Thoughts about Mug.
half right half wrong @ savints…..For ONE….nobody uses D/D burst….its not a viable build although yes you can go with a 40-50% success rate kill 1 person at a time then die or try run away for the next 60 secs to recharge everything. but thats useless and does nothing for or against the community. changes nothing….its like an annoying fly on the larger picture. the builds that are upset are the ones that spec into defense like me. 10 20 20 20 0 …..bc of that we do really crappy dmg. crappier than mesmers by far….crappier than warriors….. but that 10 in mug can help us get another 3-4k dmg off if we get lucky on a crit. (yes it can do more in those crappy burst builds which arent used bc they are suicide/suck). so now if we wanna play s/d or d/p or s/p or p/d our dmg entirely is going to be lower than 3-4 classes. even with some specc’d into power/prec and other half in dmg. thieves need dmg. we keep getting nerfed now the best burst/best hit class is MAYBE 3rd at best. nobody is crying for the burst builds. its the builds that need a kitten of burst to help them get along. our overall dmg is soooo low.
half right half wrong @ savints…..For ONE….nobody uses D/D burst….its not a viable build although yes you can go with a 40-50% success rate kill 1 person at a time then die or try run away for the next 60 secs to recharge everything. but thats useless and does nothing for or against the community. changes nothing….its like an annoying fly on the larger picture. the builds that are upset are the ones that spec into defense like me. 10 20 20 20 0 …..bc of that we do really crappy dmg. crappier than mesmers by far….crappier than warriors….. but that 10 in mug can help us get another 3-4k dmg off if we get lucky on a crit. (yes it can do more in those crappy burst builds which arent used bc they are suicide/suck). so now if we wanna play s/d or d/p or s/p or p/d our dmg entirely is going to be lower than 3-4 classes. even with some specc’d into power/prec and other half in dmg. thieves need dmg. we keep getting nerfed now the best burst/best hit class is MAYBE 3rd at best. nobody is crying for the burst builds. its the builds that need a kitten of burst to help them get along. our overall dmg is soooo low.
I really don’t get what you’re saying, so if anyone want’s to run anything viable at all they have to take the mug trait because our damage is “too low” I really have to disagree with you there, I think our damage is just fine and that we are not really meant to stay in prolonged fights, hence why we have stealth to move around the battle and slip in and out of combat and confuse our enemy, this breaks up the constant “go go go attack” that most classes go by because they don’t have a utility like stealth to use, once an opponent is on you you don’t have the luxury of staggering your position, or moving around like the thief does, I have been getting by just fine with out mug and I don’t ever seen a reason to use it at this point for me, unless it did something like I had stated like stripping a boon from my target, I hate to use a video as reference but we can all really learn a thing or two from this thief player, it’s really not about how much damage you’re doing, it’s about how much damage you’re negating/denying from your opponent(s) at least in my opinion anyways and the 600+ hours I have logged on my thief I can’t really say that I will ever lose the love for the way this class plays.
I do more PvE and dungeons that wvw and pvp, so the heal will be a great boon in boss figthing and i wellcome it very happy.
no no no…they dont have to take mug. however mug is onloy OP in the full zerk full 30 30 0 0 10 set up. with full zerk jewels and runes and accs etc. in every other build it fits in fine and is not op. it helps most build add a lil extra dmg bc most builds other than all offensively traited ones kidna dont do alot of dmg unless ur using hidden killer even that is minimum 50% offenseive traited. they are just nerfing it bc of D/D which isnt a viable build. hence why nerf it if its not abused? 1 in 250 thieves right now play d/d. its pretty bad bc of the overly done nerfs.
now like ive said in other posts….maybe if we got a skill or trait or sub trait that gave us like 200 hp on leaving stealth early. or maybe 300 HP everytime we shadowstep or shadow return. then the steal would make sense bc we would have a heal system that could heal us up and would add up enough to make a difference. right now that 2k is a nerf. nothing but a nerf. it wont help anyone .
If they were to just make it a big chunk of life steal it would be flavorful. I don’t mind the heal, which will give some additional badly needed sustain.
I was rooting for some boon stripping instead, but this is fine.
If they were to just make it a big chunk of life steal it would be flavorful. I don’t mind the heal, which will give some additional badly needed sustain.
I was rooting for some boon stripping instead, but this is fine.
I also think it should be life steal.
Nobody loves bountiful theft :o.
I don’t mind the mug change. I think it’s more in line with the other (not trash) traits.
(edited by ensoriki.5789)
I like the life steal idea, but just a heal is fine (You get a rush from the theft?).
I’ve been rocking Sword and Dagger for a while, so I’m excited to see how it all plays out. I really like the concept of classes and combat that is sustained and back and forth, and not just bursty like other games, I embrace this version of a thief, and can’t wait to see what happens over the year.
The nerfs, buffs, and redesigns are some of my favorite parts of being in an MMO long-term.
I mostly play a D/D thief and rarely use mug. While it’s current damage output is significant, I could never justify spending 10 points in deadly arts for only an extra 3k damage every 45s. Perhaps it is worth it for glass builds focused only on their initial burst, but in sPvP and WvW I feel as though sustain is of greater importance. As such, there are far more reliable and less situational trait choices than mug.
However, with the introduction of the heal on mug, its potential used are expanded. Rather than using steal as an initiator, it could be moved further down in the rotation to be used as an in-combat gap closer and secondary heal once your initial burst is over. Though, I believe the cooldown should be reduced.
[roam] Leader and Thief.
Isle of Janterrible.
SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched
SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched
Seriously 10k? Lol I think the most I ever got out of mug was near 5k and that was when I popped my signet and had my food buffs up. I personally use mug not for the raw damage but for the utility it brings. It makes it a little bit easier when I’m D/D to apply basilisk venom to someone to get in a quick backstab.
~Eliana Veilstrike~
Yak’s Bend (TBE)
SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched
Seriously 10k? Lol I think the most I ever got out of mug was near 5k and that was when I popped my signet and had my food buffs up. I personally use mug not for the raw damage but for the utility it brings. It makes it a little bit easier when I’m D/D to apply basilisk venom to someone to get in a quick backstab.
You can Mug an ambient for 30K :P
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched
Seriously 10k? Lol I think the most I ever got out of mug was near 5k and that was when I popped my signet and had my food buffs up. I personally use mug not for the raw damage but for the utility it brings. It makes it a little bit easier when I’m D/D to apply basilisk venom to someone to get in a quick backstab.
You can Mug an ambient for 30K :P
leave those rabbits alone! >:T
~Eliana Veilstrike~
Yak’s Bend (TBE)