Thoughts about Mug.

Thoughts about Mug.

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Posted by: savints.6281

savints.6281

I see a lot of people posting about the Mug trait and how lowering this ability’s damage will just break the thief’s whole bursty play style, well I can not agree more with the devs on lowering this skills damage out put, as a trait, it does way to much damage for what it is and this in fact will lower the damage on those gimmicky one shot thieves, I think this is a step in the right direction for our profession, I don’t think any one should be able to one shot combo someone, it’s a really lame tactic that requires very little on the users end to use, and in fact is not helping you play the class any better, sure you probably feel like a big shot going about and one shot stomping people that you catch off guard but it really sucks for how utterly useless you are after that, do you not agree?

I do not however agree with the fact that Mug now can heal for 2k, this makes no sense as to why you’re healing off someone you just mugged…
it feels as if very little thought was put into the upside of taking this trait and something alone the lines of “well we took the ability for the skill to crit away, lets just compensate with a minor heal on a 45s cd that’s mostly used as an opener” I would have loved to see this trait rather then heal the thief, possibility strip a boon from your target, makes sense right, you’re mugging the person and I would actually be more inclined to use this trait if it did the nerfed damage it’s going to do, as well as stripped 1 boon from said target rather then heal me, this also gives me the option to not have to run s/x in the upcoming patch and if I do chose to run with it, I have the option to steal a boon for my self and also strip another from my target as well as gap closing and dealing a little damage, thoughts anyone?

Isles Of Janthir – Roaming Thief

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Posted by: Travlane.5948

Travlane.5948

half right half wrong @ savints…..For ONE….nobody uses D/D burst….its not a viable build although yes you can go with a 40-50% success rate kill 1 person at a time then die or try run away for the next 60 secs to recharge everything. but thats useless and does nothing for or against the community. changes nothing….its like an annoying fly on the larger picture. the builds that are upset are the ones that spec into defense like me. 10 20 20 20 0 …..bc of that we do really crappy dmg. crappier than mesmers by far….crappier than warriors….. but that 10 in mug can help us get another 3-4k dmg off if we get lucky on a crit. (yes it can do more in those crappy burst builds which arent used bc they are suicide/suck). so now if we wanna play s/d or d/p or s/p or p/d our dmg entirely is going to be lower than 3-4 classes. even with some specc’d into power/prec and other half in dmg. thieves need dmg. we keep getting nerfed now the best burst/best hit class is MAYBE 3rd at best. nobody is crying for the burst builds. its the builds that need a kitten of burst to help them get along. our overall dmg is soooo low.

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Posted by: savints.6281

savints.6281

half right half wrong @ savints…..For ONE….nobody uses D/D burst….its not a viable build although yes you can go with a 40-50% success rate kill 1 person at a time then die or try run away for the next 60 secs to recharge everything. but thats useless and does nothing for or against the community. changes nothing….its like an annoying fly on the larger picture. the builds that are upset are the ones that spec into defense like me. 10 20 20 20 0 …..bc of that we do really crappy dmg. crappier than mesmers by far….crappier than warriors….. but that 10 in mug can help us get another 3-4k dmg off if we get lucky on a crit. (yes it can do more in those crappy burst builds which arent used bc they are suicide/suck). so now if we wanna play s/d or d/p or s/p or p/d our dmg entirely is going to be lower than 3-4 classes. even with some specc’d into power/prec and other half in dmg. thieves need dmg. we keep getting nerfed now the best burst/best hit class is MAYBE 3rd at best. nobody is crying for the burst builds. its the builds that need a kitten of burst to help them get along. our overall dmg is soooo low.

I really don’t get what you’re saying, so if anyone want’s to run anything viable at all they have to take the mug trait because our damage is “too low” I really have to disagree with you there, I think our damage is just fine and that we are not really meant to stay in prolonged fights, hence why we have stealth to move around the battle and slip in and out of combat and confuse our enemy, this breaks up the constant “go go go attack” that most classes go by because they don’t have a utility like stealth to use, once an opponent is on you you don’t have the luxury of staggering your position, or moving around like the thief does, I have been getting by just fine with out mug and I don’t ever seen a reason to use it at this point for me, unless it did something like I had stated like stripping a boon from my target, I hate to use a video as reference but we can all really learn a thing or two from this thief player, it’s really not about how much damage you’re doing, it’s about how much damage you’re negating/denying from your opponent(s) at least in my opinion anyways and the 600+ hours I have logged on my thief I can’t really say that I will ever lose the love for the way this class plays.

