“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)
Nothing/pistol
Impacting Disruption – Interrupting causes Pulmonary Impact.
Bounding Dodger – Dodge is a leap finisher and does facestab damage.
and then w/e the flying kitten you want…. or not lol!
(edited by yolo swaggins.2570)
Source of that dodge trait? If that’s true I’m switching my P/D build for P/P (finally an excuse to dual wield Lyss and Ilya), BP costs the same than CandD and you won’t need to touch them for bleeding build, plus you get an interrupt.
Oh my god. SP will maybe be a thing finally.
Aaaaaaaand… as not everything can be perfect, they made it mutually exclusive with dash… (and also with the condition throwing dodge which would work well with the bleeding build).
S/P will benefit a lot from this though as it will optimize the extra damage from the traited dodge and its stealth skill is a daze. It’s a better version of S/D considering you have plenty of dodges and both 5# abilities cost the same.
Still may try it as P/P but it definitely looks to be designed to work with S/P
(edited by Lokheit.7943)
Hm… I get the feeling this might be pretty huge for P/P tbh… Being a leap on dodge that means you don’t have to spend additional initiative to stealth, and it leaves your second weapon set more open. Staff+P/P sounds like some gangster stuff, except I’m fairly sure S/d or s/p would still be better than staff. So far staff didn’t sound like it would quite match up, could just be me. S/D would actually have decent condition removal with the evasion trait.
Well, I hope that Daredevil opens up a viable staff build in addition to a viable /P build like S/P so that we have a bit more build diversity in PvP. Thieves are still in a great spot for Conquest, but that’s pretty much because of 1 build that’s been around forever and it would be nice to see this class have more choices.
Oh my god. S/P will maybe be a thing finally.
It needs more than that. It is not flexible enough and you cant cast pistol whip face to face only if u pair it with a teleport utility because u get CCd evaded etc. Problem: not flexible enough for PvP.
Solution: Separate the stun part and the evasion part so if you precast the stun part in the air you can activate the evade part at any time.(giving an evade on an almost 1 sec delay(its more than 0.75s)is ridiculous) or you should be allowed to dodge while casting the windup (althought its weird mesmers can already do that with sword 3).
Oh my god. S/P will maybe be a thing finally.
It needs more than that. It is not flexible enough and you cant cast pistol whip face to face only if u pair it with a teleport utility because u get CCd evaded etc. Problem: not flexible enough for PvP.
Solution: Separate the stun part and the evasion part so if you precast the stun part in the air you can activate the evade part at any time.(giving an evade on an almost 1 sec delay(its more than 0.75s)is ridiculous) or you should be allowed to dodge while casting the windup (althought its weird mesmers can already do that with sword 3).
I dunno, traiting the new block skill might be just what you need to pull off pistol whip. It won’t be easy mode, but with an 8s cooldown on the util when traited, and the PW animation taking around 2 seconds, you could stealdaze>activate block>pw
when they come out of the daze they have to blow a dodge, as if they hit you they’ll get knocked down by the reactive portion of the block. If you make them blow their end early by harassing with headshot (traited for interrupt damage) then it’s a pretty secure hit.
It’ll still be weaker than other sets for 1vx but potentially a strong option for 1v1.
So rev with staff vs thief with staff is what? Monk sparring training ?:D
So rev with staff vs thief with staff is what? Monk sparring training ?:D
Sounds like a meeting
of the joint chiefs of staff
Oh my god. SP will maybe be a thing finally.
i dont know about you guys, but ive been running S/P since launch.
Oh my god. SP will maybe be a thing finally.
i dont know about you guys, but ive been running S/P since launch.
I leveled up with S/P but it quickly became boring. This can make it interesting again.
Thinking about P/P, as I’m used to P/D and I learned how to keep fighting between lines, in and out, I think I can switch to P/P and still optimize the dodge damage while planting blinding fields around the area, keep the fight close and personal even if I have ranged weapons, force them to chase me on close spaces full of blinding powders and dodging what they manage to throw at me.
Considering that with P/D I almost only used 1# and 5#, this will be the same only than adding a lot of blinding and a handy interrupt if needed.
You precast Black Powder instead of CnD with your use of Steal, dazing them with the trait in adition of the pulsing blind, then dodge over them for damage and stealth (leap finishers don’t break stealth on hit) and throw your bleeding burst (that is guaranteed to combo through the smoke field too), then step out of the blinding field and force them to chase you through it (as you reach longer than melee) while waiting for revealed to go and repeat the process. The cost is the same than CnD and the combat distance is the same only that you don’t HAVE to touch them for the stealth (only to optimize the damage from the dodge) so it should be really easy to adapt the strategy.
(edited by Lokheit.7943)
S/P is and always has been a balance nightmare just because it has all its eggs in one basket (pistol whip). Either Pistol Whip is too strong, allowing you to spam CC, evade and big damage at the same time or it’s too weak and you have little else to contribute that other weapon sets don’t do better.
Stealth from this could be an interesting way to make a S/P build more diverse…but I’m still a bit skeptical about that happening.
S/P DDs won’t be stunlock but have fun trying to attack with that much daze lol.
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