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Posted by: Serious Thought.5394

Serious Thought.5394

Pure assassination build. After some very moderate parsing, turns out that not only does Improv provide more general utility but certain stolen items just outpace the executioner when doubled up. Sadly.

http://gw2skills.net/editor/?vZEQNAsaVnsMBdmilNBePB8PhFYCzLNcGaDzdwT4KULBEA2NA-TlCHQBH4EAQvHAAAOCACUZgzOEAPRJIQU6xh9HCj+A5p+TAgDgf7bf/Nw5nf+5nfe/+7v/+7vlCwclWA-w

I don’t have any ascended armor, but thats the goal to grab right now. Also missing shortbow. But past that, I’m almost done getting the dream build

Suggestions? Thoughts? Concerns? (don’t mention immobile. I know that. debating pistol/pistol right now) Supposed to work pve/wvw. It’s very similar to my pvp as well.

Off note: Eye for an Eye has infinite range. Found out when one of em hit my tripwire. So ye, the struggles.

Worst Thief in the world, yes I am.

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Posted by: kash.9213

kash.9213

I can’t give you any good advice, I still stumble around my build. Do you think that draining sigil is enough life steal to make up for only having Infiltrators Return as your condition removal? I will say that Sigil of Rage never kicked in when I needed it and it was very low impact on my S/D build.

Kash
NSP

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Posted by: muscarine.5136

muscarine.5136

Relying on impacting disruption for your burst is a good idea on paper, but live it becomes very unreliable, which is a shame since there are quite a few ways to pack a decent amount of interrupts on a thief build.

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Posted by: Serious Thought.5394

Serious Thought.5394

So far the idea is to do burst engages (which works as far as I’ve encountered in SpvP, idk how it works in wvw).

Infi+Dodge+Steal to land engage and if they see me coming usually an interrupt. Pistolwhip with maybe an auto or two, flip to shortbow do the 3+dodge+3 combo then impairing daggers. Heal to get immob if still struggling, if steal is up again as fight goes do clusterbomb+steal into swap pistolwhip.

At least, thats how spvp works. Again, not sure on wvw. I got that drain food because it looked amazing, the sigil is what im grabbing soon as I get my nuhoch up to its next tier (gonna start after getting the glide 5). So ye, to do list. XD

For condi angle, I’ve noticed most players I come against don’t really react well to being burst-engaged and blow lots of cooldowns into my evade on pistolwhip which means a bound cancel if it gets close to getting hit. Mostly stay alive by not getting hit. I hope that made sense o.O sounds like the weirdest jargo I’ve ever tossed.

Worst Thief in the world, yes I am.

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Posted by: DeceiverX.8361

DeceiverX.8361

Relying on impacting disruption for your burst is a good idea on paper, but live it becomes very unreliable, which is a shame since there are quite a few ways to pack a decent amount of interrupts on a thief build.

There are a number via offhand pistol using Head Shot, but it depends heavily on the matchup. In WvW it’s more doable than in sPvP at the moment, but stacking stability is definitely a concern.

Honestly, I’d probably just play P/P in soldier’s if I were going to use Impacting Disruption. It looks really strong, but because it can’t crit, and with the cleanse being overall more useful particularly for a build like this, I’d probably stray away from it. I’m not sure if the OP plans to roam alone or travel with a small group, play periph in a blob, etc. I will say a majority of solo players in WvW play dire conditions, though, and this build will struggle immensely against that.

The build seems to be trying to do a lot. It’s an interesting approach – CC and lock down the enemy for PW with some bonuses from interrupts – but I think it’d probably just be functionally better using EA, dropping HiS for Withdraw or CV, and replacing SR with Shadowstep as there’s no stun break or method for curing confusion, slow, torment, weakness for hitting the ranger, or DoT chill on a reaper. SR shouldn’t matter as if you’re really assassinating, you shouldn’t need the stealth or should be out of the fight entirely once you finish them. Bound and black powder should also cover stealth needs for most encounters, with Sword 2 + steal covering engage and in-combat disengage with Shadowstep on the OOC disengage if things go bad. Especially now, I’m finding SR much less useful than Shadowstep; Reaper knows to spiral or scythe inside and can fear/GS 5 you out, Scrapper pretty much has passive reveal and heavy AoE damage. Most tempest abilities ignore stealthed targets and hit them anyways, Rev has a reveal, DH places a trap on SR and you die… the list goes on.

