Thief vs Necros?
Well if you’re fighting a Necro on a D/P Thief, it shouldn’t be too tough of a kill unless the Necro is really good or you’re doing something wrong. Even on my S/D build, I can take on condition and signet Necros without too much trouble and that lacks the immediate burst of a D/P.
After dueling PU Mesmers for a considerable amount of time, I find fighting necros to be enjoyable. They do have some pretty nasty conditioning with the right build but they lack significant mobility so fight resets are much easier. They also don’t have stealth so they can be cut down over time.
“Youre lips are movin and youre complaining about something thats wingeing.”
You have to lame out deathshroud. Thief is very capable of killing necros, but given how long it takes and the fact that you don’t help decap/ protect the point while doing it, it’s usually not worth it.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
On S/D, evade those key conditions are keys. I am not saying it’s easy, I am saying sometimes it almost random because the animation isn’t as clear as I would want it to be.
If they are on Staff, you break the mark but dodge over it, but you knew that. Don’t ever use your Shortbow too long with those guys, it is really tempting using it avoid the marks.
I leave the fear for when they use deathsroud #5 or #2. I also use Shadow Refuge, to vanish make them disengage and waste their shroud.
They are really painful man, but no as a painful as a condi PU mesmer, because they lack serious mobility.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
It’s a lose match up for thief.
To win that you have to play mistake free and hope the other player is bad. Once you face a semi competent player on necro you’ll understand. If you face a great player on necro you’ll cry
This is literally every 1v1 for thief since the patch. We are good at two things: Mobility, and tossing out a backstab on a kill target before leaving to decap some thing.
If you’re trying to 1v1 any thing, you’re playing the class wrong, and I would suggest trying to play ele instead as 1v1ing all day is their job.
Depends on what build that necro use if it signet you are going to win most of the time
Takes thrill of the crime and improvisation with you for free might take out shortbow and go for D/P S/D if you health drop fast reset the fight why?
Improvisation you will get double fear and poison decap abil reset at least 20% of the time will reset
Key to win CC stealth evade and teleport backstab
On minions necro you are going to be hard figt just watch out the condi bomb from minions dat bomb hit hard
Btw use headshot to interupt the heal
Necro is easy
Guardian is really hard
(edited by Jinx.4619)
Thief vs necro is like vs any class right now: you have to rely on them doing huge mistakes.
I would agree with thief being the burst class. We should do more damage on tanks.
Prepare an orbital strike and begin Operation: Steel Rain. Failing that, kamikaze in hopes your allies can restore honor to you and your family.
Hitting Necros right after they drop Death Shroud hurts them the most. Interrupting the heal with pistol #4 is also extremely painful for them. Blind spam will make them miss all of their important skills, and it will make staff unable to generate decent life force.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
and it will make staff unable to generate decent life force.
Soul marks generate life force when blinded.
A condi necro can be a tough match up for a lot of classes, not just thief. But it is especially hard for thieves since they can give you more conditions than you can shed off. The fact of the matter is that you’re going to get condition spammed, it’s just a matter of which ones you can afford to ignore for a bit. Their death shroud will be difficult because if their is one thing you don’t want a tanky condi build to do, it is stall you, and necromancers are extremely good at doing just that. If you are DP headshot should be primarily used when they enter deathshroud and their heal, you do not want them to get off too many shroud skills as that will only increase pressure on you and also build up their life force in the case of skill #4. Using the stolen skill when they are low on health is a great way to solidify a win in most cases assuming they do not dodge it or interrupt you while doing it, doom is a great interrupt and instant cast they have access to in DS.
However, ultimately, unless you’re intentionally doing 1v1’s, I would suggest avoiding a fight with a necromancer of the condition variety unless necessary or unless you strongly feel as thought you can get them down quick. But if the necromancer is cunning, they will not let you get them down quick. It’s actually a unique and fun playstyle on their part and in my uneducated opinion, “better” than those kitten condi engis since they just spam grenades and bombs at their feet while necromancers have to use certain marks/ skills and manage their deathshroud to use it as both a offensive and defensive tool, which can allow them to play both offense and defense at the same time.
