Thiefs way 2 OP pls nerf

Thiefs way 2 OP pls nerf

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Posted by: Zepidel.5349

Zepidel.5349

It’s patch day and Jimmy a 13 year old gw2 enthusiast logs onto to his warrior for a day of fun and games in WvWvW. But unbeknownst to him a sinister and evil force lurks in the unseen shadows, a thief. As Jimmy leaves his server camp to meet up with the warband the thief readies his basilisk venom, and activates his assassination signet. As soon as poor jimmy is in range the thief precast his cloak and dagger and steals onto Jimmy. Jimmy was talking to his friends in guild chat “My mom says I can stay up all night guadasdwawdasdwad234423333333adwad” And like that the thief lands his end all be all “Backstab” 14k damage it hits Jimmy for. He now has 3k hp and just regained control of his character, but its too late. Two more auto attacks and hes down. The thief stealths, and Jimmy has no chance to even interrupt his stomp.

“How could this happen” Jimmy thought to himself. It surely was not that he was snuck up on by a stealth class, no no… couldn’t be that. He decides to read the patch notes for thief, Furious he sees that thief has some new condition! How can such an overpowered class be buffed! So now Jimmy is off to the thief forums to tell those stupid thiefs how it is….

Seriously, zerker thief’s were nerfed this patch with our only 1200 range attack gone. Our “insta-kill” rotation was not changed AT ALL with the exception of a cd reduction on steal (which means we only would take advantage of it if the fight lasted 30 seconds…that’s not really an insta kill). So why are there so many uneducated idiots out there complaining on the forums about thief’s this patch? You guys realize no one uses venoms right? right…?

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Posted by: Invizible.2960

Invizible.2960

Had me laughing at sinister and evil force

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Posted by: Epic.3950

Epic.3950

It’s patch day and Jimmy a 13 year old gw2 enthusiast logs onto to his warrior for a day of fun and games in WvWvW. But unbeknownst to him a sinister and evil force lurks in the unseen shadows, a thief. As Jimmy leaves his server camp to meet up with the warband the thief readies his basilisk venom, and activates his assassination signet. As soon as poor jimmy is in range the thief precast his cloak and dagger and steals onto Jimmy. Jimmy was talking to his friends in guild chat “My mom says I can stay up all night guadasdwawdasdwad234423333333adwad” And like that the thief lands his end all be all “Backstab” 14k damage it hits Jimmy for. He now has 3k hp and just regained control of his character, but its too late. Two more auto attacks and hes down. The thief stealths, and Jimmy has no chance to even interrupt his stomp.

“How could this happen” Jimmy thought to himself. It surely was not that he was snuck up on by a stealth class, no no… couldn’t be that. He decides to read the patch notes for thief, Furious he sees that thief has some new condition! How can such an overpowered class be buffed! So now Jimmy is off to the thief forums to tell those stupid thiefs how it is….

Seriously, zerker thief’s were nerfed this patch with our only 1200 range attack gone. Our “insta-kill” rotation was not changed AT ALL with the exception of a cd reduction on steal (which means we only would take advantage of it if the fight lasted 30 seconds…that’s not really an insta kill). So why are there so many uneducated idiots out there complaining on the forums about thief’s this patch? You guys realize no one uses venoms right? right…?

This! You sir I would /bow to any day

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Posted by: Bern.9613

Bern.9613

Welcome to the world Jimmy!!


FYI The thief is the assassin in the game. So yea, you gonna die

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Posted by: Kincaidia.3192

Kincaidia.3192

Not only did they not nerf it, they added 300 to the long range steal ability =) So now we can insta-gib you from further away. Because with Infiltrator’s Signet (900 range) + steal (900 range traited to 1200) wasn’t enough – we need 900+1500 = 2700 range. Add in one infiltrator’s arrow (900) = 3600 range gap closer in under a second for exploding your target.

I loves it.

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Posted by: Doggie.3184

Doggie.3184

I don’t like venoms.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Worgrak.3918

Worgrak.3918

Hahaha :’D Seriously, that made my day xD
Thumbsup
God that was a good laugh…
But true… I get annoyed that how clueless some people can get with posting nonsense… just because of 1x build they see x)

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Posted by: Xirin.8593

Xirin.8593

Hilarious and probably highly accurate.

[AoN] All or Nothing

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Posted by: lLobo.7960

lLobo.7960

Jimmy should L2P.

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Posted by: Thorp.7982

Thorp.7982

“My mom says I can stay up all night guadasdwawdasdwad234423333333adwad”

ROFL

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Posted by: nirvana.8245

nirvana.8245

Whats this venom thing?

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Posted by: animalmom.1062

animalmom.1062

“guadasdwawdasdwad234423333333adwad”

Gold

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Posted by: Worgrak.3918

Worgrak.3918

Whats this venom thing?

