Thieves are environment

Thieves are environment

in Thief

Posted by: Falx.8736

Falx.8736

You know, instead of having stealth and going invisible. Transform into an environmental item! Whether that be a tree branch, a leg piece that belongs to a chair, driftwood, toilet paper, etc! Even the flora located in the zone you’re in! Going up against other players? Transform into a boulder, have an ally toss you at the enemy! Knockdown!
Going up against a thief, and the thief transforms into a broken bottle! Use that to your advantage! However, do you throw the broken bottle? Or does the broken bottle throw you…?

-Guild Wars 2 is the best game… written on paper.

Thieves are environment

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Posted by: Donut.6914

Donut.6914

New Thief specialization: Prop Hunter.

I swung a sword. I swung a sword again. I swung a sword again—-hey hey that’s great!

Thieves are environment

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Posted by: Doggie.3184

Doggie.3184

From what I recall Rangers were supposed to have that skill but they removed it before beta because I guess it was silly. :P

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Thieves are environment

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Posted by: kash.9213

kash.9213

You know, instead of having stealth and going invisible. Transform into an environmental item! Whether that be a tree branch, a leg piece that belongs to a chair, driftwood, toilet paper, etc!

“The Thief-1000 can’t form complex machines. Guns and explosives have chemicals in them. Moving parts. It doesn’t work that way, but it can form solid metal shapes. …Knives and stabbing weapons”

Kash
NSP