A condi necro can be a tough match up for a lot of classes, not just thief. But it is especially hard for thieves since they can give you more conditions than you can shed off. The fact of the matter is that you’re going to get condition spammed, it’s just a matter of which ones you can afford to ignore for a bit. Their death shroud will be difficult because if their is one thing you don’t want a tanky condi build to do, it is stall you, and necromancers are extremely good at doing just that. If you are DP headshot should be primarily used when they enter deathshroud and their heal, you do not want them to get off too many shroud skills as that will only increase pressure on you and also build up their life force in the case of skill #4. Using the stolen skill when they are low on health is a great way to solidify a win in most cases assuming they do not dodge it or interrupt you while doing it, doom is a great interrupt and instant cast they have access to in DS.
However, ultimately, unless you’re intentionally doing 1v1’s, I would suggest avoiding a fight with a necromancer of the condition variety unless necessary or unless you strongly feel as thought you can get them down quick. But if the necromancer is cunning, they will not let you get them down quick. It’s actually a unique and fun playstyle on their part and in my uneducated opinion, “better” than those kitten condi engis since they just spam grenades and bombs at their feet while necromancers have to use certain marks/ skills and manage their deathshroud to use it as both a offensive and defensive tool, which can allow them to play both offense and defense at the same time.
necromancer have the worst condi aplication in game right now but as a thief if you want to kill it all you have to do is hit hard fast get out and interupt the heals wait for ds to drain and you win is easy
CC combo 2x fear from stolen item daze from steal and heatshot every 3 hits… you can basicly render necro useless, just remember to clear weaknes when they go DS, and DAZE when they transfusion
Apparently Condition removal is situational, if you’ve see the daredevil dev quote about it.
Personally i think that kind of mentality is flat out wrong and also what brings the hate and disgust for the easier tanky condi builds in the game.
Necro has always been kind of annoying though for thief. This was especially true back when you could get feared for daze stealing them, but also trigger the nightmare rune proc on top of that and enter this stun-break or die moment just for opening.
It’s pretty important to not hit them when they have spectral armors up, passives or active versions of these skills. When you do this you are giving them free shroud which will just make your life harder.
When they pop shroud and its over 25% it’s easier to just disengage and leave the fight entirely. Let them burn the shroud or force it into cd before re-opening on them.
Try to fight 2v1 vs them when available as for some reason thief is considered a +1 role. +1 being the dumbest position i can imagine for a class to have to play in a game, as if your jungler in a game like league is called a +1 position lol…
All in all asking for buffs wont happen thieves are not allowed to have nice things if all else fails i suppose you can buy the bankai unlock on the gemstore though ;P
necromancer have the worst condi aplication in game right now but as a thief if you want to kill it all you have to do is hit hard fast get out and interupt the heals wait for ds to drain and you win is easy
So to be clear, in order to win you have to:
1. Hit them
2. Try not to get hit
3. Interrupt heals?
Am I understanding that right?
Yes, simple in explanation difficult in procedure. What do you do when you come across a blob in WvW that has 6 necros & 6 PU mesmers? Fall on our own daggers?
Crystal Desert
Yes, simple in explanation difficult in procedure. What do you do when you come across a blob in WvW that has 6 necros & 6 PU mesmers? Fall on our own daggers?
I was being passively aggressive, for lack of a better term. That three step procedure can be literally attributed to almost every encounter. the differences come with the class you’re fighting. As for your hypothetical blob, we are talking about a 1v12 against some of the hardest match-ups against our class save a few non-mentioned. I would fall on my legs and not engage because the chances of winning are extremely unlikely in my odds.
(edited by RedSpectrum.1975)
necromancer have the worst condi aplication in game right now but as a thief if you want to kill it all you have to do is hit hard fast get out and interupt the heals wait for ds to drain and you win is easy
So to be clear, in order to win you have to:
1. Hit them
2. Try not to get hit
3. Interrupt heals?Am I understanding that right?
yup that simple open from stealth get 4 hits daze and repeat
I think it’s kind of crappy that you can’t stay in a fight vs. Necro or any other class at that. Especially in sPvP, you have to reset the fight, which means running the hell away as far as possible, then coming back. I don’t know why this rubs me the wrong way.