and doing moderate, consistent damage), and it just doesn’t exist for thief. We don’t get protection or stability, our access to regen is subpar, our evade move (flanking strike) is a joke compared to how the Rangers works, and no immunity skill – without those boons, a consistent way to ignore damage (evades, blocks) and no immune skill, its not worth trying.

That said, you can do good burst damage without being a 2 shot wonder – this is what I’m currently running, and I like it.
http://gw2skills.net/editor/?fYAQNAoaVlUmaN3cS6E/5Ex+hey9gpGtp6MopNB;TsAg0CnoSykkIJbSukkJtsYYxECA
(might have to copy/paste into address bar to get the link to work).

Only 15 points into crit strikes might seem silly, but it works. Fluid strikes is kind a kittenty minor trait (how often are you over 6 init when you’re spending 6 or 9 init just to stealth), and while executioner is nice, you can offset it with other minor traits (Exposed weakness and hidden assassin). the loss of the major master trait kind of sucks, but it’s not spec breaking.

Shadowshot finally working correctly is pretty amazing – it’s 100% a superior gap closer to HS when your target is over 50%, and only does slightly less damage unless your target is under 25%, while also having double the range, not being affected by snare/root, and a blind attached. It also automatically does 10% more than the listed damage, as your stab arrives just as you blind them (with exposed weakness) if your target has no conditions.

Lotus poison and black powder give you a solid way to mitigate damage in melee while setting up your stealth combo (and increasing your damage 10% thanks to exposed weakness).

Devourers venom is awesome – now that poisons don’t vanish on missed swings (kind of old, I know, but I took a big break), venoms are a step closer to being useful. While a stunbreaker is Mandatory in competitive play, some classes don’t (or simply can’t) cram in a reliable way to break immob as well. 5 seconds of immob every 36 seconds will let you go nuts on a target if they can’t break it.

Also, if you’re not a fan of the venoms, you can switch em out, and replace Quick Venoms with Dagger training – thats 5% more damage all the time, and 10% more when your target has a condition (nearly all the time) – those 15 points moved from crit strikes to Deadly arts results in 15% more damage all the time, and all you lost was 20% more damage on targets under 50%, and 10% damage while over 6 init (again, not something you’ll see often in my experience).

Now for the spec’s shortcomings – without Fleet shadow, you have to run SoS, which eats up a utility slot. You’ll find it harder to get behind targets while stealthed with SoS than with fleet shadow, but all that lovely regen should help mitigate that.

I have a hard time finding a spot for shadow refuge in the spec, which hurts. Shadow refuge is a great tool in TPvP, and you will miss it at times.

You’ll find yourself a little initiative starved at, especially if you get Knocked out (or otherwise CC’d) of Black powder before you can stealth (you just spent 6 init to stealth and got nearly nothing for it).

All in all, I find it fairly effective – I still hit pretty hard, stealth on demand (IE you cant block/evade/immune my ability to go into stealth like you could with CnD), regen in stealth which allows you to absorb a bit of the random AoE you’ll be eating while positioning, and solid CC. It’s also worth noting that while the 300 toughness from shadow arts isn’t anything amazing, it’s alot better than running base toughness.

tl;dr – Try spec. Is good. Many reason.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)