Interesting approach, though. I’ve been trying to make use of interrupts for a while, but it all falls short and the investment doesn’t really seem worth it in practice. Tankier builds just do better with it. Actually, I bet Viper perplexity is bonkers due to Confusion + Torment + Pulm impact o.o

Omnomberry ghosts aren’t very good. The heal/damage effect has an ICD of 2 seconds and it’s like 400 damage. I think they’re overrated and prefer raw power. If you’re not taking a cleanse, grab Steak Frittes; more damage, more durability for conditions, albeit only slightly, any bit helps.

(edited by DeceiverX.8361)

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Posted by: Taobella.6597

Taobella.6597

after looking at your build i change a few things on it
http://gw2skills.net/editor/?vZEQNAsaVnsMBdmiFOBmOB8PhFYCzLNcGaDzdwT4KULBEAyAA-TlCEQBA8BAwgjAgDVGsFlgMRpHK2foN6DQwJAAAHCA/p+TAgDgf7bf/Nw5nf+5nfe/+7v/+7vlCwclWA-w

this is what i would run an i will explain why.
First tripwire kinda gimmicky. i replace it with Signet agility Why? it gives you con clear 1.5 dodge way to enter stealth allowing you to use tactical strike to get your Pulmonary Impact off.

i replace shadow refuge with Shadow step. you have enough stealth on this build that you can pick up some def from signet of agility.

i removed Improvisation to have Executioner allowing your build to have higher overall burst. you do not have enough type of skill to really get full effect of improvisation.

i changed your Sigil from Cruelty to bloodlust to scale Pulmonary impact dps.
i also changed . sigil of rage for sigil of blood. more healing more dmg worth having.

that just my thoughts gl on your build.

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I normally run this for interrupt:

http://gw2skills.net/editor/?vZEQNAsaVn0MBlOhFOBGmC8PhFYCzLNcGaDzdwTYLULBEA2NA-T1yIABAcCAmWPgxHBg2fAAedIAQSJYOKj2WTwPKdMZ/h1V/hQAm3CA-w

It’s a fun playstyle though, nice to see another S/P thief ^^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

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Posted by: Serious Thought.5394

Serious Thought.5394

Argument.

Rebuttal.

I was thinking Pistol/Pistol but the problem lines with how much reflect there is currently. It sucks to unload and die to your own ability On top of that, I lose my stun and about 10-15% damage differential. Also, soldier drops a considerable amount of damage. I’m focused on Assassination over extended duels, it’s why I give up my survivability. I’m also confused why it seems like I’m tackling too many objectives- HiS for free engage, ID comboed into infi strike is usually very potent (as well as more combos), tripwire because blockspam in spvp made me want it, SR for jukage and baits, Basilisk because its simply the best elite we have.

I land Pulm fairly often and its focused on burst engage- using abilities in an unconvential manner to make it harder to predict how the opposing player will need to respond, causes opposing player to blow cooldowns because they aren’t sure how to respond. If nothing else, it makes a passive go off that I don’t have to worry about. Again, spvp focused not sure how to transition into WvW. But when I did go (however briefly) it was a lot of squishy players especially in EotM. Any stun applied will be countered by an instant cast 1s daze which is just as good imo. SR is for baits, I encourage someone to play dumb and waltz in seeing as Shortbow immobs and I usually toss out 2 of those shots before it registers reveal which means 4s immob. SR is my backup insurance, if I can’t first round em swapping to Shortbow for the triple crit and mind games is usually my way of finishing people off. No one suspects the banana (Zenith skin). It’s rather hard to find a utility to give up, ~~the build is a burst-stun mind games kinda build~~. Anything to assist there would be something I’d take in a heartbeat, but shadowstep is a one trick pony seeing as people load the return these days.

Omnom having an icd is unexpected an sad. But it still adds damage which is the goal. Is there any other food type that allows me to proc damage?

Disclaimer: I am not trying to be aggressive, I just have to be sure of what I’m doing.

Tl:dr- S/p is less for pulm and more for the sheer damage and follow through, pulm is icing along with Draining sigil. HiS is for the engage and less on sustain approach, ID is for combo orient+dodge baits, tripwire breaks blocks and its the block meta, sr is for mind games and baiting, basilisk remains the best elite. Build is burst-engage (ask for description), mind games, and just tons of giggles. Is there a better dps food than Omnom that still provides a damage proc?

Worst Thief in the world, yes I am.

