In WvWvW which is all i play, it’s basically all i played from level 30-80 and all I played afterwards, pvp is basically all I do on any game and I know what I’m talking about when it comes to class balance.
First The Proof.
let’s take a look at this screenshot, from this morning
http://s903.beta.photobucket.com/user/Bergenor/media/gw2thieves.jpg.html
Let me tell you guys before you start assuming things that I am decked out in pvp gear and I i spend some points in Earth attunement just to get some extra toughness. The fact a thief can spam one ability and continuously hit 5-6k is very unjustified. I as an elementalist can hit 2k on a single target on a 1.5 second cast time, with a long cooldown. That is my best burst ability. The fact a thief can spam 5-6k in a skill-less, obnoxious manner is very unfair. This ability needs to be nerfed its damage would still be highly acceptable even if it was cut in half.
Second, the probability thieves are overpowered.
This isn’t my only encounter with a thief who seems use to getting 1 button kills. It happens to me every day, and I figured “this is such an obvious case of an overpowered class that gw2 staff will fix it quickly” I guess just like other games the most obvious needed nerfs take the longest to apply, the fact this happens 100% of the time to me vs any thief means this is a highly overpowered class (and overplayed, all i ever see is thieves and mesmers, coincidence?)
Third, the survivability
Thieves with such high damage should have low survivability but infact they have some of the highest and although thieves may disagree with me here if you played in the shoes of other classes you should know where I’m coming from. In pvp a thief can basically escape and run away from any fight he wants to at any time he pleases. Just vanish and poof run away.
A thief can also use his consistent invisibilities to make himself last longer in a fight and dish out more damage while being able to take worlds less damage because the thief can dance circles around someone while flickering on and off in and out of stealth. This makes his survivability higher than most classes who can’t just poof and have to stay and try to hold their ground.
Four- How thief encounters are handled.
Usually when I see a thief I no longer try to fight them one on one because I know they are an overpowered class and I try to avoid 1v1 or alot of the times even 2v1 encounters. I know if i don’t have a tanky class with me to help a thief can easily take care of me and the other.
Just not to long ago a thief and me were fighting and i did what i usually do, try to run away, stunning, mist form, arcane shield, basically anything i can do, which is always unsuccessfully because thief has ranged cripples and other ways to stop me and catch up with me, like leaping faster than i run. I ran over to a necromancer and i figured yup were going to lose, even though he was pvp geared aswell. The thief easily 3 shot me, turned invisible and finished me off, then 3-4 shot the necromancer and killed him aswell. All the time he used heartseeker with only 1-2 other buttons.
Meanwhile in our scrap i used over 6 buttons and managed to take him for 20% of his health.
Fifth- the conclusion
In conclusion basically the thief needs to have his tools and damage changed a bit. Damage needs to be brought down definately. Although many thieves may point fingers at other classes and deny their class inevitably needs a nerf, you need to think about the balance of the game and not your personal preference to be overpowered. However if thieves do not see a nerf within the next 2 weeks I will be posting another thread with much much more proof as i will be recording, screenshotting and investigating all further fights with thieves, but really how much more proof do you need?
Edit: Sorry about the screenshot being kind of an annoyance but im still not 100% sure exactly how to work these forum posts completely as this is my first thread but after clicking the screenshot you can just go back a page back to this thread.
(edited by Senjun.8149)