http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
(edited by randomfightfan.4091)
New fractals vid
http://www.youtube.com/watch?v=UDtXMDqPbQA&feature=youtu.be
As a main thief, I don’t get why everyone is complaining about these changes. I actually feel like they BUFFED stealth. Try it out before you crucify me.
Mobs and bosses no longer instantly drop agro:
- meaning they no longer instantly walk away, resetting their hp
- they react in a more predictable manner making it easier for you to position yourself to capitalize
- less likelyhood of using something to save yourself (hide in shadows/shadow refuge) only to have it end up getting you killed (trying to stop the mob from resetting or it resets then comes back after wounded you)
Even though enemies will continue to search for you even though you are invisible, they won’t target you so stealth resing and fleeing are still extremely viable options.
And last but not least, you, as the player, can still maintain stealth long enough to make the mobs drop aggro completely so you can fully disengage… but only if you try for it. That means the bosses/mobs won’t disengage from you unless you let them.
I’ll post up a few vids soon showing how thief is still stupid op in PvE
here’s a few things where thieves are great in fractals.
http://www.youtube.com/watch?v=nOOCeO3kS3k
Here’s just a fun video for you guys to enjoy watching me die… alot :P
Don’t have enough content ready for my next fractal video upload sadly since the random fractals haven’t been giving me the ones I haven’t showed off yet. Got other stuff done at least that I think you’ll enjoy
(edited by randomfightfan.4091)
Is OP just the word for strong or good nowadays? I always thought OP meant broken, imbalanced etc.
Guess its like troll someone that disagrees is a troll it seems now.
is soloing lupi a proof for thief’s pve viability?
just because there’s a skill combination that let you avoid dmg from a certain boss with strict spell intervals does not mean the class was useful in general dungeons. There are many dungeons and bosses where a thief has to be carried.
and even on lupi, having a thief in the group (one that knows what he’s doing) only slows the group down. Having 5 thieves do it with sword 2 will take how long? While a well composed group without thieves does it in 2 minutes?
is soloing lupi a proof for thief’s pve viability?
just because there’s a skill combination that let you avoid dmg from a certain boss with strict spell intervals does not mean the class was useful in general dungeons. There are many dungeons and bosses where a thief has to be carried.
and even on lupi, having a thief in the group (one that knows what he’s doing) only slows the group down. Having 5 thieves do it with sword 2 will take how long? While a well composed group without thieves does it in 2 minutes?
wethsopu on his warrior did it 5-6 minutes faster than me and that’s on a berserker warrior. Thief excels at arah, coe, hotw, ac, se, cof (yes cof), and ta. I don’t know about cm because I don’t do cm. If I knew 4 other thief players out there who knows what they’re doing, I’d gladly do a 5 thief party in any of those dungeons and on any path.
And have you tried using sbow in the open world? That is OP, completely broken, kill anything that moves and never get hit kind of weapon.
And with an uncomposed group (composing of me, 2 thief friends, and 2 pugs), everyone going ranged, we killed lupi in 5 mins.
(edited by randomfightfan.4091)
Is OP just the word for strong or good nowadays? I always thought OP meant broken, imbalanced etc.
Guess its like troll someone that disagrees is a troll it seems now.
I have kind of been wondering the same thing. You’d figure OP would mean just that, overpowered, broken, and imbalanced. Now it kind of seems like people spout out the OP term if they can’t beat a class in wvw. Anyway, as the post is talking about pve I would have to say I’ve noticed little to no change with the stealth update.
is soloing lupi a proof for thief’s pve viability?
just because there’s a skill combination that let you avoid dmg from a certain boss with strict spell intervals does not mean the class was useful in general dungeons. There are many dungeons and bosses where a thief has to be carried.
and even on lupi, having a thief in the group (one that knows what he’s doing) only slows the group down. Having 5 thieves do it with sword 2 will take how long? While a well composed group without thieves does it in 2 minutes?
wethsopu on his warrior did it 5-6 minutes faster than me and that’s on a berserker warrior. Thief excels at arah, coe, hotw, ac, se, cof (yes cof), and ta. I don’t know about cm because I don’t do cm. If I knew 4 other thief players out there who knows what they’re doing, I’d gladly do a 5 thief party in any of those dungeons and on any path.