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Posted by: godmoney.6025

godmoney.6025

I’m currently running a d/p build focusing on interrupt damage (in WVW). It is devastating when you can pull off at least 2 interrupts during a fight, which isn’t very hard if you play smart and patient. I’m running Withdraw,Shadowstep, Agility Signet, Blinding powder,Basi Venom and Dash dodge. Orrian Steak Fritte and Furious Maintenance Oil.

I prefer loading my Basi Venom mid fight while in stealth, I feel like opening with Basi Venom pre-fight misses the opportunity for extra interrupts sometimes.

I play full zerker, and trying Defender runes at the moment. That Aegis on withdraw every 14 sec and 4k+ heal on block every 30sec allows me some more sustain. I might try Sigil of Draining in the future for even more self heal.

La Fantoma – Aurora Glade

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Posted by: muscarine.5136

muscarine.5136

What i meant by unreliable, is that you actually need to interrupt your target to benefit from the pulmonary impact, it’s not just about spamming stuns, KD and daze.
The good side is, pulmonary impacts do stack, so it’s possible to get a nice burst supplement, but most decent players won’t let that happen, and then there’s stability spam.

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Posted by: babazhook.6805

babazhook.6805

I currently use a staff with p/p off hand for an interrupt build. Interrupts on staff come from the SOH steal, hidden thief with the knockdown off hook strike and distracting daggers and basi. With the pistols those as well as the head shot.

Distracting daggers can be hard to use but as I practice it they become more effective and I can better time them to ensure they land.I am now trying to tweak a d/d build to use interrupts even though there none inherent in the set itself.

Sigil of draining appears to have no cooldown but it really hard to measure as it does not show in combat log . It adds a good deal of healing and damage.

Sigil of draining boosts the damage from Mug significantly if you go that route along with its heal. In the d/d Condition build I tinker with I can use MUG to heal 3600 along with 1600 hit on a purely condition shaman build. This helps greatly with diamond skin and that can happen every 20 seconds if i manage an interrupt.

I have looked at the other interrupt sigils as well and find Ruthlessness and Rending hard to justify without some sort of boon or condition duration as the base is only three seconds. 5 vulnerability stacks or 5 might at 3 seconds will get you one maybe 2 attacks with them running. Absorption can really make a build based on boon thefts. I tried this couple with head shot with P/P having draining/absorption and PI traited and it very nice if you hitting an opponent that is distracted.

It is also a fun styl

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Posted by: Straegen.2938

Straegen.2938

No condi removal makes this build weak in sPvP and kitten ’d in WvW. I would strongly consider Escapist Absolution given how much evade is in this build. Even in PvE some condi removal is nice.

You have zero stun breaks which is a serious problem in competitive play and important in some PvE. I would slot Shadow Step over Imparing Daggers.

Channeled Vigor as the heal is going to work much better here. Withdrawl fixes mobility issues such as Immobilize. If you stick with Bound, I would go with Withdrawl otherwise CV.

The Executioner trait is vastly superior on this build.

Shadow Refuge is weak compared to Blinding Powder IMO. In this build, Bandits Defense is better than both as it has a faster timer, stun breaks, blocks and has a knockdown.

I would strongly consider Signet of Agility since it gives you Precision while passive and two more dodges when activated which is great for escape and in your extra Bound damage.

Signet of Draining is going to be inferior to Fire or Force. Bloodlust is better than Cruelty and in this case Energy is better than Intelligence.

I would also use a different food such as Truffle Steak or Roasted Cactus.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Vornollo.5182

Vornollo.5182

What i meant by unreliable, is that you actually need to interrupt your target to benefit from the pulmonary impact, it’s not just about spamming stuns, KD and daze.
The good side is, pulmonary impacts do stack, so it’s possible to get a nice burst supplement, but most decent players won’t let that happen, and then there’s stability spam.

It’s very easy to get of interrupts if you’re a good player.
What also shouldn’t be forgotten is the fact that the interrupt playstyle is based of a build that has a high base damage to begin with. You don’t “need” the interruptions to deal damage, they simply aid you. It’s one if the reasons why it’s such a strong build against ele’s for example.
You maintain pressure while denying key abilities used by your opponent. Especially since most important abilities got rather big animatic and/or graphic tells on them.
As for Stab… To be fair that’s hardly ever an issue since the change to how it stacks, not to mention the duration on most stability can easily be waited out while just using AA’s or other utilities.
Add to that that most fights shouldn’t last long enough for them to pop stability and you really should be fine.

