Thief tactics
If you play 2/6/0/0/6 right, there’s np to survive and you can still 1v3+ if you face bads. While SA is abit easier to fight outnumbred I still prefer CS because it takes more skill to play and I feel more useful than perma stealth SA.
You wont lack dmg with any spec, its just a matter of how fast you want to kill your target, if you stealth a lot with SA you’ll get a lot of might.
If you play together with someone you should go with CS because you will be more useful than you would be with SA
Team Aggression
Retired Red Guard
(edited by Techst.8671)
6 into Trickery is generally a very good idea in wvw it is way more important to be able to shut down priority targets on demand in wvw. In samll group engagements in wvw the enemy has the luxury to disengage and wait for cds to come back (hide in the zerg till mistform is up again for eles e. g.) just going for distance and reset happens quite often aswell, as a thief you want to make kitten sure that does not happen.
Since you can get enough raw stats by guard stacks and buff food your damage will still be good without going deep into DA or CS this actually gives you more build choice than you have in spvp. You can pretty much take what you like consider however that survival is paramout. I really recommend shadows embrace, if you are running shadow step and shadow refuge consider master of deception aswell.
If you like to hang around in enemy controlled keeps (especially sm) try decent into shadows.
Also make sure if you are roaming alone that you comfortably can take a camp alone quickly and can disengage and survive if some enemies should show up while you do that.
(regarding your question about warrior eles and resets)
You will never ever kill a decent ele or warrior who is built for sustain 1v1 in wvw they can disengage and reset at will if you chase them you will have no ini and cds left when you finally catch up and die, ppl do not have to stay on a 800 diamater point in wvw.
(edited by Bazzoong.7145)