And have you tried using sbow in the open world? That is OP, completely broken, kill anything that moves and never get hit kind of weapon.
And with an uncomposed group (composing of me, 2 thief friends, and 2 pugs), everyone going ranged, we killed lupi in 5 mins.
i will gladly queue 80 fractal for you. Find your 5 thieves and show me how you OP through anything but swamp and water, those 2 can be soloed btw.
and just to stress the point. I can solo a lot of things on my guard, I guess that means guardians are even more OP?
Actually I think we’re onto something better there. LFG posts says so…
As a main thief, I don’t get why everyone is complaining about these changes. I actually feel like they BUFFED stealth. Try it out before you crucify me.
Mobs and bosses no longer instantly drop agro:
- meaning they no longer instantly walk away, resetting their hp
- they react in a more predictable manner making it easier for you to position yourself to capitalize
- less likelyhood of using something to save yourself (hide in shadows/shadow refuge) only to have it end up getting you killed (trying to stop the mob from resetting or it resets then comes back after wounded you)Even though enemies will continue to search for you even though you are invisible, they won’t target you so stealth resing and fleeing are still extremely viable options.
And last but not least, you, as the player, can still maintain stealth long enough to make the mobs drop aggro completely so you can fully disengage… but only if you try for it. That means the bosses/mobs won’t disengage from you unless you let them.
I’ll post up a few vids soon showing how thief is still stupid op in PvE
Can you post some videos of you fighting Young Karka while you’re at it?
I don’t have many vids atm but I’ll put a few more together for you
If you think a thief is OP in PVE, you clearly haven’t played other characters.
and why didn’t anyone tell your teammate in the second video that thieves are OP.
(edited by style.6173)
If you think a thief is OP in PVE, you clearly haven’t played other characters.
and why didn’t anyone tell your teammate in the second video that thieves are OP.
I have 6 lvl 80s, a necro, ranger, warrior, thief, ele, and mesmer. I also have a lvl 40 something guardian. That is, in total, 7 different classes. The only class I have yet to play is engi so I don’t comment on them. The thief in the 2nd video intentionally died because I was making a video about how to res people, with thief, in high pressure situations.
If you don’t think that thief is beast in PvE then you clearly don’t know how to use a thief in PvE or haven’t seen one. Get to know how the class works and you’ll find it’s crazy strong.
Im sorry, but wat was dat?? I allways used withdraw as my healing skill, but seeing this dude using it is painful… what a horrible gameplay, an insta cast heal that is clicked?? where are the kbinds?? and worse, its bad EVEN for clickers standards, youre terribly slow! Play some CoD, BF or Counter Strike to improve on your clicking, at least! And no, this update wasnt kind on stealth/pve thieves, mobs are more predictable, its easier to gun down champions, but when u make a mistake and are downed, your invis skill no longer saves you, that used to be the life saver when downed…
Is that how pve ppl play this game?? My God! Ive never done this Lupicus thingie, but that is beyond words…
I agree that overal it wasn’t a major blow as you can run away while stealthed yo lose agro (and I think this solved the “never out of combat” bug), and it’s good for those situations where you used SR and accidentallu everyone steped inside reseting the fight.
My only problems are:
- Yellow mobs no longer returning to neutral.
- And the one that could be reason enough for a revert: our downed state is now garbage in PVE. Probably the change was made with other things in mind and the downed state was overlooked, but it might be reason enough for either a revert or a rework of our downed state.
lol you don’t need to be super fast when you’re planning ahead, you know when you’ll need it. Also remember, the heal dodges/evades… I use it for the evades too and so should you.
Newais ed try doing the content before you have your mini freak outs.
(edited by randomfightfan.4091)
i will gladly queue 80 fractal for you. Find your 5 thieves and show me how you OP through anything but swamp and water, those 2 can be soloed btw.
randomfightfan who soloed lupi impressively, please try to do this.