[PUSH] Constant Pressure

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Posted by: DeceiverX.8361

DeceiverX.8361

Argument.

Rebuttal.

I was thinking Pistol/Pistol but the problem lines with how much reflect there is currently. It sucks to unload and die to your own ability On top of that, I lose my stun and about 10-15% damage differential. Also, soldier drops a considerable amount of damage. I’m focused on Assassination over extended duels, it’s why I give up my survivability. I’m also confused why it seems like I’m tackling too many objectives- HiS for free engage, ID comboed into infi strike is usually very potent (as well as more combos), tripwire because blockspam in spvp made me want it, SR for jukage and baits, Basilisk because its simply the best elite we have.

I land Pulm fairly often and its focused on burst engage- using abilities in an unconvential manner to make it harder to predict how the opposing player will need to respond, causes opposing player to blow cooldowns because they aren’t sure how to respond. If nothing else, it makes a passive go off that I don’t have to worry about. Again, spvp focused not sure how to transition into WvW. But when I did go (however briefly) it was a lot of squishy players especially in EotM. Any stun applied will be countered by an instant cast 1s daze which is just as good imo. SR is for baits, I encourage someone to play dumb and waltz in seeing as Shortbow immobs and I usually toss out 2 of those shots before it registers reveal which means 4s immob. SR is my backup insurance, if I can’t first round em swapping to Shortbow for the triple crit and mind games is usually my way of finishing people off. No one suspects the banana (Zenith skin). It’s rather hard to find a utility to give up, ~~the build is a burst-stun mind games kinda build~~. Anything to assist there would be something I’d take in a heartbeat, but shadowstep is a one trick pony seeing as people load the return these days.

Omnom having an icd is unexpected an sad. But it still adds damage which is the goal. Is there any other food type that allows me to proc damage?

Disclaimer: I am not trying to be aggressive, I just have to be sure of what I’m doing.

Tl:dr- S/p is less for pulm and more for the sheer damage and follow through, pulm is icing along with Draining sigil. HiS is for the engage and less on sustain approach, ID is for combo orient+dodge baits, tripwire breaks blocks and its the block meta, sr is for mind games and baiting, basilisk remains the best elite. Build is burst-engage (ask for description), mind games, and just tons of giggles. Is there a better dps food than Omnom that still provides a damage proc?

I definitely get the reflect concerns. Recall I was recommending P/P soldier’s on an interrupt concept; your primary source of damage would be from Pulm impact over unload, and you might have the durability to maintain it better. Reflects aren’t used as often in WvW, though a tempest would make you hate yourself. On the converse, though. P/P is absolutely amazing relative to the rest of the weapon sets available against DH’s, and right now DH’s are carrying the roaming scene in WvW. Going into melee against one is suicidal because one trap alone will kill you in under two seconds.

I recommend Shadowstep because it’s going to be more helpful in a variety of cases. Your biggest fears right now are GF warriors, DH’s, and hammer Revenants, all three of which are capable of one-shot killing you at range. sPvP has extremely low damage output values compared to WvW. Expect 20k Gun Flames frequently, 18k True Shots, 10k trap ticks, 18k CoR’s, Scrappers 100-0’ing you in under two seconds, permanent revealing effects, and 16k Rapid Fires. Good players know what to do against SR, and the aforementioned skills will track through stealth if casted before you enter. In my personal experience playing against skilled players in WvW (EoTM also is the bottom of the barrel for skill), SR is a deathtrap (Almost every thief who uses SR against me dies in SR, and almost every time I’ve run it, I’ve found myself dying within it to skilled players). Shadowstep can let you port while the gun flame/TS/CoR/RF/etc. are all mid-flight, and there’s no counterplay to being out of range to kill, either letting for an escape or a re-engage on your terms.

I say you’re trying to do a lot because I’m really not seeing anything that makes this build difficult to deal with or have battlefield persistence. A lot of your competition is going to hard-counter you directly, and a lot of your killing/combo potential is pretty target-dependent to succeed. The build covers a broad spectrum of abilities, but none of them seem particularly devastating. Holistically they are, but realistically I don’t think you’re going to combo against most players as hard as you think you will.

