(edited by DanH.5879)
Thief strong points and weak points
nope. but we are strong in the parts that dont mtter and people want us nerfed again and again so we dont matter in anythign :P woah the truth :/
Strengths:
- Much more freedom when roaming zones, inside or out of PvP
- Can run away easily
- Good against UPlvled players
- Great support when rezzing players
- Can 1v1 well against Light Armor builds
Weaknesses:
- Bad burst damage compared to other burst classes
- Melee focused builds are too dangerous to play, and Ranged builds are too weak
- Zero help in WvW zergs
- Little help in tPvP
- Cannot 1v1 well against most Heavy Armor builds
In a nutshell, Thieves have strengths that don’t mean jack in a MULTIPLAYER based game, and have weaknesses to pretty much everything that involves bosses or enemy players of equal skill or gear.
dont forget our burst finisher! you can’t forget our burst finisher! its apparently so utterly brilliant being able to buff 5 random people with combo fields that its enough to base our entire zerg play on and thus we are good all places because of it!