The disappointment of no balance patch today got me thinking of what kinds of buffs I’d like to have on BASE Thief. Two things that wreck Thieves are AOE attacks and CC’s which other classes can shrug off like nothing while still keeping a ton of damage while Thieves have to be on super high alert at all times as one random CC can end you.
So I’m thinking these are three reasonable buffs that I think should help bring Thief to a more comfortable spot in team fights.
1)Have Resilience of Shadows in Shadow Arts line apply 1 stack of Stability every time the reveal buff is applied to you in addition to the current 25% damage reduction while in stealth. If I recall, I think there was a trait like this back in the day. It would be nice for the Stealth based playstyle of Deadly Arts to actually have some way of continuing the pressure after being revealed either intentionally or by force.
2)Have Endless Stamina in Acrobatics line give you 25-30% reduced damage if an enemy is not directly targeting you in addition to the vigor buff. Similar to the minion buffs for Necros which lets them take less damage if not being targeted directly, this would help the evasive style a LOT as it’s supposed to be a brawler type of playstyle but gets rekt by random AOEs dropped everywhere which makes keeping the pressure on enemies extremely challenging in the current meta for such a squishy class.
3)Cloak and Dagger NEEEEEEEDS blind to be baseline especially in the current meta where landing it is super high risk. Where’s the reward? Going down in stealth so you can see up the enemy’s man skirt?
What do you guys think? What would you guys like to see? Let’s let our wishful thinking ease our frustration, hopefully.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.