Thief trait buffs
4 type elite spec do not effect it
Not quite sure what you mean. Could you reword that?
Last Refuge is appalling. Shadow Protector is absurd. Nothing in the GM Shadow Arts line feels or plays like a GM trait.
Vigorous Recovery is pointless once a player realizes how underwhelming Vigor is. Quick Pockets is an extra 3 init on a 9s weapon swap… Whopidity Doo!
Dare Devil… the only trait line with absolutely zero waste in it but of course that takes a HoT purchase.
“Youre lips are movin and youre complaining about something thats wingeing.”
Not quite sure what you mean. Could you reword that?
oh i am sorry i never saw this message. daredevil is classed as a specialist class. so it unaffected by the trait because only effective thief base line uilittys. if that make sence
Not quite sure what you mean. Could you reword that?
Improvisation doesn’t have the capacity to reset the CD of "physical " type utility skills.
It should really just reset one of the equipped utility skill regardless of their type. This way, it will always reset one of them instead of a total bust.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Not quite sure what you mean. Could you reword that?
oh i am sorry i never saw this message. daredevil is classed as a specialist class. so it unaffected by the trait because only effective thief base line uilittys. if that make sence
No it doesn’t, because daredevil utilities “physicals” GET affected by improvisation. Got integrated around pvp-season one. Not sure how it works if you don’t use daredevil at all, but if you use the traitline physicals are part of the improvisation-pool.
Not quite sure what you mean. Could you reword that?
oh i am sorry i never saw this message. daredevil is classed as a specialist class. so it unaffected by the trait because only effective thief base line uilittys. if that make sence
No it doesn’t, because daredevil utilities “physicals” GET affected by improvisation. Got integrated around pvp-season one. Not sure how it works if you don’t use daredevil at all, but if you use the traitline physicals are part of the improvisation-pool.
Oh i see i tested in beta never look back but thanks for the update that may lead to some interesting build design.
Last Refuge is appalling. Shadow Protector is absurd. Nothing in the GM Shadow Arts line feels or plays like a GM trait.
Vigorous Recovery is pointless once a player realizes how underwhelming Vigor is. Quick Pockets is an extra 3 init on a 9s weapon swap… Whopidity Doo!
Dare Devil… the only trait line with absolutely zero waste in it but of course that takes a HoT purchase.
DA is fine. Dagger mastery might need a small tweak in durations or apps.
Acro outside vigorous recovery has come a long ways.
Trickery is so very close (I would look at pressure strike with a slight tweak up and quick pockets)
CS and SA in need of most work.
(edited by babazhook.6805)