Im sorry, but wat was dat?? I allways used withdraw as my healing skill, but seeing this dude using it is painful… what a horrible gameplay, an insta cast heal that is clicked?? where are the kbinds?? and worse, its bad EVEN for clickers standards, youre terribly slow! Play some CoD, BF or Counter Strike to improve on your clicking, at least! And no, this update wasnt kind on stealth/pve thieves, mobs are more predictable, its easier to gun down champions, but when u make a mistake and are downed, your invis skill no longer saves you, that used to be the life saver when downed…
Is that how pve ppl play this game?? My God! Ive never done this Lupicus thingie, but that is beyond words…
You do realize that this guy solo-ed Lupi on his thief..?
What is this talk about having mobs reset on you? Even when specced in to maximum Shadow Arts, I have NEVER had a mob begin to reset health during normal gameplay. That has only ever happened when I’ve sat in a Refuge longer than I should have or chained stealths to get away from the fight. It seemed like it was working just fine to me.
I don’t find the class overpowered at all. I think the best proof that the class is fairly balanced is that there are some threads were people complain it’s not good enough and the other half of the threads complain that it is too good. So I guess it means that it is somewhere in the middle and that means fairly balanced.
I wish it was slightly higher on the DPS side and I think that if a lot of thieves actually managed to stay alive their DPS would be better too.
Is OP just the word for strong or good nowadays? I always thought OP meant broken, imbalanced etc.
Guess its like troll someone that disagrees is a troll it seems now.
I have kind of been wondering the same thing. You’d figure OP would mean just that, overpowered, broken, and imbalanced. Now it kind of seems like people spout out the OP term if they can’t beat a class in wvw. Anyway, as the post is talking about pve I would have to say I’ve noticed little to no change with the stealth update.
I’ve noticed a huge change. Once I get threat on a boss, I can’t do anything anymore to shake it off.
Is OP just the word for strong or good nowadays? I always thought OP meant broken, imbalanced etc.
Guess its like troll someone that disagrees is a troll it seems now.
I have kind of been wondering the same thing. You’d figure OP would mean just that, overpowered, broken, and imbalanced. Now it kind of seems like people spout out the OP term if they can’t beat a class in wvw. Anyway, as the post is talking about pve I would have to say I’ve noticed little to no change with the stealth update.
I’ve noticed a huge change. Once I get threat on a boss, I can’t do anything anymore to shake it off.
Exactly why stealth shouldn’t have been ‘nerfed’ squishiest class in game and now we can’t get rid of the Aggro in a fractal for example like we used to. So we’re going to be downed alot more often.
Well personally I think there is a bug with Stealth now. In a good way too.
I have found that around half the time I stealth and if there are other players around, the mob just stands there taking hits waiting for me to unstealth. Now if I’m clever I can stay in stealth nearly forever with my SA traits.
Frankly we have been abusing this quite a bit. Haven’t bothered with any bosses, but champions and below are easy targets that are affected by this.
Thief is not as OP as a warrior is hitting fractal bosses for 30k on final hit alone of HB.
Nothing thief can do to compare to warrior in pve!
….
Even though enemies will continue to search for you even though you are invisible, they won’t target you so stealth resing and fleeing are still extremely viable options….
There appears to be something off with that as they do continue to hit after entering stealth and more so then they used to do. It’s not normal for sword attacks do keep on hitting after entering stealth and I am certain this happens now where it didn’t before.
I’ve noticed a huge change. Once I get threat on a boss, I can’t do anything anymore to shake it off.
Abuse it. Knowing where the threat is, and who is going to be targeted is a great advantage to a team.
(edited by frans.8092)
I’ve noticed a huge change. Once I get threat on a boss, I can’t do anything anymore to shake it off.
Abuse it. Knowing where the threat is, and who is going to be targeted is a great advantage to a team.
If I want to tank bosses, I get on one of my other classes with 10x the survivability. On my thief, I’m there for my DPS and occasional rezzing.
Thief is not as OP as a warrior is hitting fractal bosses for 30k on final hit alone of HB.
Nothing thief can do to compare to warrior in pve!
I agree with the 1st part but saying there is nothing a thief can do better than a warrior is just silly. They are 2 different classes with 2 very different strengths. They are both the best at what they do and what they do isn’t very nice :P
Warrior does good tanking with great team buffs and high melee damage. Thief brings stealths, fields, mobilities, and the ability to solo more things than you’d imagine just cause of invis’ helping the team out (mostly thinking about fractals and getting wps in dungeons/soloing alpha in coe if need be :P). If your team can’t run, no worries, THIEF TO THE RESCUE!!! If the team can listen and pay attention, 1 thief can keep up stealth time nearly indefinitely (I’m not exaggerating this, while just messing around in LA I kept a group of people invis for 5 mins just for the giggles).
