Thieves abusing supply traps :)
Yeah well, thanks to you, and to all who have found this tactic, zergs are dropping anti-stealth near the sieges — especially the catapults — or near the Arrow Cart that spams anti-stealth on the catapult as an anti-stealth measure.
/rant/
It’s stupid, might as well remove the existence of stealth if they hate it that much.
Or at least allow stealth exclusively to Thieves. All non-thieves should not stealth at all because that’s the main problem here, but thieves gets the nerf bat.
/end rant/
Do you also know that you can drop the anti-supply trap near the supply depot so that whoever is taking supply will lose it and they will be further delayed because they have to wait for the supply to respawn?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
WvW is a real mess right now for everyone.
Yeah, the problems with the stealth trap were painfully obvious, but the supply trap looked bad as well. And apparently it is.
Neither of these should EVER have been introduced.
Very few people have been WvWing since the supply trap at all.
Adds a nice meta: Groups need to bring anti-stealth to counter anti-supply thieves that lurk around camps.
Adds 1 more role to us thieves in www for those that hate gate/sieges/zergs.
Curious how this will unfold in T1 regarding the flow of supply.
Mother of God…
Hi again everyone,
I will say we want there to be play with the traps, but placing the traps while in stealth has very little counter to it, so we will be evaluating whether we would like to change this implementation. Thanks to everyone for you feedback and concerns.
Hugh
Their solution to traps; make them unusable in Stealth.
MORE Thief WvW nerfs likely underway.
I desperately hope they actually plan to do something like upping the placement to 20 seconds.
(edited by Grimwolf.7163)
These traps were stupid and lazy from the get-go.
Mother of God…
Hi again everyone,
I will say we want there to be play with the traps, but placing the traps while in stealth has very little counter to it, so we will be evaluating whether we would like to change this implementation. Thanks to everyone for you feedback and concerns.
Hugh
Their solution to traps; make them unusable in Stealth.
MORE Thief WvW nerfs likely underway.
I desperately hope they actually plan to do something like upping the placement to 20 seconds.
I’m torn on the making them unusable in stealth. One side I have had a lot of fun supply bombing zergs on the run but on the other hand I have effectively removed the whole zerg from doing anything other than trying to find supply.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Mother of God…
Hi again everyone,
I will say we want there to be play with the traps, but placing the traps while in stealth has very little counter to it, so we will be evaluating whether we would like to change this implementation. Thanks to everyone for you feedback and concerns.
Hugh
Their solution to traps; make them unusable in Stealth.
MORE Thief WvW nerfs likely underway.
I desperately hope they actually plan to do something like upping the placement to 20 seconds.
Wow. Just wow. So they want to take away the one silver lining we thieves had with these traps? I think the team in charge of Thief design must not be very well liked or a meek group of people. To allow us to get trampled on like this is unbelievable. I went with the punches from every nerf so far but I really can’t take much more.
We don’t have a team.