There are a number of thief-specific issues I’d like to point out that range from somewhat annoying to borderline frustrating.
1. Ability responsiveness
For some reason some abilities, like Infiltrator’s Strike (and return) and Cloak and Dagger can be very unresponsive in sPvP. With unresponsive I mean they simply don’t trigger when you activate them or only with a slight delay.
Oddly enough this seems to affect the Sword + Dagger combo more than for example, Dagger + Dagger where the responsiveness seem fine. I don’t generally have ability lag with any other skills except for Shadowsteps/Teleport skills.
Infiltrator’s Arrow is equally unresponsive at times at it sometimes feels “laggy” despite no other abilities showing lag-symptoms.
On that note, Infiltrator’s Arrow seems to feel “snappier” in sPvP with a regular bow compared to The Dreamer I use in regular content. Could it be that The Dreamer has slower projectiles?
2. Shadowstep reliability
Quite frequently I’ll use a Shadowstep like Infiltrator’s Arrow, see the animation and pay the Initiative cost, but no Shadowstep occurs. This is really annoying as Infiltrator’s Arrow is a very costly ability. I’d like to see a change in that if an ability won’t work, it shouldn’t trigger. Similar things happen with Shadowstep occasionally, as in it will trigger but your character won’t move. In today’s world of constant AoE CC spam this is most often a death sentence.
So please improve the reliability and pathing of Shadowsteps.
3. Stealth vs. Channeled abilities
This is one of the most frustrating things to have to deal with as a Thief. I understand that all MMOs have had a certain delay when it comes to de-targeting stealthed enemies. But GW2 certainly takes the cake. I can accept being hit by the odd ability up to a second after entering stealth. But in this game I’ve been hit for up to 10.000 damage by a single channeled barrage of arrows that started AFTER dropping Shadowrefuge. I’m talking about being hit by channeled skills 4-5 seconds after entering stealth. That’s not cool.
With virtually all abilities being either channeled or AoE I really wonder just how useful stealth really is in straight-up fights.
4. Auto attack behavior in stealth
I’ve come to accept that PvP combat and auto-attack don’t go well together. Especially not with a Stealth class. But it’s a shame really because it doesn’t have to be that way. Then again I can’t count how many times my momentum was ruined because the game insisted I should Backstab a wall….constantly. It got so bad that I couldn’t stealth on a wall with Daggers because it would automatically auto-attack the wall and thus break stealth. I mean we can’t even damage walls with regular attacks so why this anomaly?
But Backstabbing walls isn’t the only issue. I’ve had it in other situations as well, especially when using Shadowrefuge while wielding a bow. Often my character will decide to fire another shot, even after initiating stealth and thus ruining it in the process. Very frustrating. Given how spammy GW2s PvE content and zerging is I’d actually like to play with auto-attack on, but the lack of “attack suppression” when entering stealth is a deal-breaker.
5. Getting stuck in combat for ages due to stealth bugs
This is really annoying, especially in jumping puzzles where many jumps are downright impossible while in combat. The pinnacle is that there seems to be no internal reset timer. I can literally stand in the same place for an hour and still be “in combat”. This has been an issue since launch and still hasn’t changed.
If you insist on filling Jumping Puzzles with mobs then at least make stealth “de-combat” reliably.
6. Last Refuge
Much has been written and complained about this trait and all with good reason. For every time it has saved me it has killed me at least twice. This really needs to be made an optional trait or changed.
Thanks for reading.
(edited by Dee Jay.2460)