As an avid player and forum poster I’ve seen many conversations/threads pertaining the Thief class and how the class should be addressed. The one started by a Community Manager resorted to flack fighting and no longer provides accurate or plausible information. So, I’m here to address the ACTUAL problems with with the Thief class. I’ll provide quick fix methods as well as fixes that are improbable. I will also be incorporating ideas from the CM’s thread by the community.
Damage/Burst:
I think that this is the first thing we need to concern ourselves with. Only due tot he fact that most complaints – by other players – are dying due to insane amounts of damage.
As a Thief, I know that our damage is high. It’s only high because a large amount of the Thieves play GC specs*. (See Defense)
Is that OP? Yes and no… Yes, because if a player can be killed instantly without a chance to fight back, that’s OP. This goes for each GC spec for any profession. No, because GC specs are available to each profession. The damage may not be as great, but the fights are bursty and last seconds just the same. In one case, GC Thief is only beat in raw damage by one profession: the Mesmer Shatter build.
How to Fix the Damage:
Note that these ideas incorporate ideas from the community as well as my own thoughts.
1. 25% Nerf. Honestly, if it’d make everyone feel better, Thieves could take a direct 25% nerf to Cloak and Dagger, Backstab and Mug — and not be affected too badly. Their damage would be comparable to other GC specs, but still be squishy regardless*. (See Defense) Though, nerfing those may affect other specs that aren’t about Dagger/Dagger.
2. Balance Thief weapon sets. Thief direct damage is usually based on Haste, and most of the weapon set’s skills rely on the use of Haste to make them effective. (i.e. Pistol/Pistol or Sword/Pistol)
3. Cool downs. Increase internal cooldowns on the ability to spam certain abilities. Lots of people complain about Heartseeker. Though, this will destroy the uniqueness of the profession’s Weapon Sets.
Defense/Mobility:
To discuss defense and mobility we need to define the Thief profession.
Excerpt from Dictionary.com: Thief – a person who steals, especially secretly or without open force; one guilty of theft or larceny.
The synonyms then go on to explain that thieves would do what they must, even resort to violence, to obtain things of value. It also mentions trespassing and guile. Using this information we can match it to parts of the Thief profession. Guile? Stealth. Steals. Steal. Force/Violence? Assassin-based burst damage. Trespassing? Going for the kill and then having to mobility to escape. So, ANet did name the class correctly.
Thieves are squishy, this is a fact. No matter the spec.* We have the lowest health and armor pools in the game. So, in turn, we need abilities or ways to negate damage. This is why we have the ability to stealth and move freely at quick speeds. Our mobility is only beat by Dagger/Dagger Elementalists.
How to Fix Defense and Mobility:
1. Increase health and armor pools. This is an obvious and simple fix that would go great with a 25% damage nerf. This would be a good balance to the profession. This would make other specs like conditions viable.
2. Blind mechanics. In GW1 Blind made you miss attacks for the duration of the ability (multiple attacks) not just one attack. Since Thieves have many blinds we could keep the same armor/health we do now and just blind to survive a bit longer. Though, there would have to be an increase on CDs for blinds.
3. Cool downs. I think that Thief mobility is fine and doesn’t need a nerf, but members of the community suggested that there is an increase on CDs for Shadow Step.
tbc.