I’ve noticed a huge change. Once I get threat on a boss, I can’t do anything anymore to shake it off.
Abuse it. Knowing where the threat is, and who is going to be targeted is a great advantage to a team.
If I want to tank bosses, I get on one of my other classes with 10x the survivability. On my thief, I’m there for my DPS and occasional rezzing.
IMO, thief has the BEST survivability vs the mossman (maybe 2nd to guardian) when the boss is on them. Just kite the guy around the hut and never get caught when he goes invis. Thieves probably have the best chance vs this guy just cause they actually know how invis works, therefore they know how to counter it. It’s kind of hard to explain, it’s just a learned thing.
I’ve noticed a huge change. Once I get threat on a boss, I can’t do anything anymore to shake it off.
Abuse it. Knowing where the threat is, and who is going to be targeted is a great advantage to a team.
If I want to tank bosses, I get on one of my other classes with 10x the survivability. On my thief, I’m there for my DPS and occasional rezzing.
IMO, thief has the BEST survivability vs the mossman (maybe 2nd to guardian) when the boss is on them. Just kite the guy around the hut and never get caught when he goes invis. Thieves probably have the best chance vs this guy just cause they actually know how invis works, therefore they know how to counter it. It’s kind of hard to explain, it’s just a learned thing.
Even if that was true, it does nothing to counter my point on every other encounter in the game. Having stealth reset threat since beta and letting people spend 6 months gearing their characters around that mechanic (which also happens to be how stealth works in every other MMO) and then completely changing it overnight is not right.
I don’t mind the staying in combat part of the change. I very much mind the loss of aggro management. In the very least, it should at least lower threat if not completely reset it.
I don’t mind the staying in combat part of the change. I very much mind the loss of aggro management. In the very least, it should at least lower threat if not completely reset it.
that’s how it was before and a lot of the time it made it more of a hassel than it was worth. If there are other targets around and you go stealth they will go onto those targets still (or at least that’s what I’ve noticed post patch). It’s just that now, it’s easier to keep things in combat while still using your cloaking skills to their fullest.
is soloing lupi a proof for thief’s pve viability?
just because there’s a skill combination that let you avoid dmg from a certain boss with strict spell intervals does not mean the class was useful in general dungeons. There are many dungeons and bosses where a thief has to be carried.
and even on lupi, having a thief in the group (one that knows what he’s doing) only slows the group down. Having 5 thieves do it with sword 2 will take how long? While a well composed group without thieves does it in 2 minutes?
wethsopu on his warrior did it 5-6 minutes faster than me and that’s on a berserker warrior. Thief excels at arah, coe, hotw, ac, se, cof (yes cof), and ta. I don’t know about cm because I don’t do cm. If I knew 4 other thief players out there who knows what they’re doing, I’d gladly do a 5 thief party in any of those dungeons and on any path.
And have you tried using sbow in the open world? That is OP, completely broken, kill anything that moves and never get hit kind of weapon.
And with an uncomposed group (composing of me, 2 thief friends, and 2 pugs), everyone going ranged, we killed lupi in 5 mins.
i will gladly queue 80 fractal for you. Find your 5 thieves and show me how you OP through anything but swamp and water, those 2 can be soloed btw.
If I knew that many thief players I’d be up for it but atm, I only know 1 thief and 1 guy who sometimes uses a thief :s. I’ve never done a fractal above 48 so idk how we would do but I still think we could do it.
80 fraks I think 5 thieves could do: water, swamp, ice, kitty, dredge (would probably have a LOT of wipes killing the mobs in the cart room but the bosses would be easy), grawl (5 walls and dagger storms every time the eles spawn, don’t know what the spawns are like but having the perma walls up should be enough), char, colossus… are there any more? Anyways, those are all the fractals I can think of atm, but given time and getting used to that lvl, I’m sure 5 thieves could clear any of those levels.
lol you don’t need to be super fast when you’re planning ahead, you know when you’ll need it. Also remember, the heal dodges/evades… I use it for the evades too and so should you.
