Actually, the topic is supposed to be a joke. I have come across a whine thread against thieves again today, which made me think that if someone ever came up with a great great build, he probably wouldn’t share it. No need to increase the risks for a nerf
Anyway…
I wanted to make a pistol dagger build and share it with you guys. If you have any insights, sugestions or criticisms I would be happy to receive them.
Strategy
This build is based on evading, CaD and stacking bleeds with the primary attack and caltrops. Also keeping a high pool of initiative will increase damage output and make us flexible in various situations.
Against Melee Targets:
- Keep distance. Put in some Body Shot here and there to build up vulnerability.
- Use Cloak and Dagger when the target has closed in
- move away with an evasion. Preferably use a dodge roll, but withdraw and roll for initiative are also strong options that give back initiative at the same time.
- use sneak attack from a distance and repeat
Against Ranged Targets:
- shoot while closing the gap with dodge rolls or steal. Put in some Body Shot here and there to build up vulnerability
- use Cloak and Dagger when in range
- use sneak attack and repeat
Tips
- when facing a target with minions/pets/illusions/turrets, you can always use them to CaD
- you can always use surrounding objects or secondary close targets to CaD
- avoid getting hit with heavy attacks and avoid conditions, as this build is not so great in dealing with conditions
- if things get rough, use Shadow Strike to open a gap
- use Dancing Dagger to hinder fleeing targets, who successfully avoided your caltrops
Build
Deadly Arts 25 points
I put 25 points into Deadly Arts to increase damage. Both power and condition duration are very nice assets. Also, +10% damage on condition, which our target always will have is also nice.
- Mug: In this build steal will be quite important, and not used to open a fight. Therefore, the nerfed version of Mug fits in.
- Potent Poison: To be honest I didn’t know what else to use here. I could have gone with improvisation, but it didn’t seem to be very reliable.
Acrobatics 15 points
As we are going to dodge a lot, 15 points in Acrobatics goes without saying.
- Power of Inertia: With so many dodges, gaining might at the same time is neat. This trait can be exchanged for Assassin’s Retreat, however, if people want to dodge some more.
Trickery 30 points
Trickery gives us condition damage and reduces CD of steal. Both are very beneficial. This trait line will serve to complement skills. Also, it will be our main source of gaining initiative and boost our damage further by up to 12% (due to Lead Attacks).
- Uncatchable: Lay caltrops on dodge, cripple enemies and make hitting with Cloak and Dagger easier, add additional bleed stacks. Sounds pretty good to me.
- Ricochet: Increase damage when fighting against more than one target. Can be interchanged with Initial Strike, if there is need for more initiative. Alternatively, bountiful Theft or Thrill of crime can be added to amass functionality on steal.
- Hastened Replenishment: This is our source of gaining initiative, and since we use Withdraw very often anyway, it is a good skill to have.
Utilities
- Withdraw
- Shadow Refuge: to GTFO
- Scorpion Wire: I like this skill to troll people
Also, it kind of makes sense with this build
- Roll for Initiative: Stun breaker, initiative gain and useful for our strategy
- Shadow Step: Stun breaker and the only way on this build to remove conditions
- Spider Venom: Capitalise on the trait Lotus poison in Deadly Arts skill tree and make your targets weak while poisoning them at the same time.
For Elite I use Thieves Guild to confuse people, but this one is completely optional.
Gear
All Carrion: increase power, vitality and condition damage.
Runes
Adventurer: Increase power, condition damage and endurance on dodge
Sigils
In PvP I use two times P/D and place Superior Sigil of Energy on my pistols or daggers so I can dodge more. The other sigil is optional. In PvE and dungeons, I use P/D and Shortbow with Superior Sigil of Energy on each. In WvWvW I use either my PvP settings if I do roaming or my PvE settings if I do Zerking.
I would really like to hear your feed back. Thanks!
(edited by Youkay.5294)