When compared to other classes, Thieves are at a unique disadvantage in a “standard” WvW engagement, specifically when they are on either end of a Keep/Tower/etc siege. Before I get into this, here’s what I’ve found I can do with my Thief in WvW:
- Supply Runs for Siege Setup: A pack of Thieves is way faster and a heck of a lot more vicious than a dolyak. What bums me out is that I can’t drop my supply off at a supply hut in a keep or something. Once I have it I have to use it. Maybe this is a balancing thing to encourage reliance on dolyaks for Keep/Tower/etc upgrades? If it’s not a balancing thing, having a mini-DE for supply delivery (specifically from a supply camp to an held Keep/Tower/etc) could be cool. It would also be a nice thing for WvW soloers to try.
- Baiting Stragglers: I like to get behind enemy lines with a buddy and bait stragglers, then pin them down with CC so my friend can get in close and help with the beat down.
- Scorpion Wire!: Over zealous wall defenders can sometimes get pulled down if they hang off the edge of the wall a bit. I don’t know if this is intended functionality, but it’s unreliable at best. Still hilarious when it happens though.
- Sentry Attacks: A lone Thief should have no problem with a Veteran Sentry NPC. This is useful for distracting the enemy zerg.
- Hill Scouting: I can get places faster than anyone else, so being the first over a hill (and often the first to take a ballista bolt to the face) falls to me.
However, regardless of the things that I can do, what I want to do is to blast people from atop a wall while defending a castle. Right now, my only options for doing that are Shorbow Skill #2 (Cluster Shot) and Shortbow Skill #4 (Choking Gas). All of my other attacks are max range 900 or less, which becomes problematic when fighting from a wall (or up against people defending a wall, for that matter).
Additionally, when firing Cluster Shot from a wall directly down at my targets, my Thief inexplicably lobs it up in the air! The flight speed is already slow, and the additional travel time from the lobbing shot makes it almost impossible to deal damage to the highly mobile enemies below.
I’m not sure what the fix for this is, or if it needs one from ArenaNet’s point of view. There are clearly other things that a Thief (or group of Thieves) can be successful at in WvW…but I guess what I’m trying to say is:
A Rifle would be nice. Something long range, probably slower-firing, designed for sniping, ineffective at close range. Something to make me feel like I’m defending a keep with my buds instead of being all by myself waiting to jump out of the bushes at passer-by. Right now, being a WvW Thief is kind of lonely.