Newais ed try doing the content before you have your mini freak outs.
Thats not a freak out, your genuinely bad. And planning ahead doesnt stop you from using kbinds, or, for the lack of better gameplay, better clicking… I dont do pve, just SPVP and WWW, the pve i did was Orr, coz i needed the temples to spend my karma in gear. Also, i use withdraw as well, only i do it a lot better than you, thats beyond belief, the most meritable thing in that skill for me is its insta cast perk, along with immo removal. You completely destroy it with that gameplay. Dont even try to tell me how to play, plz. Your not the example to follow.
@the rocker: Dude, if he tried to solo ME with that amount of clicking, he would die in a flash. Soloing a static monster that doenst know what is a smoke field is quite different from soloing a player, something i do almost everyday. On my thief. And my ele. This is just bad. Ive seen pve players in vids that are a loooooot better than this. This is just bad. Woooooo, he soloed Lupicus. Lulzy.
anything but swamp and water, those 2 can be soloed btw.
Please do show me how you solo swamp. You do know that in no time you can get all 3 wisps in time on your own right?
lol you don’t need to be super fast when you’re planning ahead, you know when you’ll need it. Also remember, the heal dodges/evades… I use it for the evades too and so should you.
Newais ed try doing the content before you have your mini freak outs.Thats not a freak out, your genuinely bad. And planning ahead doesnt stop you from using kbinds, or, for the lack of better gameplay, better clicking… I dont do pve, just SPVP and WWW, the pve i did was Orr, coz i needed the temples to spend my karma in gear. Also, i use withdraw as well, only i do it a lot better than you, thats beyond belief, the most meritable thing in that skill for me is its insta cast perk, along with immo removal. You completely destroy it with that gameplay. Dont even try to tell me how to play, plz. Your not the example to follow.
@the rocker: Dude, if he tried to solo ME with that amount of clicking, he would die in a flash. Soloing a static monster that doenst know what is a smoke field is quite different from soloing a player, something i do almost everyday. On my thief. And my ele. This is just bad. Ive seen pve players in vids that are a loooooot better than this. This is just bad. Woooooo, he soloed Lupicus. Lulzy.
I’d say before you judge, go solo lupicus, come back and show a video of it before you point fingers, you might find it harder than you think.
sPvP and PvE are different play styles and require different skills to play, you don’t play the same way in PvE and sPvP.
Thief is not as OP as a warrior is hitting fractal bosses for 30k on final hit alone of HB.
Nothing thief can do to compare to warrior in pve!
I agree with the 1st part but saying there is nothing a thief can do better than a warrior is just silly. They are 2 different classes with 2 very different strengths. They are both the best at what they do and what they do isn’t very nice :P
Warrior does good tanking with great team buffs and high melee damage. Thief brings stealths, fields, mobilities, and the ability to solo more things than you’d imagine just cause of invis’ helping the team out (mostly thinking about fractals and getting wps in dungeons/soloing alpha in coe if need be :P). If your team can’t run, no worries, THIEF TO THE RESCUE!!! If the team can listen and pay attention, 1 thief can keep up stealth time nearly indefinitely (I’m not exaggerating this, while just messing around in LA I kept a group of people invis for 5 mins just for the giggles).
I can agree in some points with you, but not completly. Thief is an class as you said that bring a lot of support stuff, it may be very helpfull with unexperienced teams, but when you meet experienced dungeon players, thieves starts to be useless, because experienced players do not die or do not die that much and they are doing speed runs. This is a place where in endgame best party for fractals or arah( for example) looks like this: 1 guardian, 3 warriors, 1 mesmer. It’s most effective setup to speed-clear most of dungeons…
I hope one day ANet will make more viable builds or will change some stuff. They said theres no holy trinity, but alot of players start to use archetype : Guardian = tanker, Warriors = dps, Mesmer = support/dps.
I don’t mind the staying in combat part of the change. I very much mind the loss of aggro management. In the very least, it should at least lower threat if not completely reset it.
that’s how it was before and a lot of the time it made it more of a hassel than it was worth. If there are other targets around and you go stealth they will go onto those targets still (or at least that’s what I’ve noticed post patch). It’s just that now, it’s easier to keep things in combat while still using your cloaking skills to their fullest.
