Thief skill change proposal

Thief skill change proposal

in Thief

Posted by: bettadenu.5483

bettadenu.5483

I’ve been giving it some thought and usually posts like these contain ideas that are so overpowered it’s ridiculous.

Here’s my suggestion for a fun and balanced change and i’ll start off with traps.

Needle Trap: retain the line area, instead of a single use make it act like line of warding. Whenever someone walks over the line he is immobilized. When the trap is first triggered it lasts for 3 seconds triggering immobilize every time an enemy walks over it.

This makes it act like a line of warding except its a condition rather than a knockback (or in that fashion)

Tripwire would act the same way but i’d balance it to a maximum of 2-3 knockdowns everytime an enemy moves over it (If you stand still after the first knockdown then nothing happens similar to slick shoes).

Shadow Trap: keep cast time, increase regeneration duration if destroyed early. If triggered by enemy (shadow pursuit) then it stays active for 12 seconds with a cooldown of 4 seconds. This allows the Thief to use Shadow pursuit multiple times effectively ’’haunting’’ its target for 12 seconds. (reduce might gained though).

This opens up Thief area denial.

Venoms:

All venoms should have a duration rather than a charge, and have a % to trigger on hit rather than critical. With a balanced internal cooldown to prevent stacking.

Example: Spider Venom lasts 20 seconds recharge 45 seconds. 20% chance on hit to trigger.

Now Scorpion Wire: faster projectile more reliable, steals 1 boon and shares with allies around you.

Now Stealth and Skills.

Stealth attacks for #2 #3 #4 #5 too!

We shouldnt just #1 whenever we are in stealth, we could use some variety in our skills without adding every weapon to our kitten nal in the game.

Example: Thief is stealthed #1 turns into Backstab, #2 turns into Disrupting Stab: quick dazing stab if below 50% hp and vulnerability above 50%.

By adding additional stealth attacks, Thieves now truly have to respond to the situation with the proper stealth attack. Your offensive Backstab might have to be delayed by a well placed interrupt for example. You will have to decide now if you want damage or something else entirely depending on the fight.

(edited by bettadenu.5483)

Thief skill change proposal

in Thief

Posted by: Zacchary.6183

Zacchary.6183

All of this is OP because it benefits the thief.