Thief s/d after patch
Still works. It’s brought down a notch in WvW from what it used to be, but it still works. In sPvP, it’s still fine.
Yeah s/d still works WvW wise, I actually hit harder since I swapped to new runes. My build is still good but not as good as it used to be by any means.
Thinking about scholar runes to save money for strength, yay or nay?
Well I have a scholar set, but its really not that amazing as the 6th slot is kind of pointless after the opening strike. But if its just for the time being go for it.
Well I have a scholar set, but its really not that amazing as the 6th slot is kind of pointless after the opening strike. But if its just for the time being go for it.
Yeah, the only major downside that I see to these runes is that 6, being a thief keeping your health that high is out of the question, but they’ll do for now
Anyone tried runes of mesmer paired with new Sigil of Paralyzation. Would this give some crazy daze durations from Tactical Strike and daze from Sleight of Hand? (and Mace Head Crack for that matter).
Anyone tried runes of mesmer paired with new Sigil of Paralyzation. Would this give some crazy daze durations from Tactical Strike and daze from Sleight of Hand? (and Mace Head Crack for that matter).
It used to.. then they changed it so the runes and sigil didnt combine, then awhile after that it suddenly stopped working. I’ve not heard of a fix for either
Anyone tried runes of mesmer paired with new Sigil of Paralyzation. Would this give some crazy daze durations from Tactical Strike and daze from Sleight of Hand? (and Mace Head Crack for that matter).
This used to be my favorite build: runes of the mesmer + sigil of paralyzation giving a 3 second daze from tactical strike. That combined with a 3 second revealed made it possible to really disable people (if you could land everything). Then they reduced the daze duration of tactical strike, and made the runes and sigils not work together (and they broke them for months and months not letting either effect anything). Sad times for me.
I tested them both out after this patch just in case. Runes of the mesmer does increase
the daze from tactical strike, but sigil of paralyzation does not effect it. The daze increases from 1.5 seconds to 1.995 seconds (based on math, I didn’t use a stop watch or count frames). Not nearly as enticing as it was in it’s glory days.
I think I’ll test out a blind on stealth + daze build just for fun though.
Of course I just realized that you might be asking from a WvW standpoint, and my anecdote/testing was from spvp.