I never found the original mechanic a hassle. I find the current mechanic a lot more than a hassle, I find it game breaking for my play style.
Yeah, the mobs will go to other targets when you stealth, WHILE you remain in stealth. As soon as you pop out, they go back to you if you’re still at the top of the threat table. And now, I’m almost always at the top of the threat table. So I now have to hold back my DPS because ANet decided to change the way stealth mechanic has been working since beta? I play my thief as a glass canon and was able to survive as such prior to this patch. Now I’m forced to tank bosses and I’m not equipped for that. Had I known they would break stealth like this, I wouldn’t have invested so much time and money building my thief as such.
Like I said, I’d be fine if stealth kept us in combat as long as it at least lowered our threat (not wipe completely), so it’s easier for others to hold aggro off us.
lol you don’t need to be super fast when you’re planning ahead, you know when you’ll need it. Also remember, the heal dodges/evades… I use it for the evades too and so should you.
Newais ed try doing the content before you have your mini freak outs.Thats not a freak out, your genuinely bad. And planning ahead doesnt stop you from using kbinds, or, for the lack of better gameplay, better clicking… I dont do pve, just SPVP and WWW, the pve i did was Orr, coz i needed the temples to spend my karma in gear. Also, i use withdraw as well, only i do it a lot better than you, thats beyond belief, the most meritable thing in that skill for me is its insta cast perk, along with immo removal. You completely destroy it with that gameplay. Dont even try to tell me how to play, plz. Your not the example to follow.
@the rocker: Dude, if he tried to solo ME with that amount of clicking, he would die in a flash. Soloing a static monster that doenst know what is a smoke field is quite different from soloing a player, something i do almost everyday. On my thief. And my ele. This is just bad. Ive seen pve players in vids that are a loooooot better than this. This is just bad. Woooooo, he soloed Lupicus. Lulzy.I’d say before you judge, go solo lupicus, come back and show a video of it before you point fingers, you might find it harder than you think.
sPvP and PvE are different play styles and require different skills to play, you don’t play the same way in PvE and sPvP.
I dont need to solo Lupicus to see that the video displayed a very bad player. I dont do videos, thats for kids, mostly. And im pretty sure im a lot better than dis guy. He wouldnt hold a candle to me in a 1vs1. And youre wrong, pve and pvp dont have to necessarily have different skillset required, thats a myth. Its just different gameplay, its a scripted battle that you will memorize after enough repetitions, unlike pvp. Here, as you can see, the fast reactions that are the bread and butter of pvp, the twitch reflexes, are not required, you also are not required much of awareness, since you know whats gonna happen in advance, you are not required much attention either, you know whats next. Its just easier. And clicking the heal skill, specially one that has insta cast as one of its advantadges, is just awful. Im pretty sure that in the future i will do lupicus, when i bore from www and spvp, but im also sure ill do it just a couple times, as i will with most of the rest of the content. It just bores me like that, i cant see the point in repeting the same content over and over again a million times, like pve guys do it. I finish the content of a game, like i did with skyrim, and the game is over to me.
Thief is not as OP as a warrior is hitting fractal bosses for 30k on final hit alone of HB.
Nothing thief can do to compare to warrior in pve!
I agree with the 1st part but saying there is nothing a thief can do better than a warrior is just silly. They are 2 different classes with 2 very different strengths. They are both the best at what they do and what they do isn’t very nice :P
Warrior does good tanking with great team buffs and high melee damage. Thief brings stealths, fields, mobilities, and the ability to solo more things than you’d imagine just cause of invis’ helping the team out (mostly thinking about fractals and getting wps in dungeons/soloing alpha in coe if need be :P). If your team can’t run, no worries, THIEF TO THE RESCUE!!! If the team can listen and pay attention, 1 thief can keep up stealth time nearly indefinitely (I’m not exaggerating this, while just messing around in LA I kept a group of people invis for 5 mins just for the giggles).
