Thief tactics

Thief tactics

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Posted by: Nimrud.5642

Nimrud.5642

Considering the number of replies I got in the WvW section of the forums – I think it may be a better idea to post this here:

Hello,

being almost exclusively an spvp player, I have only a few hours (10-15) of experience on my thief in WvW roaming. And I was wondering how the usual course of an encounter goes down. What I mean by that: is it more important to be able to reset as often as possible/needed, or is it more important to hit like a truck?

And why I’m asking this is because I want to pick out the proper build for myself from my two candidates. I’m a D/P fan so the options that come into my head are either 2/6/0/0/6 or 2/0/6/0/6. I refuse to not use trickery, I like it too much and I’m used to it too much. However I’d love to see some suggestions maybe that try to talk me into using 2/6/6/0/0 or 0/6/6/2/0.

Back on topic: the SA version lets you reset almost endlessly but that also means that your opponent will have time as well to heal/wait for CDs/etc. Which brings the question: will I benefit more from the reset cycles or will my opponent benefit more? (Eles spamming air autoattack to heal, blasting water fields. Warrior signet/trait regen ticking, etc.) While the Crit Strikes version allows you to land a much bigger burst and also more sustained damage, you have less options to retreat/reset if SHTF. Its a fair deal btw imho, but I’m not experienced enough in WvW combat to know which will bottleneck me less than the other.

ty

enthusiastic noob

Thief tactics

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Posted by: Techst.8671

Techst.8671

If you play 2/6/0/0/6 right, there’s np to survive and you can still 1v3+ if you face bads. While SA is abit easier to fight outnumbred I still prefer CS because it takes more skill to play and I feel more useful than perma stealth SA.

You wont lack dmg with any spec, its just a matter of how fast you want to kill your target, if you stealth a lot with SA you’ll get a lot of might.

If you play together with someone you should go with CS because you will be more useful than you would be with SA

Schutt (Schett) The Shadows [TA]
Team Aggression
Retired Red Guard

(edited by Techst.8671)

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Posted by: Bazzoong.7145

Bazzoong.7145

6 into Trickery is generally a very good idea in wvw it is way more important to be able to shut down priority targets on demand in wvw. In samll group engagements in wvw the enemy has the luxury to disengage and wait for cds to come back (hide in the zerg till mistform is up again for eles e. g.) just going for distance and reset happens quite often aswell, as a thief you want to make kitten sure that does not happen.

Since you can get enough raw stats by guard stacks and buff food your damage will still be good without going deep into DA or CS this actually gives you more build choice than you have in spvp. You can pretty much take what you like consider however that survival is paramout. I really recommend shadows embrace, if you are running shadow step and shadow refuge consider master of deception aswell.

If you like to hang around in enemy controlled keeps (especially sm) try decent into shadows.

Also make sure if you are roaming alone that you comfortably can take a camp alone quickly and can disengage and survive if some enemies should show up while you do that.

(regarding your question about warrior eles and resets)

You will never ever kill a decent ele or warrior who is built for sustain 1v1 in wvw they can disengage and reset at will if you chase them you will have no ini and cds left when you finally catch up and die, ppl do not have to stay on a 800 diamater point in wvw.

(edited by Bazzoong.7145)