S/P also just does a poorer job at assassinations than D/D from a pure damage/burst perspective, especially if not hasting the PW. You’re running the same condition cleanse as DA/CS/Tr signets (or worse) with what’s objectively lower and slower burst. I run the signet build mentioned, and my engages are usually close to 30-35k damage in under a second against any berserker build caught off guard. Without protection, anything in the game running without extra toughness or vitality straight dies before BV’s even over. If they’re built more durable, though, which is pretty much every condi build out there (dire gear is absurdly tanky), you’re in for a struggle. This is why I recommend that if you’re not really, really invested in PI, drop it for the cleanse, because that mesmer will turn around and will load you for 19 stacks of confusion, some torment, vuln, some blinding, cripple, and burning, and you have no way to deal with that. I run Trickster on Withdraw for this reason; CiS doesn’t cleanse everything, and its animation is slow, especially if you’re already being locked down. Again, this is why I stress Shadowstep over SR. If you were in SA, I could see an argument either way due to SE, CiS, and sword 2 taking care of cleanses while stealthed. Without it, though, I pretty much see a utility that while yea possibly making you more unpredictable, makes you very easy to kill if your burst doesn’t succeed, and having no contingency options to get out and live hurts you a lot when in more challenging situations. It’s why I run D/D + S/D over shortbow; the disengage on IR is faster, cheaper, longer-distance, and cleanses a condition while still giving me some killing power and utility, whereas the shortbow’s escapes cost more, are slower, and leave me in a turtling state with not much killing power.

WvW is FAST, particularly for assassination roles. It’s for the most part kill on engage or be killed if you’re playing that archetype. Squishies against me often die from Mug and CnD damage alone dealing an upwards of 16k blinking in from 2100 range. 10k PW’s over the course of a second and a half might be a huge deal in sPvP, but it’s nothing in WvW.

If you’re playing for assassination, it’s this need to really focus on minimizing the amount of time needed to reliably kill someone over the combo damage potential. You might not be running a stunbreak or stability, but they definitely are, and odds are, it’s off cooldown. It’s why I mentioned the context for this build as well, be it running solo, periph in a blob, or in small group play; I can definitely see it in the latter two, as your allies can cover for your engages and force enemies to blow CD’s before you lock them down. In a pure 1v1 against what’s in the “solo roam” trend, you’ve got a lot stacked against you.

I suggest you duel in Obsidian Sanctum or join a good WvW guild with a guild hall arena and mess around with some of their members which have roaming, periphery, or havoc characters and some experience behind them to get a feel for the way the format plays. I don’t really think I can explain the mentality or pacing any better.

Also, there is no proc food better than ghosts. It’s why I suggest just running raw power, particularly for skills with high coefficients like Mug, PW and PI. It’ll scale better after a few attacks within your combo and will do you much better over a fight. I can only really recommend the ghosts on builds that crit a fair amount but don’t build for it and are more or less built on sustaining and slower attacks; there aren’t many builds that fill this criteria.

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Posted by: Serious Thought.5394

Serious Thought.5394

What are your guys thoughts on Shortbow with Superior Sigil of Agility and Intelligence? Three guaranteed crits (clust bomb+auto+bound as an idea) with quickness and a bit of mobility sounded good. S/p is still draining but I’m debating second and open to ideas. Was looking at double Agility.

And runes of Surging (or w/e that elite=shocking aura)?

Worst Thief in the world, yes I am.

(edited by Serious Thought.5394)

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Posted by: DeceiverX.8361

DeceiverX.8361

1s of quickness is relatively poor for swapping into the shortbow, particularly since it doesn’t change flight time on the bomb. Quickness also reduces evade frame duration on shortbow 3, which depending on the needs for the swap could end up hurting you.

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Posted by: AikijinX.6258

AikijinX.6258

Hi,

I just want to throw in my 2 cents. I would definitely stand behind your build idea if this was 1-2 year ago. But simply things have changed, and condi Meta has gotten ludicrous.

I am not really too precise or sure what your actual build setup is, due to the fact that I believe gw2buildcalculator server is down, because the page is not showing up for me, but I have a general idea of what you intend to do, because I myself have mained this build for over 2 years, (Full Assassins gear, Knights trinkets with Precision being main focused stat instead of toughness, Rage sigil with critical haste via critical strikes, etc.) Since I can’t show you my exact build setup, I’ll show you the video that I had made back in the day.

This build shined due to me taking advantage of the Trait: Long Reach(1500 steal range), which we are no longer able to possess. Getting the jump on someone before they get within range was a Thief’s greatest asset.

-If you have any questions feel free to ask. I’ll try to answer to the best of my knowledge.

-Very old Thief.
https://www.youtube.com/watch?v=Y4rklAucWLE

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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