Isles Of Janthir – Roaming Thief

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Posted by: magom.3275

magom.3275

I do more PvE and dungeons that wvw and pvp, so the heal will be a great boon in boss figthing and i wellcome it very happy.

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Posted by: Travlane.5948

Travlane.5948

no no no…they dont have to take mug. however mug is onloy OP in the full zerk full 30 30 0 0 10 set up. with full zerk jewels and runes and accs etc. in every other build it fits in fine and is not op. it helps most build add a lil extra dmg bc most builds other than all offensively traited ones kidna dont do alot of dmg unless ur using hidden killer even that is minimum 50% offenseive traited. they are just nerfing it bc of D/D which isnt a viable build. hence why nerf it if its not abused? 1 in 250 thieves right now play d/d. its pretty bad bc of the overly done nerfs.

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Posted by: Travlane.5948

Travlane.5948

now like ive said in other posts….maybe if we got a skill or trait or sub trait that gave us like 200 hp on leaving stealth early. or maybe 300 HP everytime we shadowstep or shadow return. then the steal would make sense bc we would have a heal system that could heal us up and would add up enough to make a difference. right now that 2k is a nerf. nothing but a nerf. it wont help anyone .

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Posted by: Ensign.2189

Ensign.2189

If they were to just make it a big chunk of life steal it would be flavorful. I don’t mind the heal, which will give some additional badly needed sustain.

I was rooting for some boon stripping instead, but this is fine.

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Posted by: ensoriki.5789

ensoriki.5789

If they were to just make it a big chunk of life steal it would be flavorful. I don’t mind the heal, which will give some additional badly needed sustain.

I was rooting for some boon stripping instead, but this is fine.

I also think it should be life steal.

Nobody loves bountiful theft :o.

I don’t mind the mug change. I think it’s more in line with the other (not trash) traits.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: PsionicDingo.2065

PsionicDingo.2065

I like the life steal idea, but just a heal is fine (You get a rush from the theft?).

I’ve been rocking Sword and Dagger for a while, so I’m excited to see how it all plays out. I really like the concept of classes and combat that is sustained and back and forth, and not just bursty like other games, I embrace this version of a thief, and can’t wait to see what happens over the year.

The nerfs, buffs, and redesigns are some of my favorite parts of being in an MMO long-term.

My psychic knife. The focused totality of my psychic powers.

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Posted by: Klabbo.6927

Klabbo.6927

I mostly play a D/D thief and rarely use mug. While it’s current damage output is significant, I could never justify spending 10 points in deadly arts for only an extra 3k damage every 45s. Perhaps it is worth it for glass builds focused only on their initial burst, but in sPvP and WvW I feel as though sustain is of greater importance. As such, there are far more reliable and less situational trait choices than mug.

However, with the introduction of the heal on mug, its potential used are expanded. Rather than using steal as an initiator, it could be moved further down in the rotation to be used as an in-combat gap closer and secondary heal once your initial burst is over. Though, I believe the cooldown should be reduced.

Nightjay
[roam] Leader and Thief.
Isle of Janterrible.

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Posted by: Travlane.5948

Travlane.5948

SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched

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Posted by: multani.1452

multani.1452

SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched

Seriously 10k? Lol I think the most I ever got out of mug was near 5k and that was when I popped my signet and had my food buffs up. I personally use mug not for the raw damage but for the utility it brings. It makes it a little bit easier when I’m D/D to apply basilisk venom to someone to get in a quick backstab.

“I got ten voices in my head and NONE of them like you.”
~Eliana Veilstrike~
Yak’s Bend (TBE)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched

Seriously 10k? Lol I think the most I ever got out of mug was near 5k and that was when I popped my signet and had my food buffs up. I personally use mug not for the raw damage but for the utility it brings. It makes it a little bit easier when I’m D/D to apply basilisk venom to someone to get in a quick backstab.

You can Mug an ambient for 30K :P

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: multani.1452

multani.1452

SOMEBODy….keeps telling me it can do 10k lol…..so many haters but nobody really knows much about this. i dont htink it needed to be touched

Seriously 10k? Lol I think the most I ever got out of mug was near 5k and that was when I popped my signet and had my food buffs up. I personally use mug not for the raw damage but for the utility it brings. It makes it a little bit easier when I’m D/D to apply basilisk venom to someone to get in a quick backstab.

You can Mug an ambient for 30K :P

leave those rabbits alone! >:T

“I got ten voices in my head and NONE of them like you.”
~Eliana Veilstrike~
Yak’s Bend (TBE)