Thieves and WvW sieges: Now what?
thieves in WvW are now stuck with only two options. gank random stragglers who are nowhere near anything even remotely resembling an objective, or spam blast finishers for the massive zergballs.
aside from that….. we got nuthin’.
Um, you can build Siege engines you know…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
They should make all traps in the game cause siege weapons within range to take double damage. Thief traps should also cause siege weapons deal half damage. Woot!
If you dare get in the 900 range in keep defense, you’re dead within seconds.
Thus, we should all reroll.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
I find it funny. DP technically got buffed and everything else got nerfed or brought up to meh level. They way I see it this is a clear sign from Anet to roam or gtfo. 900 range is a joke in siege. It’s really funny when you think about it. They even manged to give us a nerf in the form of a buff. I mean this is too funny.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Um, you can build Siege engines you know…
Yes you can all by yourself build a siege engine during a siege.
what are commanders going to say “everyone let thieves have the arrow carts because they can’t do anything else from the walls”?
Lots of people hate thief for being king of roaming in WvW.
ANet nerfs one of the few options thiefs have for zerging, which forces them even more into the roaming role.
Scumbag ANet ._.
Um, you can build Siege engines you know…
Yes you can all by yourself build a siege engine during a siege.
what are commanders going to say “everyone let thieves have the arrow carts because they can’t do anything else from the walls”?
arr that is what i am thinking