Just a few thoughts on the utility skills after this past update, some to things left alone and others in response to the changes. This comes from on-off playing this game, but main thief from launch, just haven’t the time to play games as much these days.
This includes traits specific to these skill categories.
=Traps (Now Marks, a throw-back to GW1 assassin themed skills)
Full rework, thief is not the type of profession to need an entire set of skills based on the enemy walking over a skill they planted awhile back (or being a hooligan and trap bombing).
-Shadow Trap: Now “Shadow Mark” Place a void Wall on the ground that marks the first foe that passes through it. -> Break the void early and shadowstep back breaking stun (no cast time); (if a foe triggers)-> Shadowstep to foe breaking stun, granting 5 seconds of stealth, 10 might for 10 seconds and fury for 10 seconds. Void duration 120 seconds. Cooldown 45 seconds. Void width same as shadow trap was. Shadowstep distance 10,000 units) Shadow pursuit still remains for only 10 seconds before reverting. New effect, void is visually invisible however when a foe triggers it and becomes marked, they no longer produce a shadow, effect expires once shadow pursuit either wears off or is used Essentially same skill but it gives a visual queue to the enemy that requires an attentive eye. I feel like with such a nice reward, it should have a small counter to it.
-Needle Trap: Now “Mark of Debility” Channel a mark on your foe reducing their outgoing condition duration by 33% and increasing their incoming condition duration by 33%. range 900 units, Cast time 1.5 seconds. Cooldown 35 seconds. Mark duration 8 seconds. Poison application 3 stacks for 10 seconds, 2 stacks of confusion for 10 seconds. Immobilize duration 2 seconds. Condition application applied before mark effect, therefore are unaffected by 33% increase from skill itself. Keeps the focus of the original skill but in a risky channel form. Given greater risk to using this skill, now greater reward.
-Trip wire: Now “Mark of Empowerment” Leap towards a location to apply an AoE mark which disable boons on foes. In addition, stealing boons from marked foes now grants might to allies around the foe. Mark duration 6 seconds. Damage 620(1.2) Cast range 600 units, cast time 1 second. ICD 1 second on might application per foe. Radius 120 units (mark effect only applied on initial hit, does not leave mark on terrain). Might duration 2 stacks for 10 seconds. Might application radius 240 units. Max number of targets (for might application and mark application) 5. Cooldown 45 seconds. Marked foe can still receive boons but boons will not effect them while marked. HUGE utility for boon theft builds which could imho help s/d tremendously in pvp and wvw, pve on certain encounters.
-Ambush: Now “Mark for Death” Channel the shadow realm to call upon a thief ally to attack your foe and apply vulnerability to foe. Cooldown 50 seconds. Cast time 1 second. Thief ally duration 30 seconds. Vulnerability applied 5 stacks for 10 seconds.Thief ally attacks and type updated, see below Cast range 900 units (if cast out of range, thief ally will spawn on you instead of near target. Spawn on target location similar to Mesmer’s Illusionary Leap.) New Effect If cast while in stealth, thief ally will also spawn with stealth and will attempt to use stealth auto attack skill. Now you can’t have multiple of these going off, but their presence will be much stronger and provide a serious distraction towards foes if they don’t handle them quickly. With added buffs a nerf to cooldown was necessary.
-Trapper’s Respite: Now “Deep Marks” Applying a mark now dazes your foe. Daze duration 1 second. (careful using this trait on Shadow Mark), huge AoE effect for Mark of Empowerment.
-Deadly Trapper: Now “Empowering Marks” Applying a mark now applies vulnerability to the foe and might to you. Vulnerability 5 stacks for 10 seconds. Might 5 stacks for 10 seconds. (Careful using this trait on Shadow Mark)
-Improvisation: Same as before.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)