I can agree in some points with you, but not completly. Thief is an class as you said that bring a lot of support stuff, it may be very helpfull with unexperienced teams, but when you meet experienced dungeon players, thieves starts to be useless, because experienced players do not die or do not die that much and they are doing speed runs. This is a place where in endgame best party for fractals or arah( for example) looks like this: 1 guardian, 3 warriors, 1 mesmer. It’s most effective setup to speed-clear most of dungeons…
I hope one day ANet will make more viable builds or will change some stuff. They said theres no holy trinity, but alot of players start to use archetype : Guardian = tanker, Warriors = dps, Mesmer = support/dps.
since thieves have high aoe dmg while at ranged (compared to all other aoe ranged) and very high single target damage (which is nearly every boss in dungeons) you’d be surprised how much you’re underestimating thief. If it was a sword/signet thief in dungeons then I’d agree that it would be bad for dungeons but a solid d/d thief will do heavy damage (not as much as warrior but higher than any other class). The damage we do is burst, but it’s a sustained burst. C/D, backstab, auto attack rotation isn’t the only thing we can do to wreck bosses. For higher dps output drop a smoke screen, hs, bs, hs hs hs, bs, steal, aa, hs, bs. In that time when smoke screen is up, the thief will deal more damage than a warrior could possibly do, regardless of boss hp. Also I’d like to see a warrior try to kill the door switch as fast as a thief can… it just isn’t possible.
tldr, thieves aren’t just support stealthers. They bring a lot to the table even in dungeon groups that don’t need the support.
lol you don’t need to be super fast when you’re planning ahead, you know when you’ll need it. Also remember, the heal dodges/evades… I use it for the evades too and so should you.
Newais ed try doing the content before you have your mini freak outs.Thats not a freak out, your genuinely bad. And planning ahead doesnt stop you from using kbinds, or, for the lack of better gameplay, better clicking… I dont do pve, just SPVP and WWW, the pve i did was Orr, coz i needed the temples to spend my karma in gear. Also, i use withdraw as well, only i do it a lot better than you, thats beyond belief, the most meritable thing in that skill for me is its insta cast perk, along with immo removal. You completely destroy it with that gameplay. Dont even try to tell me how to play, plz. Your not the example to follow.
@the rocker: Dude, if he tried to solo ME with that amount of clicking, he would die in a flash. Soloing a static monster that doenst know what is a smoke field is quite different from soloing a player, something i do almost everyday. On my thief. And my ele. This is just bad. Ive seen pve players in vids that are a loooooot better than this. This is just bad. Woooooo, he soloed Lupicus. Lulzy.
I don’t do pvp generally but I’d gladly fight you. Bet you won’t be nearly as kitten as you think you are. Will probably beat me but it won’t be a cakewalk. Also why are you ranting on about wvw and pvp in this thread anyways? This is a thread about pve.
Oh also I challenge you to try and go against Lupi in phase 1 melee (as shown in the video). Can pretty much guarantee you will get kicked many times and down (maybe die to locusts/another kick) because you aren’t quick enough. Btw, you can use sword 2 to blink away or dodge it… dodging in works best imo since you can get back to dpsing faster.
(edited by randomfightfan.4091)
I never found the original mechanic a hassle. I find the current mechanic a lot more than a hassle, I find it game breaking for my play style.
Yeah, the mobs will go to other targets when you stealth, WHILE you remain in stealth. As soon as you pop out, they go back to you if you’re still at the top of the threat table. And now, I’m almost always at the top of the threat table. So I now have to hold back my DPS because ANet decided to change the way stealth mechanic has been working since beta? I play my thief as a glass canon and was able to survive as such prior to this patch. Now I’m forced to tank bosses and I’m not equipped for that. Had I known they would break stealth like this, I wouldn’t have invested so much time and money building my thief as such.
Like I said, I’d be fine if stealth kept us in combat as long as it at least lowered our threat (not wipe completely), so it’s easier for others to hold aggro off us.
I’m glass cannon too and play pretty much the same as before (adjusted a lil cause I actually feel the mobs react better for my playstyle, the whole knowing something is up and not leaving is awesome) and going up vs the bosses isn’t really a problem. If it’s a boss with telegraphed movements I go melee (like lupi, aboms, alpha (do both), etc.) and if it has insta cast stuff I use sbow to kite and dodge the projectiles and such. If the boss is on you you don’t just tank it like a warrior or guard, you use your evades and avoid the damage entirely.
