Q:
Thief stealth. a question.
It does already have a 3 seconds cooldown, and 4 seconds cooldown in spvp
when taking advantage of stealth for damaging abilities.
And it’s counterable, unlike invulnerability and blocks of other classes.
And thief has the unique perk of being able to pick their fights and
in most cases escape anyone. Which is intended.
Just like Guardian can run around with 3k armor, and fully heal with several skills,
and chain blocks for a great amount of time, knockdown and gain protection
and tank 5 players, thieves can go in stealth, dodge a bit more
and has access to many teleports, which makes them hard to catch, but not uncounterable in fights.
(edited by Ghostwolf.9863)
or l2p
thief like a warrior now in spvp
Doesn’t Revealed do that to begin with? It’s only 3 seconds, but that’s still pretty much what it seems like you’re talking about.
and 4 seconds in sPvP
I have seen the revealed condition on thiefs, but im sure it doesn’t work, because I quite often seem them use stealth, attack lay blackpowerder, leap stealth attack again, stealth again Aoe stealth attack, lay powerder again… it goes on forever it seems, not once did I notice reveal do anything.
but im sure it doesn’t work
The forum need to add a captcha for kitten.
I have seen the revealed condition on thiefs, but im sure it doesn’t work, because I quite often seem them use stealth, attack lay blackpowerder, leap stealth attack again, stealth again Aoe stealth attack, lay powerder again… it goes on forever it seems, not once did I notice reveal do anything.
I saw you spent a lot of time in the mesmer forum.
Why not use your greatsword to interrupt the thieves leap through blackpowder?
Why not enter stealth yourself to prevent him from backstabing you?
Why not stand on top of your clones to prevent the thief from backstabbing you?
And for heavens sake you play mesmer, you of all should know how the reveal mechanism works, since you have better and easier access to stealth than thieves do.
The thief has 2 utilities, blinding powder and shadow refuge and 3 traits
that give stealth last refuge, one from trickery no one uses, and one on shadow arts barely anyone uses. Rest of the weapon skillls are interruptable and makes the thief waste initiative if done correctly.. Interrupt the thief from heartseekering through the blackpowder with your GS or place chaos storm on top of him.
The thief has 12 initiative, 15 if built for, blackpowder costs 6 initiative and heartseeker 3, or 1 if successfully applying stealth if built for. Interrupting Blackpowder>Heartseeker will make him, none the less lose 9 initiative, which leaves him with 4 initiative, it regens quickly for another blackpowder but he wont be able to
cast heartseeker for a while.
Edit: forgot 1 more trait which applies stealth on fall damage.
(edited by Ghostwolf.9863)
I have seen the revealed condition on thiefs, but im sure it doesn’t work, because I quite often seem them use stealth, attack lay blackpowerder, leap stealth attack again, stealth again Aoe stealth attack, lay powerder again… it goes on forever it seems, not once did I notice reveal do anything.
when you use heartseeker in a smoke field you enter stealth and the attack doesn’t trigger the revealed buff, since stealth is calculated at the end of the leap, after damage.
then you can wait stealth to wear off and do it again.
it’s almost perma stealth but it does few to no damage… it’s just a trolling playstyle.
Also, if you leap through the combo field, there is always the risk of eating a daze/stun/kd and not becoming invisible. 9 initiative wasted.
And if the thief uses the combo to get away from you, that’s 7 initiative not used to harm you. If you got some sort of full zerk instagib build, maybe THAT is your problem. Get some sustain and some interrupts and the thief can only get THAT far.
Inb4, my thief runs full carrion P/D D/D venom share
The mob has spoken and the turrets shall be burnt at the stake.