[TWIN] Anvil Rock
Thiefs and there invs
[TWIN] Anvil Rock
OOOOHHHH yeah, you see what ANet did here was when they coded stealth they left the “Have_stealth_render_be_broken” boolean set to T.
They just need to change that to F and release the build.
Trust me, I’m a professional.
Edit: changed spaces to underscores, because kitten spaces
Yeah and I just told them how.
It’s that or just tick the “Fix all bugs instantly” checkbox before running the next build and this game would be perfect.
UMM yeah they can fix it they broke it they can UN break it.. its not that GD hard
Be kind enough to do it for them!
Its a flaw in the games engine. “Fixing” it would most likely involve redesigning the engine, then essentially rewriting millions of lines of code to fix what the redesign broke, costing lots of money and time. The chance of them doing that is pretty slim.
Its a flaw in the games engine. “Fixing” it would most likely involve redesigning the engine, then essentially rewriting millions of lines of code to fix what the redesign broke, costing lots of money and time. The chance of them doing that is pretty slim.
Well actually:
If it fixes it completely remains to be seen.
Its a flaw in the games engine. “Fixing” it would most likely involve redesigning the engine, then essentially rewriting millions of lines of code to fix what the redesign broke, costing lots of money and time. The chance of them doing that is pretty slim.
It’s not that deeply ingrained in the engine. It’s a bad prioritization system. It will take some effort to get it working right, but it is fixable without rewriting the whole engine.
They cant reduce the time you spend in stealth because it would destroy that for PVE and PVP alike and if you change the duration for just pvp like you did for guardian it just will not be the since it will hurt the class far to much. Patching the rendering bug will solve some class’s issues to fight a thief.