Hello. A leveling thief here. Still figuring out how to play and what skills to use, what traits to choose, which +attributes to amass.
This is how I have tought about the weapon sets/playstyle. Trying to match it with the weapon/armor types and upgrades to suit particular dmg dealing style – condition or power/crit.
Please, correct me if I’m wrong, add you comments and experience. I’d appreciate that.
D/D – either go condition and spam #1+#2+#3 with venoms or critical/power with #5 stealth + backstab #1.
S/D – often overlooked, good mobility (#2), scales well with power/crit. Either go with #1 and #3 or control/stun with #5+#1 combo (daze)
S/P – ever belowed pistol-whip #3. Focused on meelee, not stealth. Scales with power/crit.
D/P – mobility and sticking to the prey. Scales with power/crit
P/D – keeping the foe at middle-range, bleeding them to death. Scales well with condition dmg, works good with poisons.
Or, just do stealth combo #5 + #1 till the target is dead. Then it scales better with power/crit. Stealth-oriented.
P/P – regarded sub-par by the thief community, scales better with condition dmg. Little stealth.
ShortBow – ranged AoE, scales with condition dmg, goes well with venom skills.
Trait lines:
Deadly Arts : venoms, condition builds + daggers
Critical Strikes : good for burst dmg. for power builds.
Shadow Arts : stealth and self-healing. Get hit, but mitigate the damage and heal it.
Acrobatics : self-buffing and dodging
Trickery : stealing, buffing others and getting more intiative
To me, the most appealing would be a tricky (mostly) meelee thief, not relying on stealth, but more on staying in the fray, dodging and evading. Again – any notes, builds and experience are most appreciated.
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