Let me get straight to the point : Thiefs and DD nowadays face a huge problem, they are a high-risk class ( what i mean by this is they have REALLY low HP and not really ANY group utilities or support abilities (( plz do not count stealth… stealth is to avoid combat i mean IN COMBAT ) and they are encouraged to play in a melee range ( ranged thiefs and DD also exist i know but u can deny that there is a favoritism to play melee) but they don’t really profit from this risk.
Thiefs and DD have mediocre DPS ( great burst but not the best ) when compared to other classes like warrior who in melee just like the thief and with the same GEAR can provide more damage, more survival ( bigger HP pool and invul ) and more utilities that provide buffs to party.
But why? the thief and daredevil HAVE ALOT of bonus to his dmg in his traits….. well the problem from one side is honestly the base damage his skills do is not really that great, not one reaches 3k base like the warrior. They also have a focus on single target DPS which limits their oportunity in groups ( staff i see it as a solution to this problem).
But this is not their biggest flaw, DD and Thiefs have in my opinion really crappy Utility skills. is really abnormal when 80% of the player base never touches on traps and tricks honestly. 2 ENTIRE skill types of the thief that feel honestly VERY WEAK, provide no reasonable support to himself OR others, dont do damage ( or very low), and have quite big CD.
and they have Acrobatics….. probably the most useless trait line in the game when compared to others.
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SUGGESTIONS : ( will update as time goes by)
Improve base damage – this is a really basic buff wich will put the thief a little more viable for PVE at this moment. i speak for myself and can be totally wrong but a 10% buff on base dmg would be good? maybe a little too much …. idk.
Change Acrobatics trait line – the truth is acrobatics gives really NOTHING that daredevil can not give. What to do then? Give acrobatics line a more support approach that thiefs desperatly need. ACROBATICS SUPPORT makes no sense. well u can always do it like this. Example :
ACROBATICS
minor adept – stays the same
major adept 1 – pain response – provides 1 stacks of toughness each time u get hit . stacks to 5
major adept -vigorous recovery – u and your allies gain vigor when u use a healing skill. ( 3sec vigor)
major adept 3- Gymnastic – each time u dodge you and your allies do 10% more damage on their NEXT attack ( CD:5 sec) (maximum allies 5 )
Minor master : Feline grace – the effects of vigor on you are enchanced
Major master 1 – hard to catch – stays same
Major master 2 – Evasive initiation – removes 1 condition from your allies if u evade an attack ( 15sec CD) (allies 5)
Major master 3 – Critical agility – people with swiftness gain 100precision 100 ferocity ( why should only 1 class provde precision buff ? ) (idk if this is even possible with the engine)
Minor grandmaster : Aura of displacement – when u reach 25%HP u go invulnerable(2sec) and gain 3sec of quickness ( CD:60) u take half damage from fall dmg.
Major grandmaster 1 : Assassins promise – when u crit a foe it receives a debuff called assassins promise receiving 10%% increased damage and 10% condi ( values may vary i just like the ideia ) for 3 sec.
Major grandmaster 2 : Viper’s defense : whenever u EVADE an attack u receive 20% less damage for 2 sec and your next attack deals 50% bonus dmg( 10sec CD)
Major gransmaster 3 : Way of the Master : Whenever u evade an attack u and your allies receive Protection (6sec), Resistance (3sec) and retaliation (5sec) CD=30sec allies=5
SHADOW ARTS
ALL minors stay the same except minor grandmaster
major adept 1- enduring toxin – your venoms last 1 extra strike
major adept 2- Heart of shadow – While stealthed u gain regenaration (5sec) and a perodical minor heal ). deception recharges lowered.
major adept 3 -shadows embrace – stays same.
major master 1 : seeping wound – your venoms add 1 stack of bleed (2sec) and give might. this one might be OP.
major master 2: Shroud of Silence – whenever u and your allies attack from stealth they do 1/2sec daze (u need to go Revealed for this to happen)
Major master 3 : Unseen fury – blinds deal damage now
minor grandmaster : shadow resilence : when u stealth u blind neaby foes
Major grandmaster : SHADOWFORM ( ) – whenever YOU apply stealth IT CANNOT BE BROKEN FOR 4 attacks and u deal 30% dmg while stealthed. the bonus dmg applies to allies aswell
major grandmaster 2 :Venomous Aura – same
major grandmaster 3 : Shadow shroud – effects of protection on u and allies are enchanded -allies=5 protection instead of 33 gives 50%.
getting quite late so ill stop for now tomorrow ill see. I know it might sound OP for some but hey i just want to make my class viable in PVE thats all. give your feedback and opinions.
Dont so much think about the numbers values but the idea itself
(edited by Cubotrix.1723)