Venom build is a trait build utilising the poisons we have access to, along with the Basilisk Elite ^^ Interesting build, but right now it just lacks the usefulness and power :/
Venom share is a nice niche party build, but got some issues now (especially the share range with party, its just too small to be useful :/)
Would be really nice if the devs would look into it and work out a working trait line and stuff

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Posted by: Seth.4927

Seth.4927

I’m sure it was these 20 stacks of Torment that got him…

Roker
Tarnished Coast

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Posted by: Zacchary.6183

Zacchary.6183

I’m sure it was these 25 stacks of Torment that got him…

fixed*

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Posted by: SoLeciTO.3490

SoLeciTO.3490

“My mom says I can stay up all night guadasdwawdasdwad234423333333adwad”

This . . . you just killed me HAHAHAHAHAHA.

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Posted by: Travlane.5948

Travlane.5948

unbeknownst to this silly man child of a warrior player …… that when he travels with his team mates they entirely run over thieves bc of aoe…cc’s and their personal survivability traits. as the now wiser man warrior child unveils his eyes to the fact that thieves can only do 1 v 1s …..he travels on and enjoys the other 99% of the game beyond 1 v 1s

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Posted by: Zepidel.5349

Zepidel.5349

Not only did they not nerf it, they added 300 to the long range steal ability =) So now we can insta-gib you from further away. Because with Infiltrator’s Signet (900 range) + steal (900 range traited to 1200) wasn’t enough – we need 900+1500 = 2700 range. Add in one infiltrator’s arrow (900) = 3600 range gap closer in under a second for exploding your target.

I loves it.

-no one uses infiltrators signet, esp not in a burst build (you wouldn’t get ANYTHING from it unless the fight is >10s long that you wouldn’t get with shadowstep)

- using infiltrators arrow to gap close means you lose a load of ini if you even have enough to CnD by the time you reach your target you definitely wont be able to use heart seeker which is extremely important because we HAVE to kill our target b4 they can heal or cc. The entire build is reliant on the element of surprise and hoping the guy you attack is slow. Engineers and necros seem like the hardest targets for me because they are so conditioned to elixir s or DS fear that they can pull it off like 2nd nature.

I wish people who have no idea how a class works / is built would stop coming to our forums to kittenpost.

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Posted by: Travlane.5948

Travlane.5948

Not only did they not nerf it, they added 300 to the long range steal ability =) So now we can insta-gib you from further away. Because with Infiltrator’s Signet (900 range) + steal (900 range traited to 1200) wasn’t enough – we need 900+1500 = 2700 range. Add in one infiltrator’s arrow (900) = 3600 range gap closer in under a second for exploding your target.

I loves it.

ummm infiltrators arrow is listed as 900 range but you only get about 600 max out of it. :P just saying.

let me put this in perspective for you since its a lil out of your reach. if a warrior wanted to use the same “amount” of skill to close gap if he had the ability per say…. he would have used all his adrenaline….half of his attack skills and 1 of his utility just to close a gap. thats about 60% of his total offense gone just to close a gap. same for the thief.

plz know the class and math before you say such silly things :P lol fail!

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Posted by: animalmom.1062

animalmom.1062

hey you get 900 if you arent moving!

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Posted by: Rezzet.3614

Rezzet.3614

i still dont get how the highest mobility class deserves the anti mobility condition.

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Posted by: Travlane.5948

Travlane.5948

hey you get 900 if you arent moving!

heh…right on!!! however the ONLY time you use this while not moving is when u are rooted …and that doesnt work anymore so yeah…never again lol

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Posted by: Epic.3950

Epic.3950

hey you get 900 if you arent moving!

heh…right on!!! however the ONLY time you use this while not moving is when u are rooted …and that doesnt work anymore so yeah…never again lol

or you could get more if you are moving and shoot backwards?

Still surprised the OMFGWTFBBQLOLOCRYQQ thieves havent come onto this post yet. Spouting their garbage how thieves are just SOOOO underpowered for meaningful combat.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

-no one uses infiltrators signet, esp not in a burst build (you wouldn’t get ANYTHING from it unless the fight is >10s long that you wouldn’t get with shadowstep)

Infiltrator’s signet was on my utility bar pre-patch constantly. The passive buff is usefull in longer fights (fighting more than 1 person) and the gapcloser can be used for chasing down enemies or running away from enemies (poor bunny) without wasting the precious shadowstep or initiatives.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: DanH.5879

DanH.5879

in before QQ bandwagon,
poor jimmy is right ! thieves are and will be OP, no matter what nerf they receive !
it’s just better to delete the class from the game, so jimmy can be happy

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Posted by: Aylaine.1036

Aylaine.1036

Jimmy should L2P.

Lmfao.

Good game.

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Posted by: Mordyph.2104

Mordyph.2104

Thief is easy mode class great for beginner players.

Once you get the game down better you can move on to a less handicapped class.

Anyone who has played a thief knows how easy they are to play.