Also my teamates are kind of thankful for the stealth change too now since when I use a stealth it doesn’t drop agro onto them unexpectedly.
But all that is just me and my playstyle. It might be different for others but in my specific way of playing my thief, it feels like a buff.
I cant imagine anyone who plays thief in PvE considering it OP.
I cant imagine anyone who plays thief in PvE considering it OP.
I died a LOT when I was learning thief at first. Now that I’ve learnt it, I rarely ever die (unless I’m just messing around/not paying attention). It almost feels like god mode. Who needs hp/armor if you rarely ever get hit and kill things before they know they’re getting attacked?
@eduardo – you do need to at least fight lupi to actually have an argument. theres no point being a keyboard warrior when you havent actually done or experienced the same content. from my point of view, he slowly clicked withdraw as he was timing it perfectly with one of lupis attacks, to evade it.
telling everyone how awesome you are, and how video’s are for kids is very childish and completely off topic.
i personally like the change to stealth as nothing was worse then having a champ reset due to drop of agro
I cant imagine anyone who plays thief in PvE considering it OP.
I died a LOT when I was learning thief at first. Now that I’ve learnt it, I rarely ever die (unless I’m just messing around/not paying attention). It almost feels like god mode. Who needs hp/armor if you rarely ever get hit and kill things before they know they’re getting attacked?
So the last time you soloed a champion was when?
I cant imagine anyone who plays thief in PvE considering it OP.
I died a LOT when I was learning thief at first. Now that I’ve learnt it, I rarely ever die (unless I’m just messing around/not paying attention). It almost feels like god mode. Who needs hp/armor if you rarely ever get hit and kill things before they know they’re getting attacked?
So the last time you soloed a champion was when?
not counting lupi :P
did the champ abom a lil while ago, soloed some group event ogre thing in fields of ruin when I was 100%ing, did some troll champion a while ago… can’t think of anything else but that’s mostly cause I do dungeons all day instead of events.
I tried my luck with champion karka but failed hard. I had/have no idea what it does. All I know is it jumps on you (which I dodge), spawns babbies (which I kill), but then die to w/e that goo kitten is. I dodge the single target thing but get immobilized in some goop thing. Even after I blink out and cleanse the imo I still take damage. No idea how that works but I think I could take it if I can figure it out.
That’s quite the provocative title you have there.
Call me crazy, but I’ve not had a mob reset on me even once before the patch.
Trying too hard to find the silver lining here tbh. The patch was without a doubt a rather heavy handed solution to a non-existant problem.
As you were.
That’s quite the provocative title you have there.
Call me crazy, but I’ve not had a mob reset on me even once before the patch.
Trying too hard to find the silver lining here tbh. The patch was without a doubt a rather heavy handed solution to a non-existant problem.
As you were.
idk if you’re happy or sad about the change… but for me I feel like it’s a good thing. No more running away and resetting for no reason when all I wanted to do was backstab or immobilize one of the wardens in ta
Since when is soloing Lupi, on any class, an impossible task?…especially after the dungeon update.
Are people being serious in this thread?
Since when is soloing Lupi, on any class, an impossible task?…especially after the dungeon update.
Are people being serious in this thread?
what exactly did dungeon update do for lupi? ive run him countless times in groups and it doesn’t feel any different aside from a few less invisible circles owning me (still there though). They didn’t lower his hp (pretty sure) and definitely didn’t lower his damage.
Since when is soloing Lupi, on any class, an impossible task?…especially after the dungeon update.
Are people being serious in this thread?
what exactly did dungeon update do for lupi? ive run him countless times in groups and it doesn’t feel any different aside from a few less invisible circles owning me (still there though). They didn’t lower his hp (pretty sure) and definitely didn’t lower his damage.
They lowered his HP considerably for one.
I never once had a mob wander back and regain health unless I was hiding for 5+ seconds in Shadow Refuge. What I DO have happen now is that our downed ability sucks donkey now.
^This. Only when fighting a champ mob in Orr did i get the ocasional reset, coz those reset faster, or in a prolonged stealth where the monster just got bored of waiting. Our downed state now is equal to defeated state, coz mobs are now bloodthirsty. Its like they know about the update: “ah, youre screwed now you lame stealther!”.
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