(edited by BlaqueFyre.5678)
I would like to see these overall fixes/tweaks to Thief as a whole this isn’t about individual skills/traits(mostly)
1. Balance the Initiative cost of ALL And I mean ALL Thief Weapon Skills around the Baseline 12 Initiative pool. Thief is very Initiative starved due to the rising cost of Initiative on weapon skills being balanced on Preparedness, with the Rebalance of costs this would inherently mean tweaks to Skills effects.
2. If #1 is not possible then make Preparedness Baseline since the Balance team/Karl is shoe Horning Thief into Trickery to grab Preparedness, This fix would be the quick and dirty thing to do with minimal effort compared to #1. This would need a replacement Trait, maybe bring back Richochet
3. Any skill that Shadowsteps and receives no Valid path to Target refunds the spent Initiative, the pathing bugs are grossly abundant everywhere even when it’s on flat ground. Having the iniative be spent when the skill doesn’t even activate is a horrible design when paired with all the pathing issues plaguing this game and Shadowsteps.
4. Remove the Self Reveal from SR it is already the worst the AoE Stealth in game no need to have it Reveal anyone step in them out of it.
These are just my top 3 requests.
If anyone thinks I missed something important let me know!
(edited by BlaqueFyre.5678)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.