Thief using only the main hand weapon

Thief using only the main hand weapon

in Thief

Posted by: randomfightfan.4091

randomfightfan.4091

As on now, using ONLY the main hand weapon still yields a 3rd ability that is unique. This is cool but should be further expanded. IMO, ANET should implement the other 2 abilities as an unarmed off-hand. I mean, give the player 2 extra abilities that the thief uses the empty hand as a weapon. The possibilities could be pretty cool esp with dagger and bare hand.

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Thief using only the main hand weapon

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Posted by: Geewoody.2017

Geewoody.2017

No stats/sigils. I doubt it would ever be worth using. >.>

Thief using only the main hand weapon

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Posted by: Doggie.3184

Doggie.3184

Sometimes wish I could have Death Blossom function like the main-hand/no offhand skill does so I don’t fly off cliffs in certain places. .-.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Thief using only the main hand weapon

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Posted by: Auesis.7301

Auesis.7301

I would like 5 unique skills that emphasise finesse and acrobatic skill eg. a lot of evasive dagger techniques or fanciful gunplay while using the free hand for cheap shots to the chin at close range etc. That would be really neat. The #3 skill is a crummy version of the dual wield #3 skill too, so that should be changed.

Examples:

Unarmed with Dagger in mainhand:

#3: Weave – 4 Initiative

Evade attacks while circling an opponent’s flank, attacking three times in a quick flurry during the evade. Roughly the same damage as Flanking Strike but with no boon removal and no unblockable attack. Tracking identical to the Ranger’s evasive sword manoeuvre but with differing animation and attack spots. We don’t want another Flanking Strike issue.

#4: Gut Punch – 5 Initiative

Jab your opponent in the ribs, stunning him for 1/4 of a second before jamming your dagger inside. Damage can be debated.

#5: Cheap Shot – 6 Initiative

Slash your dagger across the opponent’s face, disorientating him and putting you in stealth (this functions identical to Cloak and Dagger but with much lower damage and faster cast time).

Unarmed with Pistol in main hand:

#3: Blunderbuss – 5 Initiative

Overload your pistol, firing 5 projectiles that cause bleeds in a shotgun spread. If all 5 projectiles hit a single target, that target is knocked back 300 units (not knocked down, just back). Damage of all the projectiles on a single target should be somewhere roughly the same as Repeater, not including the bleeds.

#4: Shooting Range – 5 Initiative

Fire your pistol underhand in all directions multiple times (akin to a blatantly unrealistic movie sequence like 1:30 at http://www.youtube.com/watch?v=6PX4UYN_a9I but with a single pistol) for 2 seconds, blinding and weakening targets for 5 seconds in a 360-degree radius. Blind re-applies with each hit and Weakness refreshes duration instead of stacking.

#5: Eagle Eye – 6 Initiative

Rapidly fire your pistol and reflect all projectiles directly ahead of you for 1 second. If there are no projectiles to reflect, the free projectiles from your shots cause 5 seconds of Confusion (3 stacks on hit, applies once. Actual damage is negligible, akin to Head Shot).

Unarmed with Sword in main hand:

#3: Counterbalance – 5 Initiative

Evade before shifting your weight, hurling the hilt of your sword across your opponent’s face with such momentum that they are knocked down for 1.5 seconds. Cast time/evade time equivalent to that of the cast time of Pistol Whip.

#4: Thousand Stabs – 4 Initiative

Channel a block identical to Nine-Tailed Strike. Catch your opponent’s weapon and jab them multiple times for high damage Opponent is immobilised for the duration of the retaliation attacks. Return initiative if not attacked. Only affects a single target.

#5: Uppercut – 6 Initiative (2 suggestions here)

1 -Deliver a fast blow to your opponent’s chin with your free hand, blinding them for 1 second and placing you in stealth while he is reeling.

2 – Sidestep (evade) the next attack and land a fast blow to your opponent’s chin with your free hand, stunning them for 1 second.

As for the lower stats/sigils, the main-hand weapon stats should just double up for both hands and the empty slot in the Hero panel can be slotted with a Sigil of your choice.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)