(edited by Zacchary.6183)
Thought of a fix for Vital Shot problem!
That might be a little too strong considering the fact it’s a range weapon, you can trait it for bouncing projectiles and +10% damage which you can’t do with sword, and sword is melee. That being said, I like the idea of more damage for the skill when dual wielding pistols. Maybe a smaller coefficient?
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What if it was (.6) with no bleeds instead?
higher coefficient for duel wielding daggers too then? :P it’s only fair! sob
Lv 80 Thief – Emi Smacks / Lv 80 Ele – Emi Casts / Lv 80 Necro – Emi Nox
higher coefficient for duel wielding daggers too then? :P it’s only fair! sob
Lel no. Then baddies would die faster. We can’t have that now can we? :P
What if it was (.6) with no bleeds instead?
Yeah, that could work. It might have to be that the bleed is only removed when dual wielding so as to not damage P/D builds too much, if that’s what you intended then I apologise for stating the obvious :P
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The thing people don’t seem to get is that Vital Shot isn’t just weak with P/P, it’s also weak with P/D. The only reason P/D feels better is because of the other stuff it has. Vital Shot really should just get a speed buff so that it does appropriate damage for both sets.