Thoughts on Traveler runes

Thoughts on Traveler runes

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Posted by: Ivonbeton.6814

Ivonbeton.6814

When I noticed the changes, I instantly bought 6 because I thought they would rise in price. I’ve been thinking about making a build with these. Mainly for PvP or WvW I guess. Something with perma swiftness (or near perma swiftness) through acrobatics (+withdraw) and the trait which removes movement impairement when dodging.

I’m not sure which weapon set would be best for this. I’ll probably have to take a maximum of 15 in SA and perhaps even 0. I think it would work wonders with either S/P or backstab builds. Might even make D/D more viable if played right.

I’ve got some ideas, but I’m open to suggestions and advice!

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I run a perma-swiftness build that uses water/monk runes with no stealth, s/p. I’ll be posting a video and build within the next few days, because traveler runes won’t be as fast as swiftness.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

I run a perma-swiftness build that uses water/monk runes with no stealth, s/p. I’ll be posting a video and build within the next few days, because traveler runes won’t be as fast as swiftness.

You can get perma swiftness (15% boon duration) and a 25% speed boost with runes of the traveler with only 10 points in acrobatics. On top of that it has 3/6 divinity stats. I was thinking that the 25% boost would be great for any build and that it would make the already mobile thief even more mobile.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

Appearantly this doesn’t stack? I thought this was different because it doesn’t come as a buff, guess I was wrong.

Still a great Rune I guess if you don’t want to go for swiftness and would like to get some extra speed, but nowhere near as good as I thought it could be. For a moment I really thought this was different from speed boosts that come in the form of buffs.

(edited by Ivonbeton.6814)

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Posted by: Thorp.7982

Thorp.7982

In this game, when it comes to movement speed, the fastest speed buff you have overrides the others you have.

I like these runes, I’ve been using them for a while now and it opens up more options for traits which is nice. The loss of DPS by choosing these runes can be partially made up by picking up the might dodge trait or just going 10 into DA (with popular WvW builds in mind).

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Posted by: Zumy.6318

Zumy.6318

Never ever playing without them anymore.

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: UrMom.4205

UrMom.4205

For my d/d build I ran the typical utility skills shadowstep, refuge, and speed signet with divinity runes. When these came out I swapped out my divinity runes for these as it allowed me to drop the speed signet for another utility. So it’s pretty much a free utility while retaining the 25% movement boost. I went with assassin’s signet so in my build i lost a tad of toughness and about 6% crit damage (still at 94%) but gained power and still have the 25% movement speed….worth it in my opinion.

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: Cyhann.2609

Cyhann.2609

I want them in PvP.

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Posted by: Coloxeus.3480

Coloxeus.3480

i run perma swiftness with my Superior rune of centaur + withdraw healing skill… +165 attack power.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

i run perma swiftness with my Superior rune of centaur + withdraw healing skill… +165 attack power.

I guess that’s still the better option unless you want different choices in traits and utilities.

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Posted by: Maugetarr.6823

Maugetarr.6823

i run perma swiftness with my Superior rune of centaur + withdraw healing skill… +165 attack power.

I haven’t run with them very much as I only bought them yesterday, but so far, the + cond. duration and the + boon duration really help out. I guess it all comes down to preference of power or utility, but so far I really like the new Runes of the Traveler. This weekend I’ll probably get some more WvW in to see how they really stack up though.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: OIIIIIO.7825

OIIIIIO.7825

i run perma swiftness with my Superior rune of centaur + withdraw healing skill… +165 attack power.

I guess that’s still the better option unless you want different choices in traits and utilities.

These Runes also allow on demand usage of your healing skill as opposed to using it on recharge to maintain a speed buff.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

i run perma swiftness with my Superior rune of centaur + withdraw healing skill… +165 attack power.

I guess that’s still the better option unless you want different choices in traits and utilities.

These Runes also allow on demand usage of your healing skill as opposed to using it on recharge to maintain a speed buff.

Yeah, you even have a choice of healing skills.

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Posted by: Aeden.5896

Aeden.5896

What have people swapped in to replace signet of shadows after switching to traveler runes? Particularly for d/p builds.

I previously ran infiltrator’s, blinding powder (or shadow refuge) and SoS.

I swapped in shadow step which was a solid upgrade.

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Posted by: UrMom.4205

UrMom.4205

What have people swapped in to replace signet of shadows after switching to traveler runes? Particularly for d/p builds.

I previously ran infiltrator’s, blinding powder (or shadow refuge) and SoS.

I swapped in shadow step which was a solid upgrade.

I’m not d/p but on my d/d i ran shadowstep, shadow refuge and signet of shadows…now i run shadowstep, shadow refuge and assassin’s signet. More powaaaa

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: Ivonbeton.6814

Ivonbeton.6814

What have people swapped in to replace signet of shadows after switching to traveler runes? Particularly for d/p builds.

I previously ran infiltrator’s, blinding powder (or shadow refuge) and SoS.

I swapped in shadow step which was a solid upgrade.

I run several builds and gear sets on my thief. Been thinking about switching out my divinity runes for these on one of my WvW D/P builds. Consistent speed and extra boon duration on my might stacks doesn’t sound too bad for a D/P build.

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Posted by: AshinDreidon.3861

AshinDreidon.3861

I’ve purchased a set of these for wvw but haven’t made the switch yet. I’m excited to run without sig of shadows, but I usually just swap it out prior to combat anyway. I guess it will be one less thing to worry about if I get ambushed. The boon/condi duration boost is rather neat for when I run s/d, but I think I’ve already pushed the daze duration up as far as I can with a sigil of paralyzation. I’m not really sure how that calculates.

shadow, magus, hunter (progress: ritualist, paragon)
soloQing my way through leagues…

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Posted by: Dahkeus.8243

Dahkeus.8243

i run perma swiftness with my Superior rune of centaur + withdraw healing skill… +165 attack power.

Same. You get more mobility since swiftness > 25% run speed and when you use withdraw along with it, the dodge also moves you even faster. The cooldown of withdraw is so low, I’ve almost never had a problem with it being on cooldown from when I used it to travel.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

I’ve almost never had a problem with it being on cooldown from when I used it to travel.

FTFY

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Dahkeus.8243

Dahkeus.8243

I’ve almost never had a problem with it being on cooldown from when I used it to travel.

FTFY

huh?

It’s a 15 second cd. If I’m using it to travel, then it’s nearly off cd by the time I get to where I’m going and pretty much always off cd by the time I need a heal. If I’m dying for a heal in the first few seconds of a fight, then it’s time to retreat from the fight anyways.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

@Ivonbeton.6814 I would suggest using a back stab build with this and play around with different utilities in place where you would have Signet of Shadows

http://wiki.guildwars2.com/wiki/Assassin's_Signet
http://wiki.guildwars2.com/wiki/Blinding_Powder

These are a couple of the common favorites

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.